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DEH4NK

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  1. DEH4NK

    DMS - Defent's Mission System

    http://web.archive.org/web/20180315041900/http://www.exilemod.com/topic/61-dms-defents-mission-system/?page=309
  2. DEH4NK

    DMS - Defent's Mission System

    Look at fn_DMS_postInit.sqf switch (toLower worldName) do { case "Enoch": { DMS_MapCenterPos = [6500,6500]; DMS_MapRadius = 12700; }; case "altis": // [16000,16000] w/ radius of 16000 works well for Altis { DMS_MapCenterPos = [16000,16000]; DMS_MapRadius = 16000; }; case "bornholm": // Thanks to thirdhero for testing this info { DMS_MapCenterPos = [11265,11265]; DMS_MapRadius = 12000; }; case "esseker": // Thanks to Flowrider for this info { DMS_MapCenterPos = [6275,6350]; DMS_MapRadius = 5000; }; case "taviana"; // Thanks to JamieKG for this info case "tavi": { DMS_MapCenterPos = [12800,12800]; DMS_MapRadius = 12800; }; default // Use "worldSize" to determine map center/radius (not always very nice). { private "_middle"; _middle = worldSize/2; DMS_MapCenterPos = [_middle,_middle]; DMS_MapRadius = _middle; }; };
  3. Yes, this works with disabled signature verification. I also found it https://steamcommunity.com/sharedfiles/filedetails/?id=1822535369 but not tested yet.
  4. Has anyone managed to start the server using objects from DLC Contact? https://ibb.co/rpPQLsQ
  5. File ExileServer_world_spawnVehicles.sqf for those who want to use it with this script: https://web.archive.org/web/20171216095410/http://www.exilemod.com/topic/9184-dynamic-vehicle-spawn-with-items-in-their-inventory/
  6. Thank you very much!!! It works.
  7. @ExileServer\addons\exile_server_config\config.cpp --- class VehicleSpawn As you can see in the screenshot, a large number of vehicles appear outside the map itself, from the bottom and to the left.
  8. Where can I adjust the spawn size of the transport on the .Enoch map? Someone already asked this before on the main forum, but as far as I remember, I did not receive an answer.
  9. https://github.com/ReDBaroN1/Exile-Plants
  10. That's right, I forgot to mention it. In addition, to make the server permissible for 50 slots, it is enough to register in @ ExileServer / config.cfg maxPlayers = 50;
  11. And all errors refer to config.bin (which I don’t have and I can’t compare it).
  12. And how many Exile_Unit_GhostPlayer do you have mission.sqm? I have 100 of them
  13. class Header { gameType = Survive; // Do NOT change this minPlayers = 1; maxPlayers = 100; };
  14. description.ext onLoadName = altis_xyz.pbo
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