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Thomas TKO

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About Thomas TKO

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  • Website URL
    http://tko-gameserver.de/
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    https://steamcommunity.com/groups/TKO-Gameserver

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    Male
  • Location
    Germany
  • Interests
    Only Arma

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  1. 3 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Chernarus 2035
  2. 2 Trader Cities Boat Traders Aircraft Trader Map Markers Concrete Mixers Enoch
  3. 3 Trader Cities Boat Traders Aircraft Traders Map Markers Concrete Mixers Ruegen
  4. Thomas TKO

    Roaming AI A3XAI

    Thats true alot of coppys on github , but fakt iss no more updates form Face the creator . This Version 0.2.1 its the last !! change stuff for god mode from ai thats all , And Worked i can say
  5. Thomas TKO

    Roaming AI A3XAI

    This iss last version 0.2.1 all other maybe change from other, i use this and worked only change the stuff from ai and setting
  6. Vehicle & backpack Paintshop By Halv https://github.com/NRZ7/HalvPaintshop-Exile Original Sources https://github.com/Halvhjearne/paintshop Modifications I (NRZ7) only makes a few modifications to enable full compatibility with exile, changing some eternaly false conditions, commenting a few lines and making a system to save paint into Exile DB. Install Instructions Pack to .PBO ExileHalvPaintshop_Server Do not use PBO Manager. Use official BI addon builder, mikero's or other tools. Put ExileHalvPaintshop_Server.pbo to @ExileServer/addons Merge mpmission folder with your current mission pbo Paste addons/paintshop to addons/paintshop in your mission PBO Merge the config.cpp with your config.cpp to add "Save Paint" action Put the lines from InitPlayerLocal.sqf in the top of your initPlayerLocal.sqf Put the lines from description.ext to your description.ext Configure Paste your textures to your mpmission or local modifications Open /mpmission/addons/paintshop/settings.sqf Edit the _texture array and add names and file paths to your custom images Add somewhere in your map a building described in "_paintshopbuildings". Preefered into a Safe Zone. If you use infistar, whitelist the ID 6666
  7. A3WarningScript https://github.com/dulanw/A3WarningScript Plays a sound and display warning when a rocket is locked/launched at the vehicle, any vehicle class can be blacklisted in the config files and works for all vehicles by default (except quadbikes, blacklisted as an example) Installation Exile Copy the custom folder into your Exile.MapName folder. Merge or copy the description.ext Merge or copy the initPlayerLocal.sqf Settings All the settings that can be changed are inside \custom\ChaosAutoPilot\AutoPilotConfig.h VariablePurpose ENABLE_ALLenable it for all vehicles, ignore all the other options except blacklist BLACKLISTvehicle classes to be blacklisted using isKindOf (blacklist subclasses) all quadbikes blacklisted by default ALLOWEDvehicles to be included if enable all is set to false You can change the audio file by replacing the alarm.ogg file in the custom folder (keep the same name and file format) You can change the the volume in the description.ext "sound[] = {"custom\MWarning\alarm.ogg", 0.4, 0.8};" 0.4 being the volume and 0.8 the pitch dialog.hpp You can change the appearance of the dialog message inside dialog.hpp if you search for the class Attributes and you can change the text by replacing whatever is inside text = "Missile Incoming!";
  8. Thomas TKO

    News on Chernarus

    Add Base Attack from Base with Level 6 aiSetup[] = { 2, 2 }; // format: {amountOfGroups,unitsInEachGroup}; allowLaunchers = yes; // Allow/disallow AI to have rocket launchers hasLauncherChance = 20; // In percentage. How big the chance that each AI gets a launcher killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage) maxAttacks = 2; // Maximum amount of active attacks at the same time | can not be turned off minimumLevel = 5; // Minimum required level of base before it can get attacked minimumWait = 30; // Minimum time (in minutes) to wait whilst player is present in base randomModes = yes; CrossSword ak Shipwracks Change Marker to no Marker , now 10 Wracks with BIG Box on Map Farming Add Farming Drogs , Weed and Mining 3 Player need online and time from 30-60 min Spawn with different Marked Farming places , Need Knife for Drugs and Shovel 2700 on Trader for Mining After Progress you have some stuff for Sell on Inventory , !! Marker its only 10min on Map !! Possible Building Places Change of the permissible building area, now 200m to the next building only possible , Large Mission Squares are still limited by building not possible . Now to the bunkers it comes to more often problems with the inventory its gone now you can move only empty bunker !
  9. Thomas TKO

    News on Weferlingen

    Add Base Attack from Base with Level 6 aiSetup[] = { 2, 2 }; // format: {amountOfGroups,unitsInEachGroup}; allowLaunchers = yes; // Allow/disallow AI to have rocket launchers hasLauncherChance = 20; // In percentage. How big the chance that each AI gets a launcher killPercentage = 100; // How much of total AI has to be killed for mission completion (in percentage) maxAttacks = 2; // Maximum amount of active attacks at the same time | can not be turned off minimumLevel = 5; // Minimum required level of base before it can get attacked minimumWait = 30; // Minimum time (in minutes) to wait whilst player is present in base randomModes = yes; CrossSword ak Shipwracks Change Marker to no Marker , now 10 Wracks with BIG Box on Map Farming Add Farming Drogs , Weed and Mining 3 Player need online and time from 30-60 min Spawn with different Marked Farming places , Need Knife for Drugs and Shovel 2700 on Trader for Mining After Progress you have some stuff for Sell on Inventory , !! Marker its only 10min on Map !! 2 new Big Mission Military base Remove PvP Zone not need and no Player use this Possible Building Places Change of the permissible building area, now 200m to the next building only possible , Large Mission Squares are still limited by building not possible . Now to the bunkers it comes to more often problems with the inventory its gone now you can move only empty bunker !
  10. Loot Posi for Some Maps https://github.com/ThomasTKO/CfgBuildings
  11. 03/10/18: Files updated for compatibility with 1.04a (Still have to check over the "fixes") I've put together a set of Lythium Mission files for your pleasure. Even though this isn't strictly Vanilla, I did try to keep the extras useful and easily configurable/changeable. Note 1: After updating to Arma 1.70 and Exile 1.0.3, I noticed that there seems to be some (loud) wind across the map (even during completely clear weather). This is not specific to this map, as Bohemia appears to have updated some environment sounds, making them louder. I was able to reduce the constant loud wind by creating a Lythium specific environment entry in the config.cpp. While this helped, the wind is still loud during bad weather and at higher elevations. I will be trying to further reduce the wind volume as I get time. Note 2: The files I have provided for this Lythium mission (while tested and functional on their own), were done so with the expectation that the person using them will have enough experience and knowledge to then custom configure the mission to their liking. I have no issues providing information about the mission files themselves and specific addons if I use them on my server and have configured them specifically for Lythium. Given that, my preference would be not to turn this thread into a tutorial on how to edit or configure addons, scripts, etc. Features: 60 player slots 4 Safe Traders (which include both airports) Purchased vehicles spawn safely at designated spots All traders have a fuel station/fuel source 2 Spec Ops Traders 3 Mixer Sites (also equipped with workbenches and campfires for EBM use) 9 Spawn Zones Replaced 5 Non-functioning Jbad Fuel Stations with similar Arma versions Only 2 of the original Fuel Stations would and still do auto refuel 9 Fuel Stations added to fill in gaps (with map markers) Fueling is manual on all added fuel stations Added script to remove/hide certain map objects Floating rock by Shoran Trader Create Heli Landing Area by Shoran Trader 5 Non-functioning Fuel Stations mentioned above 2 Fixes included Get Dynamic Vehicles To Only Spawn Within The Lythium Map Area Purchased Vehicles Spawn In Specific Locations At Traders Exile map markers have been colored All 3 default weather patterns enabled Earthquakes disabled Mission.sqm arranged for easier editing of items without too much work Similar/Related items have been grouped together initServer.sqf/iniPlayerLocal.sqf have been configured to make changes easier Each trader location's objects and simple objects are sectioned and labeled Each trader location's NPCs are sectioned and labeled exile_server_config.pbo included with Jbad and FFAA loot positions Jbad positions all done by me, not copied from other sources Loot positions for Arma buildings and more are also included DMS Files Map Config included for use with DMS Occupation static mission with Lythium locations Does not include: - Roulette GitHub Link: - https://github.com/kurewe/Exile-Lythium Edited March 11, 2018 by Kurewe
  12. I felt like doing something, so I made a Chernarus Redux mission pbo from scratch. The traders are custom made with Air through Office traders at each location. The contamination zone is at Devil's Castle. I did not place concrete mixers or roulette tables however. If you want these just add them through Eden. You can simply just place the Exile.ChernarusRedux.pbo in your mpmissions folder and the exile_server_config in yourExileServer\addons folder and you will be up and running. The loot postions has been updated to latest release and tested. Enjoy! Exile.ChernarusRedux.pbo https://drive.google.com/file/d/1HoBcZs3oaooahsJDqlZLMe7aWcwDn9mw/view exile_server_config.pbo https://drive.google.com/file/d/10cxtjdMqCr_3GSFCb88dSnLWB6f5LO7t/view Edited March 23, 2018 by Super Jerome
  13. Hi, I present you Exilemod Loot Position Creator. It's a tool used to create loot position for exilemod. That tool is different than the other in the following ways : It will generate a file that you can directly include in your cfgBuildings It displays a live floating ball in front of you to help you precisely place the loot positions. It uses a new function to detect surfaces so the position is never going through a surface. It is a mod and you can subscribe to it on Steam. Last update add the auto-generate feature for single building and entire map*. *When generating position for the entire map you will need to add the parent class manually in the file and to clean the file a bit before putting it on your server. http://steamcommunity.com/sharedfiles/filedetails/?id=625259647 Thanks ! 9 to show instruction 1 to initiate building 2 to place loot spawn 3 to auto-generate building 4 to complete building 5 to generate file 7 to auto-generate entire map page up to push the ball page down to pull the ball home to inscrease distance to surface end to decrease distance to surface Donations are welcome and appreciated at patrix87@gmail.com via Paypal. Edited March 1, 2016 by Patrix87 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! for 64 bit Just delete the DLL and then use the clipboard paste option instead. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  14. My Server Files for Lythium with Big DMS Mission , Serverside Map Stuff , Trader , Loot Posi https://github.com/ThomasTKO/Exile.Lythium
  15. My Server Files for Malden with Big DMS Mission , Serverside Map Stuff , Trader https://github.com/ThomasTKO/Exile-Malden
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