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El' Rabito

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About El' Rabito

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    www.AeoGaming.de

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  1. Disables the placement of the flagpole without choosing a flag. Make a new CfgExileCustomCode override for ExileClient_gui_setupTerritoryDialog_event_onPlaceButtonClick.sqf with the code below. /** * ExileClient_gui_setupTerritoryDialog_event_onPlaceButtonClick * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_display", "_listBox", "_territoryName", "_selectedFlag", "_alphabet", "_forbiddenCharacter"]; _display = uiNameSpace getVariable ["RscExileSetupTerritoryDialog", displayNull]; _listBox = _display displayCtrl 4001; _territoryName = ctrlText (_display displayCtrl 4000); _selectedFlag = lbCurSel _listBox; _selectedFlag = _listBox lbData _selectedFlag; try { if(_selectedFlag == "") then { throw "Please choose a flag from the list."; }; if((count _territoryName) isEqualTo 0) then { throw "Please enter a territory name."; }; _territoryName = _territoryName call ExileClient_util_string_trim; _alphabet = getText (missionConfigFile >> "CfgClans" >> "clanNameAlphabet"); _forbiddenCharacter = [_territoryName, _alphabet] call ExileClient_util_string_containsForbiddenCharacter; if !(_forbiddenCharacter isEqualTo -1) then { throw "Invalid character in input. Please try again."; }; ["Exile_Item_Flag",_selectedFlag,_territoryName] call ExileClient_construction_beginNewObject; } catch { ["ErrorTitleAndText", ["Failed to place flag!", _exception]] call ExileClient_gui_toaster_addTemplateToast; }; closeDialog 0; true
  2. With this small tweak lockable safes/containers count torwards the total base object count. No more bases with 100+ safes 🙂 Make a CfgCustomCode override for ExileServer_system_territory_updateNumberOfConstructions.sqf /** * ExileServer_system_territory_updateNumberOfConstructions * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_flag", "_territoryRange", "_numberOfConstructions","_numberOfConstructionsO","_numberOfConstructionsS"]; _flag = _this; _territoryRange = _flag getVariable ["ExileTerritorySize", 0]; _numberOfConstructionsO = count (_flag nearObjects ["Exile_Construction_Abstract_Static", _territoryRange]); _numberOfConstructionsS = count (_flag nearObjects ["Exile_Container_Abstract_Safe", _territoryRange]); _numberOfConstructions = _numberOfConstructionsO + _numberOfConstructionsS; _flag setVariable ["ExileTerritoryNumberOfConstructions", _numberOfConstructions, true];
  3. El' Rabito

    Wear what you want

    Ok thank you for testing, really weird. I try to find a way to exclude TRYK uniforms in your script 😬
  4. El' Rabito

    Wear what you want

    I tried to swap between a mix of Arma 3 Uniforms and 3CB and RHS and no problems. But as soon as you add TRYK to the mix it errors 😥 (i used "TRYK_U_B_PCUHsW8" for testing) . I was so happy to have this annoying Arma mechanic fixed but now it causes this duping issues ....
  5. El' Rabito

    Wear what you want

    I testet it without seperating the functions and its works for RHS but procudes the same error for TRYK uniforms. So it's not my "modifactions" ^^ I wore the "rhs_uniform_msv_emr" and tried to pickup the "TRYK_U_B_PCUHsW8" Uniform. It worked a few times and then it continues to error
  6. El' Rabito

    Wear what you want

    I just needed to seperate the functions. (https://mega.nz/#!WThXXSpb!mr2Mwx61k-htZU_SL2sbKKiJ57WTzwVbiwTRLIcXBvU) It works for the RHS uniforms, just TRYK Uniforms produce this error.
  7. El' Rabito

    Wear what you want

    Some TRYK uniforms get duped if you try to wear them with right click. 14:32:20 File mpmissions\__CUR_MP.Chernarus_2035\custom\Status_Interactions\UnifU1.sqf..., line 26 14:32:20 Error in expression <able "allconts") select _i) select 1 == _uniformObject) exitWith { (pl_container> 14:32:20 Error position: <_uniformObject) exitWith { (pl_container> 14:32:20 Error Undefined variable in expression: _uniformobject 14:32:20 File mpmissions\__CUR_MP.Chernarus_2035\custom\Status_Interactions\UnifU1.sqf..., line 45 14:32:20 Error in expression <able "allconts") select _i) select 1 == _uniformObject) exitWith { (pl_container> 14:32:20 Error position: <_uniformObject) exitWith { (pl_container> 14:32:20 Error Undefined variable in expression: _uniformobject 14:32:20 File mpmissions\__CUR_MP.Chernarus_2035\custom\Status_Interactions\UnifU1.sqf..., line 45 14:32:20 Error in expression <dInvent pushback _x} foreach (itemCargo _uniformObject); if (magazineCargo _unif> 14:32:20 Error position: <_uniformObject); if (magazineCargo _unif> 14:32:20 Error Undefined variable in expression: _uniformobject 14:32:20 File mpmissions\__CUR_MP.Chernarus_2035\custom\Status_Interactions\UnifU1.sqf..., line 33 14:32:21 Error in expression <able "allconts") select _i) select 1 == _uniformObject) exitWith { (pl_container> 14:32:21 Error position: <_uniformObject) exitWith { (pl_container>
  8. M3Editor export relative http://maca134.co.uk/portfolio/m3editor-arma-3-map-editor/
  9. Since there are a few "exploits" with the Autorun function by default like interrupting the animation while using medics or being run over. Here is a override to fix a few of these exploits. Make a CfgCustomCode override for ExileClient_system_autoRun_canAutoRun.sqf with the following code. /** * ExileClient_system_autoRun_canAutoRun * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_canAutoRun"]; _canAutoRun = true; try { if !((vehicle player) isEqualTo player) then { throw false; }; if ((getPosATL player) call ExileClient_util_world_isInTerritory) then { throw false; }; if (ExileIsPlayingRussianRoulette) then { throw false; }; if (((getPosASL player) select 2) < 0.1) then { throw false; }; if ((player getHit "legs") >= 0.5) then { throw false; }; if ((stance player) isEqualTo "UNDEFINED") then { throw false; }; if ((animationState player) isEqualTo "unconscious") then { throw false; }; if ((animationState player) isEqualTo "unconsciousoutprone") then { throw false; }; if ((animationState player) isEqualTo "ainvpknlmstpslaywrfldnon_medic") then { throw false; }; } catch { _canAutoRun = false; }; _canAutoRun
  10. El' Rabito

    Player Saves dead player

    You have to thank @dave_beastttt, he posted that a while ago on the Exile discord 🙂
  11. El' Rabito

    Player Saves dead player

    format["deletePlayer:%1", _victim getVariable ["ExileDatabaseId", -1]] call ExileServer_system_database_query_fireAndForget; Search for this line in ExileServer_object_player_event_onMpKilled.sqf and move it to line 34.
  12. Every experienced base builder in exile knows the problem. You move an existing base object while your on/near max elements limit of your base and it's disappearing. Here is a simple solution for that problem. # Make a new Customcode override for ExileClient_object_construction_move.sqf with the code from the pastebin below. https://pastebin.com/EBgTq9pi
  13. El' Rabito

    ACE + Exile integration

    If you got medical system working or grenade fragmentation many people would be interested 😉
  14. https://github.com/ELRabito/RwG-Base-Building-2.0---Exile-compatibility#2-add-the-stuff-below-to-the-class-cfgterritories-of-your-exile-configcpp-in-your-missionfile "Add the stuff below to the class CfgTerritories of your Exile config.cpp in your missionfile."
  15. Can confirm no loot for Land_i_Barracks_V2_F ^^ Are you using EBM ?
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