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DEH4NK

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  1. File ExileServer_world_spawnVehicles.sqf for those who want to use it with this script: https://web.archive.org/web/20171216095410/http://www.exilemod.com/topic/9184-dynamic-vehicle-spawn-with-items-in-their-inventory/
  2. Thank you very much!!! It works.
  3. @ExileServer\addons\exile_server_config\config.cpp --- class VehicleSpawn As you can see in the screenshot, a large number of vehicles appear outside the map itself, from the bottom and to the left.
  4. Where can I adjust the spawn size of the transport on the .Enoch map? Someone already asked this before on the main forum, but as far as I remember, I did not receive an answer.
  5. https://github.com/ReDBaroN1/Exile-Plants
  6. That's right, I forgot to mention it. In addition, to make the server permissible for 50 slots, it is enough to register in @ ExileServer / config.cfg maxPlayers = 50;
  7. And all errors refer to config.bin (which I don’t have and I can’t compare it).
  8. And how many Exile_Unit_GhostPlayer do you have mission.sqm? I have 100 of them
  9. class Header { gameType = Survive; // Do NOT change this minPlayers = 1; maxPlayers = 100; };
  10. description.ext onLoadName = altis_xyz.pbo
  11. mpmissions- altis_xyz.pbo, @ ExileServer / config.cfg class Missions { class Exile { template = altis_xyz.pbo; // Exile.Namalsk, Exile.Altis, Exile.Tanoa, ExileEscape.Altis, ExileEscape.Tanoa // НЕ используйте пользовательские трудности! // Используем либо ExileRegular, либо ExileHardcore // или вы сломаете Exile! трудность = "Изгнание Регулярного"; }; };
  12. Yes allowed, do not forget to also change the name in @ ExileServer / config.cfg - template =
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