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Showing results for tags 'uss liberty'.
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uss liberty USS Liberty (movable script)
Lucas28XD posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi i have a doubt about a script to move the USS Liberty (static ship)... Are any script guide or something to make it work? Like to free move as a vehicle. I found this on reddit but the publisher said that is works "fine" in SP but in Mp didn't work (I test it and he is right), he said that may be it could be fix doing... that was 2 years ago, someone could tell me how to do that to fix this error? just imagine the possibilities in multiplayer with a movable USS Liberty 😎 . ·Link (reddit post): ·Link (files): https://github.com/Keithenneu/arma_moving_ships -
COOP 30 Carrier Ops Day 3 https://steamcommunity.com/sharedfiles/filedetails/?id=1622228574 - Overview - CSAT have moved into the region.Its our job to clear them out.Ground forces with integrated Air support to Air-Assault into five Objective Areas. - Factions - - U.S Vs CSAT. - Features - - Dynamic loadouts for aircraft. - Custom Base / Group Respawn. - Recruit Ai Team Members. - Group Leaders In command of AI will use Group Respawn untill no AI are left then respawn reverts to Base. - Increase or Decrease your viewdistance and Terrain Detail During Mission. - Vehicles Respawn. - Sling loading. - Customisable Weather and Time of day Params at start of mission. - Assets Available - - CH-67 Huron. - UCAV Sentinel. - F/A-181 Blackwasp II. - Hunter MRAP. - Growler light vehicle. - Quadbike. - Intel - - Estimated Enemy Strength is Strong.Heavy machine gun emplacements and Infantry units patrolling the areas. - Objectives - - 5 Objective Area's to Neutralize. - Credits - - Mission By ANZACSAS Steve. - Team Leader Group Respawn script (1.0) by Mongoose_84 for Arma 1,developed into Group respawn scripts by theOden Arma 2, Edited for Arma3 by ANZACSAS Steve with help from GEORGE FLOROS GR. - Recruit AI Scripts/UI by Bon_Inf*Redux -- by Moser. - GOM_fnc_aircraftLoadout V1.341 made by Grumpy Old Man 17-5-20172. - Dynamic Gfx settings scripts by Bryan "Tonic" Boardwine. - Crate filler v2.12 script by KC Grimes. All feedback welcome.:) Have Fun. Steve.
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Tactical Satellite Feed By Leopard20 Warning! This mod is outdated and has lots of issues! Please wait for the update. Trailer: Screenshots: Brief Description: Tactical Satellite Feed is an all-new mod for ARMA 3 that brings a "Door Kickers" style of gameplay to your single-player missions. _______________________________________________________________________________________________________________________________ Long Description: Hello everyone! If you're a single player fan like myself, you've definitely noticed how incomplete and unreliable the AI movement is. They may not follow the exact path you want, or even worse, not move at all! Just put a couple of units on top of carrier or ship in the Editor, you'll see what I mean! 🙂 This mod, Tactical Satellite Feed, is designed to work around this exact problem. But that's not all there is to it! When I saw the potential for new features, I decided to make this mod look more complete, to the point that it's now a multi-purpose mod! This mod is inspired by such games as Door Kickers, Tom Clancy's game series, and of course the mod C2 Command & Control by our very own Mad_Cheese! Without further ado, let's jump straight to the mod features! I recommend that you watch the trailer first to get an idea of how the mod works and familiarize yourself with its mechanics. Features: - Top-down view of the battlefield. - Easy to use; simply draw paths using mouse - Set up anywhere and anytime with just a few clicks - Automatic path correction; minimizing micro-management - Move units on any surface and terrain, including ships/carriers. - Complete AI movement override; get them to do whatever you want! - Various functions, including: . Watch direction . Change stance . Engage targets . Mount vehicles . Go-codes . Sync movement . Supports Enhanced Movement by Bad Benson . Path recording; player records path for AI to follow . Fog of War simulation; unknown enemies become hidden Usage Instructions (MUST READ): The manual is already included with your download. Notes: Known Issues: (Likely) FAQs: Warning!!! This is a preview release! Expect lots of bugs! Use the mod at your own risk! Download: GitHub (always up-to-date) Armaholic (updates with delay) Source code: https://github.com/leopard20/Tactical-Satellite-Feed Installation: Credits and Thanks: @mad_cheese and @bad benson for the Enhanced Movement functions! Requirements: Community Base Addons (CBA)
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Weirdly, Zeus cannot spawn the USS Liberty static ship added on the Encore update, it's not even listed on the Static Ships section, only the HMS Proteus shows up. This has been an issue ever since the Encore update hit. Could we get a fix or a reason as to why we cannot spawn it? I'm not even sure if the devs are aware of this issue.
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Get helicopter off Liberty hangar to helipad?
Purzel posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it somehow possible to "hook" the helicopter inside the hangar of the USS Liberty and get it thrown out to the Libertys helipad and vice versa? Ingame I´ve found a addaction "hook", but it´s not working? I am using a Ghosthawk and hangar doors are opened. If I´m the driver of the ghosthawk I´ve got the option to hook in action menu, but without any effect. Is there a code known, how to get it hooked from beginning or how do I get it working?- 5 replies
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This mission is short, but is challenging, and may take a couple of tries to complete. Inspired by the real life story of Captain Phillips, Sniper At Sea is a mission about pirates that take the crew of a trawler hostage. You are a CTRG member tasked with para dropping into the AO, linking up with the USS Liberty to provide sniper support in the operation to recover the hostages. The pirates are refusing to release the trawler's captain, the situation is tense, you will be on standby if the situation deteriorates. Can you save the hostage before the pirates kill him? No mods required Mission can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=1471687132
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I wanted to put out a mission using the new USS Liberty, so I put this together, you launch a boat from the new boat rack function, and use the MK 45 naval gun for support. A hostage rescue rescue mission on Tanoa, uses the new USS liberty as a launch platform for the mission, and for Naval Gun support. Syndikat has taken an AAN journalist hostage. You are tasked with rescuing the journalist hostage. Be aware that the local police force is corrupt, and is considered to be hostile. First, Team 1 will infill by boat to the power station, place a demo charge to destroy a transformer, blacking out the city. Second, Team 2 will infill by helicopter to rescue the hostage, and fight their way to the extraction point. Single player Requires no mods Requires the Apex Expansion https://steamcommunity.com/sharedfiles/filedetails/?id=1462782912