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El' Rabito

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About El' Rabito

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  1. El' Rabito

    Autorun Exploits fix

    Updated ! New features: - "Fixed" the "slide" bug while holstering a weapon and pressing autorun. - "Fixed" the instant weapon draw while pressing 1 or 2 while autorunning and then pressing a movement button.
  2. El' Rabito

    Pumps not working

    class WaterSource { name = "Dirty Water Source (Barrels/Pumps)"; models[] = { "misc_wellpump", "pumpa", "concretewell_02_f", "water_source_f", "waterbarrel_f", "land_pumpa" }; }; The classnames have to be in lowercase.
  3. That should do it..... Updated: https://github.com/ELRabito/Exile-Move-Element-Fix
  4. Yea small overlook from my side 😄 It's a bit different on our server with the building scripts. Iam looking into it.
  5. I don't know then, for me it works with a standard amount of traders. Not sure if anyone else has this problem.
  6. Try to increase the sleep time for each trader to maybe 0,20 or 0,25.
  7. What it does: It spawns the traders and additional mapping server side. The advantage is people can't steal your mapping and the traders are created once on the server and not for every client which should help with FPS. # A3EX_CMAT - Arma 3 Exile Serverside Custom Mapping and Traders - v0.10 # 2020 - El Rabito # Thanks @ DB for the initial ExileServer_object_trader_create.sqf ## Download (Github) ## #### INSTALLATION 1. Copy the ExileServer_object_trader_create.sqf into @ExileServer\addons\exile_server\code 2. Add the line below at the top of @ExileServer\addons\exile_server\bootstrap\fn_preInit.sqf ['ExileServer_object_trader_create', 'exile_server\code\ExileServer_object_trader_create.sqf', false], 3. Configure your map content and traders in A3EX_CMAT\content\ - Remember to add them in fn_load_mapContent.sqf like the examples. - TRADER.sqf is the trader configuration with additional information ! - Remember to remove your old trader NPC's from missionfiles initPlayerLocal.sqf! Example trader config with comments _trader_equip = [ "Exile_Trader_Equipment", // TRADER CLASS "Exile_Trader_Equipment", // TRADER CLASS "WhiteHead_04", // HEAD ["InBaseMoves_HandsBehindBack1"], // ANIMATION [8204.36,14231.8,0.2], // POSITION 232.455, // ROTATION [["arifle_MX_GL_Black_F","","","",[],[],""],[],[],["U_BG_Guerrilla_6_1",[]],["V_I_G_resistanceLeader_F",[]],[],"H_Watchcap_khk","G_Combat",[],["","","","","",""]] // LOADOUT ] call ExileServer_object_trader_create; sleep 0.15; // The sleep after every ExileServer_object_trader_create is needed ! #Arma 4. Add this below to missionfiles initServer.sqf (This is better for spawning the mapping since it's initialized earlier (imho)) [] execVM "A3EX_CMAT\content\fn_load_mapContent.sqf"; 5. Put the A3EX_CMAT.pbo into @ExileServer\addons\ 6. Done
  8. Watchout guys, the HEG [Highest Evolution Gaming] Server is stealing code from mission files. Proof 1: ExileClient_action_hotwireVehicle_completed.sqf https://gyazo.com/e31ad3a45281f3b8b7dd7afade66d091 Proof 2: ExileClient_action_repairVehicle_condition.sqf https://gyazo.com/ba849cf116fd53be4568aadefe940212 Proof 3: Copy pasted script in a .txt file directly from our mission file. https://gyazo.com/ee2e0ac7cb499884c3e856c68eb73ae2 https://gyazo.com/21b0b6ab845c116164f12259a93c8108 Proof 4: ExileClient_action_repairVehicle_completed.sqf Left AeoG Code - Middle Exile Code - Right HEG code (missionfile) https://gyazo.com/29015ec6ff93d8168c243b023008365c
  9. El' Rabito

    Tree Remover Object

    Open your mission.sqm with the Arma 3 Editor and the Exile 3DEN mod loaded and place the hide object modules. Save it and put it back into your missionfile. I always did it like that and never had any problems.....
  10. El' Rabito

    Autorun Exploits fix

    Updated. - Disabled Autorun while in combat. - Disabled Autorun while playing russian roulette.
  11. El' Rabito

    Base Camera sorting

    Then you did something wrong. Try again with fresh a override.
  12. El' Rabito

    Base Camera sorting

    Yea i edited it to avoid confusion. CfgCustomcode seems not clear enough for everbody ^^
  13. El' Rabito

    Base Camera sorting

    There is only one way to do overrides in exile. CfgExileCustomCode
  14. El' Rabito

    Base Camera sorting

    class CfgExileCustomCode { ExileClient_gui_baseCamera_event_onLoad = "Exile_Client_Overrides\ExileClient_gui_baseCamera_event_onLoad.sqf"; };
  15. El' Rabito

    Base Camera sorting

    Well it says whats wrong. "ERROR: Override of ExileClient_gui_baseCamera_event_onLoad in CfgExileCustomCode points to a non-existent file: Custom\ExileClient_gui_baseCamera_event_onLoad .sqf . Defaulting to vanilla Exile code!"