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About DEH4NK

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    Lance Corporal

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  1. On my server, this is not configurable. Increasing sleep time to 0.55, some traders begin to work, but others cease to work. Also, their work changes if I mix them in the order of the list in the TRADERS.sqf file.
  2. Whatever clothes and weapons I give equipment, armory and spec ops to traders, their clothing texture does not look right and the weapon is not what I give them. The rest of the traders are fine. https://sqfbin.com/onojawajemohoyesubaf https://ibb.co/tP7WHw1 https://ibb.co/7JrTdHG https://ibb.co/cQMCR9F
  3. Perhaps somewhere there was a syntax error when copying from here from the site and pasting into my exile.i ni I did the same thing all over again and it all started, thanks.
  4. They are, take a look at my exile.ini https://pastebin.com/Kitdfb2a
  5. In my exile.ini I changed [addAbandonedSafes] and [DeleteBaseFlagStolen] but it did not have [DeleteUnpaidTerritories_construction] and [DeleteUnpaidTerritories_container] and I added them https://pastebin.com/Kitdfb2a In extDB3 logs, extDB3 error: SQL_CUSTOM: Error No Custom Call Not Found: Input String deleteUnpaidTerritories_construction: 7 extDB3: SQL_CUSTOM: Error No Custom Call Not Found: Callname deleteUnpaidTerritories_construction
  6. I have an error and the server does not start Error in expression <llExtension _query); Error position: <select 0 Error Generic error in expression File Exile_Server_Overrides\ExileServer_system_database_query_insertSingle.sqf..., line 17
  7. unitClass = "B_G_Soldier_AR_F";
  8. Yes, it could be nice. I have the same errors with the zeus module in the editor.
  9. DEH4NK

    DMS - Defent's Mission System

    Add this to your mission 1. _veh1 = [ [ [(_pos select 0) -75,(_pos select 1)+75,0] ], _group, "assault", _difficulty, _side ] call DMS_fnc_SpawnAIVehicle; 2. private ["_veh", "_veh1",.....]; 3. _missionObjs = [ _staticGuns+_baseObjs+[_veh]+[_veh1], [_vehicle], [[_crate1,_crate_loot_values1]] ];
  10. DEH4NK

    DMS - Defent's Mission System

    Compare any mission file with each other, I think it will become clear.
  11. DEH4NK

    DMS - Defent's Mission System

    What missions do you use for this? Use these https://github.com/redned70/DMSBanditMissions/tree/master/missions/bandit
  12. DEH4NK

    DMS - Defent's Mission System

    As I said earlier, the file fn_SpawnNonPersistentVehicle.sqf, _vehObj setDir (random 360); replace (random 360) with the angle you need. These changes will be applied to all missions.
  13. DEH4NK

    DMS - Defent's Mission System

    I think it's worth taking a look at these two files that are called fnc_SpawnNonPersistentVehicle, fnc_SpawnPersistentVehicle
  14. Create a folder for example nagyszebi07.Napf (any name, and after the dot, the name of your .Napf card is required) In the following way: C:\Users\Your computer name\Documents\Arma 3\missions\nagyszebi07.Napf. In this folder, put mission.sqm taken from your mpmissions. Open the editor and select a file nagyszebi07.Napf
  15. There are many guides on how to do this, use Google, here is one example