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Thomas TKO

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About Thomas TKO

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  • Website URL
    http://tko-gameserver.de/
  • Twitter
    https://twitter.com/tko_thomas?lang=de
  • Steam url id
    https://steamcommunity.com/groups/TKO-Gameserver

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  • Gender
    Male
  • Location
    Germany
  • Interests
    Only Arma

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  1. Thomas TKO

    Statusbar

    Thanks ZN Anhor , that's right, everything was just collected and reposted in this forum ! Would not have been necessary if the people had done it themselves , and not just disappeared ! and under any coppy rights it wasn't posted and no one said it was my work, so it's not your work either, is not the status bar from your link !! this statusbar its from [FPS]kuplion - Based on Stats Bar by Creampie and not tell its from me . So what exactly is your problem? that other people try to keep exiles alive without you?
  2. Thomas TKO

    Statusbar

    https://imgur.com/a/bJ7wO0K
  3. For the people who want to make an exile server with the map https://github.com/ThomasTKO/Exile.Fapovo
  4. Thomas TKO

    Statusbar

    Of corse and still on the file , Exile Status Bar by [FPS]kuplion - Based on Stats Bar by Creampie
  5. Thomas TKO

    Statusbar

    Lock on this file for the statusbar , its with R3f , EBM Mod , Fast time , sell mission box on wastedump trader , choop tree on vehicle , Vemfr town mission clint part https://github.com/ThomasTKO/Exile-Altis
  6. the snow thing its only for namalsk ! think its not worked the NapfWinter have not nam_snow , for snow need other stuff like this https://github.com/W4lly63/EXILE-SNOW-ADDON but i dount no its worked
  7. dount forget call the right pbo name on server.cfg and the other thing add this on config.cpp under class CfgExileEnvironment class NapfWinter: Altis { class FireFlies: FireFlies { enable = 0; }; class Anomalies: Anomalies { enable = 0; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 0; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { //{{2153.740, 5040.021, 30.0}, 400, 500} // INSEL //{{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 //{{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,5.00,5.46,5.65,6.50,6.90,6.90,6.50,5.65,5.46,5.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; };
  8. To Switch only need rename the Exile.Napf to Exile.NapfWinter and add for temps the napfwinter on config.cpp like class Tanoa : Altis
  9. and i forget "RwG_Item_Box_M_Kit", "RwG_Item_Locker_Blue_Kit", "RwG_Overhead_Light_Kit", and a exemple to craft class RwG_Workbench: Exile_AbstractCraftingRecipe { name = "Werkbank"; pictureItem = "RwG_Workbench_Kit"; returnedItems[] = { {1,"RwG_Workbench_Kit"} }; requiresFire = 1; components[] = { {10, "Exile_Item_MetalScrews"}, {8, "Exile_Item_Metalpole"}, {6, "Exile_Item_JunkMetal"}, {6, "Exile_Item_MetalBoard"} }; tools[] = { "Exile_Item_Grinder", "Exile_Item_Screwdriver", "Exile_Item_Hammer" }; }; class RwG_Elevator: Exile_AbstractCraftingRecipe { name = "Aufzug"; requiresConcreteMixer = 1; pictureItem = "RwG_Elevator_Kit"; returnedItems[] = { {1, "RwG_Elevator_Kit"} }; components[] = { {1, "Exile_Item_Codelock"}, {1, "Exile_Item_Laptop"}, {6, "Exile_Item_MetalPole"}, {6, "Exile_Item_MetalWire"}, {1, "Exile_Item_DuctTape"}, {5, "Exile_Item_MetalScrews"}, {6, "Exile_Item_JunkMetal"}, {6, "Exile_Item_MetalBoard"} }; tools[] = { "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_Screwdriver" }; };
  10. "RwG_Item_Electric_Engine", //Motor "RwG_Item_Box_Of_Nails", //Nägel "RwG_Item_WoodPlanks_Upgrade", //Wood Planks Upgrade-Kit "RwG_Furnace_Kit", //Furnace Kit "RwG_Anvil_Kit", //AMBOSS "RwG_Elevator_Kit", //AUFZUG "RwG_Workbench_Kit", //Workbench Kit "RwG_Wood_Wall_Frame_Kit", //Wood-Wall (Frame) Kit "RwG_Wood_Wall_Kit", //Wood-Wall Kit "RwG_WoodGrid_Wall_Frame_Kit", //WoodGrid-Wall (Frame) "RwG_WoodGrid_Wall_Kit", //WoodGrid-Wall "RwG_Wood_Window_Frame_Kit", Wood-Window (Frame) "RwG_Wood_Window_Kit", //Wood-Window "RwG_Wood_Window_WipUp_Kit", //Wood-Window (TipUp) "RwG_Wood_Doorway_Frame_Kit", //Wood-Doorway (Frame) "RwG_Wood_Doorway_Kit", //Wood-Doorway "RwG_WoodGrid_Doorway_Frame_Kit", //WoodGrid-Doorway (Frame) "RwG_WoodGrid_Doorway_Kit", //WoodGrid-Doorway "RwG_Wood_Door_nLock_nWin_Kit", //Wood-Door (No Lock & Window) "RwG_Wood_Door_nLock_Win_Kit", //Wood-Door (No Lock w/ Window) "RwG_Wood_Door_Lock_nWin_Kit", //Wood-Door (Locked, no Window) "RwG_Wood_Door_Lock_Win_Kit", //Wood-Door (Locked & Window) "RwG_WoodGrid_Door_Kit", //WoodGrid-Door "RwG_Wood_Gate_Frame_Kit", //Wood-Gate (Frame) "RwG_Wood_Gate_Frame_Swing_Kit", //Wood-Gate (Frame/Swing) "RwG_Wood_Gate_Swing_Kit", //Wood-Gate (Swing) "RwG_Wood_DoubleGate_Frame_Kit", //Wood-DoubleGate (Frame) "RwG_Wood_DoubleGate_Frame_Swing_Kit", //Wood-DoubleGate (Frame/Swing) "RwG_Wood_DoubleGate_Swing_Kit", //Wood-DoubleGate (Swing) "RwG_Wood_Floor_Frame_Kit", //Wood-Floor (Frame) "RwG_Wood_Floor_Kit", //Wood-Floor "RwG_Wood_FloorPort_Frame_Kit", //Wood-FloorPort (Frame) "RwG_Wood_FloorPort_Kit", //Wood-FloorPort "RwG_Grid_Wall_Kit", //Grid-Wall Kit "RwG_Grid_DoorWay_Kit", //Grid-DoorWay Kit "RwG_Grid_Door_Kit", //Grid-Door Kit
  11. Thomas TKO

    [HELP] DMS Positions Array

    True for Statik DMS Mission need the position _pos = [ //Ai [12345,54321,0] , [2345,5432,0] , [76543,3245,0] ]; _pos = [ //hmg [12345,54321,0] , [2345,5432,0] , [76543,3245,0], //high posi hmg on exemple Container tower //not the position from export you need the high from building not from map self [12345,54321,17] , [2345,5432,17] , [76543,3245,17] ]; Then need center position, position for the Box and maybe for the vehicle part from loot
  12. For other map you need the real name its called pja310 so use Exile.pja310.pbo then need Mission.sqm for mapmarker and Player slots , spawn points and initplayerlokal for new trader position with initserver for the building parts , then need serverside for lootspawn the cfg buildings for the map like this https://github.com/ThomasTKO/CfgBuildings M3eden to place trader and export https://github.com/ThomasTKO/ExileStuff
  13. Thomas TKO

    Removing Map Markers

    go to the markers and make them invisible like this dataType="Marker"; position[]={11457.191,221,7511.5068}; name="ConcreteMixerZoneAlikampos"; text="Concrete Mixer"; markerType="ELLIPSE"; type="ExileConcreteMixerZone"; colorName="ColorRed"; alpha=0; //invisible fillName="Border"; a=600; b=600; angle=15.142997; drawBorder=1; id=474; with spawn points make 1 on middle of the Map and on config.cpp @Exileserver / Addons / exile_server_config.pbo change spawnZoneRadius = 200; to spawnZoneRadius = 5000;
  14. Thomas TKO

    Australia Server Files

    Found it ? https://github.com/ThomasTKO/Australia , i update Australia files on github with Finish PBO`S
  15. Thomas TKO

    News on Chernarus

    I will close my chernarus 2035 server end of next mounth 1.04.2020 its over with chernarus 2035 , Think its fair i give poptaps and Respekt to other Server like Weferlingen or Virolathi so send me the pic from your poptaps and Respekt and tell me on what server you Play .
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