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Thomas TKO

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About Thomas TKO

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    Sergeant

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  • Website URL
    http://tko-gameserver.de/
  • Twitter
    https://twitter.com/tko_thomas?lang=de
  • Steam url id
    https://steamcommunity.com/groups/TKO-Gameserver

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  • Gender
    Male
  • Location
    Germany
  • Interests
    Only Arma

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  1. Everything you need to play Exile on Stozec With Trader , Spawn Points , Statusbar , R3f_Logistik , KillFeed , Rocket Warning , Sell Mission Box on Trader , Town Mission , DMS Random Mission , Ghostrider-DbD- blckeagles Mission System and Loot Spawn for Stozec https://github.com/ThomasTKO/Exile.stozec Exile on Gabreta
  2. Thomas TKO

    Roaming AI A3XAI

    why should you need a separate file? uniformTypes0[] = { "BWA3_Uniform_Fleck", "BWA3_Uniform_Tropen", "BWA3_Uniform_tee_Fleck", "BWA3_Uniform_tee_Tropen", "BWA3_Uniform_sleeves_Fleck", "BWA3_Uniform_sleeves_Tropen", "BWA3_Uniform_Ghillie_Fleck", "BWA3_Uniform_Ghillie_Tropen", "BWA3_Uniform_Crew_Fleck", "BWA3_Uniform_Crew_Tropen", "BWA3_Uniform_Helipilot", "BWA3_Uniform2_Fleck", "BWA3_Uniform2_Tropen", "BWA3_Uniform2_sleeves_Fleck", "BWA3_Uniform2_sleeves_Tropen", "BWA3_Uniform2_Ghillie_Fleck", "BWA3_Uniform2_Ghillie_Tropen" }; that's also possible ! make sure this its on 0 , generateDynamicUniforms = 0;
  3. think it's easier to change the recipe to craft the explosive charge , surely you could change it with a mod , all the setting its on @exilemod exile_client.pbo
  4. Thomas TKO

    Exile Trader Problems

    Trader need on initplayerlokal.sqf not on mission.sqm , Trader gos to initplayerlokal, building on initserver.sqf and marker playerslots spawnpoints on mission.sqm , you need exile plugin to save it as initplayerlokal download this https://github.com/ThomasTKO/ExileStuff and drop @m3e_3den its with exile plugin on arma folder load as lokal mod load it with your map place Trader export it on top see Exile , Think the Exile.Altis initPlayerLokal.sqf its on old format on this need coppy a trader what you wish and change the position from Trader not sure you can mixed old and new
  5. Thomas TKO

    Statusbar

    Thanks ZN Anhor , that's right, everything was just collected and reposted in this forum ! Would not have been necessary if the people had done it themselves , and not just disappeared ! and under any coppy rights it wasn't posted and no one said it was my work, so it's not your work either, is not the status bar from your link !! this statusbar its from [FPS]kuplion - Based on Stats Bar by Creampie and not tell its from me . So what exactly is your problem? that other people try to keep exiles alive without you?
  6. Thomas TKO

    Statusbar

    https://imgur.com/a/bJ7wO0K
  7. For the people who want to make an exile server with the map https://github.com/ThomasTKO/Exile.Fapovo
  8. Thomas TKO

    Statusbar

    Of corse and still on the file , Exile Status Bar by [FPS]kuplion - Based on Stats Bar by Creampie
  9. Thomas TKO

    Statusbar

    Lock on this file for the statusbar , its with R3f , EBM Mod , Fast time , sell mission box on wastedump trader , choop tree on vehicle , Vemfr town mission clint part https://github.com/ThomasTKO/Exile-Altis
  10. the snow thing its only for namalsk ! think its not worked the NapfWinter have not nam_snow , for snow need other stuff like this https://github.com/W4lly63/EXILE-SNOW-ADDON but i dount no its worked
  11. dount forget call the right pbo name on server.cfg and the other thing add this on config.cpp under class CfgExileEnvironment class NapfWinter: Altis { class FireFlies: FireFlies { enable = 0; }; class Anomalies: Anomalies { enable = 0; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 0; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { //{{2153.740, 5040.021, 30.0}, 400, 500} // INSEL //{{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 //{{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,5.00,5.46,5.65,6.50,6.90,6.90,6.50,5.65,5.46,5.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; };
  12. To Switch only need rename the Exile.Napf to Exile.NapfWinter and add for temps the napfwinter on config.cpp like class Tanoa : Altis
  13. and i forget "RwG_Item_Box_M_Kit", "RwG_Item_Locker_Blue_Kit", "RwG_Overhead_Light_Kit", and a exemple to craft class RwG_Workbench: Exile_AbstractCraftingRecipe { name = "Werkbank"; pictureItem = "RwG_Workbench_Kit"; returnedItems[] = { {1,"RwG_Workbench_Kit"} }; requiresFire = 1; components[] = { {10, "Exile_Item_MetalScrews"}, {8, "Exile_Item_Metalpole"}, {6, "Exile_Item_JunkMetal"}, {6, "Exile_Item_MetalBoard"} }; tools[] = { "Exile_Item_Grinder", "Exile_Item_Screwdriver", "Exile_Item_Hammer" }; }; class RwG_Elevator: Exile_AbstractCraftingRecipe { name = "Aufzug"; requiresConcreteMixer = 1; pictureItem = "RwG_Elevator_Kit"; returnedItems[] = { {1, "RwG_Elevator_Kit"} }; components[] = { {1, "Exile_Item_Codelock"}, {1, "Exile_Item_Laptop"}, {6, "Exile_Item_MetalPole"}, {6, "Exile_Item_MetalWire"}, {1, "Exile_Item_DuctTape"}, {5, "Exile_Item_MetalScrews"}, {6, "Exile_Item_JunkMetal"}, {6, "Exile_Item_MetalBoard"} }; tools[] = { "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_Screwdriver" }; };
  14. "RwG_Item_Electric_Engine", //Motor "RwG_Item_Box_Of_Nails", //Nägel "RwG_Item_WoodPlanks_Upgrade", //Wood Planks Upgrade-Kit "RwG_Furnace_Kit", //Furnace Kit "RwG_Anvil_Kit", //AMBOSS "RwG_Elevator_Kit", //AUFZUG "RwG_Workbench_Kit", //Workbench Kit "RwG_Wood_Wall_Frame_Kit", //Wood-Wall (Frame) Kit "RwG_Wood_Wall_Kit", //Wood-Wall Kit "RwG_WoodGrid_Wall_Frame_Kit", //WoodGrid-Wall (Frame) "RwG_WoodGrid_Wall_Kit", //WoodGrid-Wall "RwG_Wood_Window_Frame_Kit", Wood-Window (Frame) "RwG_Wood_Window_Kit", //Wood-Window "RwG_Wood_Window_WipUp_Kit", //Wood-Window (TipUp) "RwG_Wood_Doorway_Frame_Kit", //Wood-Doorway (Frame) "RwG_Wood_Doorway_Kit", //Wood-Doorway "RwG_WoodGrid_Doorway_Frame_Kit", //WoodGrid-Doorway (Frame) "RwG_WoodGrid_Doorway_Kit", //WoodGrid-Doorway "RwG_Wood_Door_nLock_nWin_Kit", //Wood-Door (No Lock & Window) "RwG_Wood_Door_nLock_Win_Kit", //Wood-Door (No Lock w/ Window) "RwG_Wood_Door_Lock_nWin_Kit", //Wood-Door (Locked, no Window) "RwG_Wood_Door_Lock_Win_Kit", //Wood-Door (Locked & Window) "RwG_WoodGrid_Door_Kit", //WoodGrid-Door "RwG_Wood_Gate_Frame_Kit", //Wood-Gate (Frame) "RwG_Wood_Gate_Frame_Swing_Kit", //Wood-Gate (Frame/Swing) "RwG_Wood_Gate_Swing_Kit", //Wood-Gate (Swing) "RwG_Wood_DoubleGate_Frame_Kit", //Wood-DoubleGate (Frame) "RwG_Wood_DoubleGate_Frame_Swing_Kit", //Wood-DoubleGate (Frame/Swing) "RwG_Wood_DoubleGate_Swing_Kit", //Wood-DoubleGate (Swing) "RwG_Wood_Floor_Frame_Kit", //Wood-Floor (Frame) "RwG_Wood_Floor_Kit", //Wood-Floor "RwG_Wood_FloorPort_Frame_Kit", //Wood-FloorPort (Frame) "RwG_Wood_FloorPort_Kit", //Wood-FloorPort "RwG_Grid_Wall_Kit", //Grid-Wall Kit "RwG_Grid_DoorWay_Kit", //Grid-DoorWay Kit "RwG_Grid_Door_Kit", //Grid-Door Kit
  15. Thomas TKO

    DMS - Defent's Mission System

    True for Statik DMS Mission need the position _pos = [ //Ai [12345,54321,0] , [2345,5432,0] , [76543,3245,0] ]; _pos = [ //hmg [12345,54321,0] , [2345,5432,0] , [76543,3245,0], //high posi hmg on exemple Container tower //not the position from export you need the high from building not from map self [12345,54321,17] , [2345,5432,17] , [76543,3245,17] ]; Then need center position, position for the Box and maybe for the vehicle part from loot
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