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Found 7 results

  1. Getting back into terrain building and looking for a working config.cpp latest version for arma.
  2. Good Day All, Today I am releasing source files to you that will allow you to edit a map that is VERY similar to Silverlake. The roads, building placement, and terrain profile are exported from the real map and only have a few misplacement due to sampling limitations. The linked google drive gives you a .RAR file that will provide you with source as well as all of the P-Drive and server file requirements to edit and produce your own version of "Silverlake". There is also a document in the folder that provides more details about the limitations of these files and how to effectively use them. https://drive.google.com/drive/folders/16WqmNoCQyh8wsgD7dvA9NDR6F9Otogzf?usp=sharing For more information or for queries about mapping or source files, please contact us via e-mail: hadrickservices@gmail.com Regards, Hadricks Services
  3. I just come upon this particular (small?) website today which i think might be useful/helpful for add-on or mission makers alike. This- https://www.battleorder.org/ It cataloged some*(i found only some for now, but maybe they might end up useful for some*:)) of the nation's armed services, their composition, their equipments, and maybe most useful imo; their except organization in each level, from fireteam, squad/section/combat group, to company and battalion. I thanks to whoever run the site. I think maybe some of you here can have useful info on it, like i did with one of my imaginary scenario where i make French combat group by source of it (via AMF+R3F. Thanks to them all).
  4. !!!!!Taken down!!!!!! !!Rights for use given to a new community. Others can not use this map or I will issue a DMCA!!
  5. just creating a home for these old files of mine i dug up. i thought they might be useful for some terrain makers. it's nothing special. just 1. a wheat object for wheat fields 2. corn plant 3. some green grass designed for high density placement 4. some random wheats to accompany the green grass i made these way back in arma 2 so excuse any weird set ups. but since it's not binarized it'll be easy to fix. i made the corn plant from fotos i took from an actual corn plant lol. makes it hard to let it go to waste. so maybe someone wants to use it on their terrain. i think some people have used my corn plants on some afghan terrains already but i thought having the source could be useful, if edits are needed. DOWNLOAD---> https://drive.google.com/file/d/0B5Y0VNgK9JXibDk5YnE1S2hiNDQ/view?usp=sharing pictures https://steamuserimages-a.akamaihd.net/ugc/88224496138772844/870B919CA78F45289AEAF92CB558CECFB5312520/ https://steamuserimages-a.akamaihd.net/ugc/88224496138772381/EAF6A0CED4183648BF4CACA4DA84C1277CF162F6/ https://steamuserimages-a.akamaihd.net/ugc/88224496138771924/3871605CF91EEC4CC873C9AAF7DE81E3A22BD43C/ https://steamuserimages-a.akamaihd.net/ugc/88224496138771378/D273014F9CDDF9362CF9C54E53823C05D927CCFC/
  6. Hello, i want to edit Altis, and it would interest me very much how close in the future the source files are available.
  7. I posted this on Reddit and felt that I should also post it here. I apologize if it's not in the right area. I'd imagine with the team working primarily on Apex and Nexus, there isn't much of a chance of us seeing old content such as the AMOS Marshall and KSG Shotgun. I think Bohemia Interactive should release older content with complimentary textures, unbinarized models, and config if possible, allowing the community to examine or add them in themselves. I really think BIS should consider this, and could possibly release it with the Arma 3 Samples. What do you guys think?
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