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DEH4NK

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About DEH4NK

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  1. DEH4NK

    DMS - Defent's Mission System

    Add this to your mission 1. _veh1 = [ [ [(_pos select 0) -75,(_pos select 1)+75,0] ], _group, "assault", _difficulty, _side ] call DMS_fnc_SpawnAIVehicle; 2. private ["_veh", "_veh1",.....]; 3. _missionObjs = [ _staticGuns+_baseObjs+[_veh]+[_veh1], [_vehicle], [[_crate1,_crate_loot_values1]] ];
  2. DEH4NK

    DMS - Defent's Mission System

    Compare any mission file with each other, I think it will become clear.
  3. DEH4NK

    DMS - Defent's Mission System

    What missions do you use for this? Use these https://github.com/redned70/DMSBanditMissions/tree/master/missions/bandit
  4. DEH4NK

    DMS - Defent's Mission System

    As I said earlier, the file fn_SpawnNonPersistentVehicle.sqf, _vehObj setDir (random 360); replace (random 360) with the angle you need. These changes will be applied to all missions.
  5. DEH4NK

    DMS - Defent's Mission System

    I think it's worth taking a look at these two files that are called fnc_SpawnNonPersistentVehicle, fnc_SpawnPersistentVehicle
  6. Create a folder for example nagyszebi07.Napf (any name, and after the dot, the name of your .Napf card is required) In the following way: C:\Users\Your computer name\Documents\Arma 3\missions\nagyszebi07.Napf. In this folder, put mission.sqm taken from your mpmissions. Open the editor and select a file nagyszebi07.Napf
  7. There are many guides on how to do this, use Google, here is one example
  8. @ExileServer\addons\exile_server_config\config.cpp haloJump = 1; ???
  9. This version also works on my clean server, this script does not need exad.
  10. You can find most of the answers to your questions by carefully studying these two files - @ExileServer\addons\exile_server_config\config.cpp and mpmissions\your card\config.cpp
  11. Here is another version, it seemed to work on my server. https://github.com/AdamKadmon/ExAd-HaloParachute-Standalone
  12. https://drive.google.com/file/d/1ZIDyAIPGH6C-CDMkqZrNT9HG7d_DuDjk/view?usp=sharing
  13. upload your mission.sqm from the mpmissions folder to the editor and change it as you need.
  14. This is a texture error of the mod itself.
  15. I install ZEUS on my server using the @SLZ mod as follows: 1. Place @SLZ in your server root folder. 2. copy and paste the userconfig folder from inside @SLZ to the root folder of your server. 3. Edit your slz_settings.sqf file and add the uid of the person(s) you want to have Zeus access. 4. Add -filepatching to your startup script. 5. Add @SLZ to your -servermod lists (ie. -servermod=@exileserver;@admintoolkitserver;@slz;) And it works well, except for spawn in client.rpt of the following error: Error position: << 0) then {"-:--:--"} else {[_countdown > Error Common error in expression File A3\ui_f_curator\UI\displays\RscDisplayCurator.sqf..., line 297 Error in expression <meLeft; _countdownText = if (_countdown < 0) then {"-:--:--"} else {[_countdown > And one error in server-side .rpt "Exile / log: ERROR: [BIS_fnc_activateAddons] The function can be activated only during the mission init." Has anyone come across a similar one?
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