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Showing results for tags 'fixed'.
Found 12 results
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Help Needed - Timeandweathermanager issues-Dark Screen
SillyBoyz posted a topic in Arma Reforger - Terrain Creation
So i have created a world and im trying to add the SCR_timeandweathermanager to it and when i use the play game to test it my screen goes really dark, there is still sound and when i remove it there so no skybox and its really birght. ive set up base params in world entity. anyone know the issue and how to fix?? -
Help resolving Reforger Not Responding (fixed)
Stewart_ posted a topic in Arma Reforger - Troubleshooting
Ive been playing Reforger with out any major issue for around a year, and today when i started playing my game would stutter after about 5-10min then freeze completely then after another minute or so my RAM usage would skyrocket until i closed the application from task manager. After closing I verified files then re-loaded the game and i would get the same results but even sooner. I also uninstalled the game restarted my pc then fresh install and go the same results. Havent changed any of my settings my PC specs are Ryzen 5 2600x, GeForce 2070, 32GBDDR 4 RAM and ROG strix x470-f gaming mother board. Should also be noted steam and Reforger are both installed on an SSD. Any help would be great thank you. FIXED: I uninstalled Steam from my PC and reinstalled it and it seems to have resolved my issue -
fixed Broken workbench - Resources pak files (edit:FIXED)
computer posted a topic in Arma Reforger - Workbench
I was trying to get peer tool working and I think I cleared the source data directory. After that the arma reforger files in the resource browser show up as .pak files and nothing works. I tried using the clear all settings plugin in workbench, but that didn't help. I tried changing the source data, tried reforger and reforger tools folders. Didn't work What is wrong? -
Dear Devs! Please fix it finally a bug which was added after the release of Tanks DLC. The player wants to enjoy the gameplay, instead of annoyance, but when he come across this again and again, player want to break up monitor. This bug appeared after Tanks DLC and it is extremely annoying to the player! I checked the mods do not affect the problem. I have repeatedly reported this on feedback, but this is just infinitely ignored. Description: 1) Player shot from Launcher at enemy vehicle 2) Immediately after this shot, player want to save your virtual life from the enemy return fire (since after shooting from AT-launcher, the whole map sees you and wants to kill) and player press the prone-button, to lie on the ground. 3) After that, the player’s game character falls to the ground, but again automatically rises to its full height again and switching to launcher! After this - the last thing a player has time to see - it as dozen of bullets fly into his face! The problem occurs only with Titan-Launcher in the hands. In order to reproduce this bug Fire Mode from Titan Launcher must be ONLY TOP. I tried to reproduce this problem ten times in Direct mode but I never succeeded. As soon as I switch my launcher from Direct mode to Top mode, I reproduced it the first time! Direct mode is used by default, probably for this reason, many users cannot reproduce this problem at the run game. Note! Direct / Top modes were added to Tanks DLC As I said, the problem initially appeared in the release of Tanks DLC
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Morning Outlanders, just a quick reminder that a new update went live tonight, fixing and changing many things to make your life easier in the 0.6 Update ;) Added: Teammate's custom marker in Duos Added: Healing sound for antibiotics Changed: Black Screen UI creation to possibly prevent the start of the Encounter issues Fixed: Antibiotics worked after player's death in UI Fixed: Teammate and his marker do not disappear after their death Fixed: UI could be stuck after while displaying multiple tooltips Fixed: Multiple potential crashes Fixed: Swapped open/close character animations when opening/closing doors Fixed: Character is not emitting breath particles after death any more Fixed: Sounds of animations on slopes were multiplicated Fixed: Knife hitting body sound Tweaked: Ladder interaction volume extended on top to make it easier to climb down Updated: Many animations produce their footstep sound at better times
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Unable to sucessfully upload a composition to the Workshop
Retch posted a topic in ARMA 3 - TROUBLESHOOTING
Hello hello, today I come to you wise council with my problem: Unable to sucessfully upload a composition to the Workshop Now, I tried all of this already: Different compositions, restarting ArmA, Steam, PC , disabling and reenabling Steam Cloud-Sync(req. for Workshop uploads), different ArmA 3 Profiles, with and without mods, I still get this error: Which translates to: Process failed. Action completed sucessfully. If I check my Steam Workshop Content page, an empty item is found: .rpt content: Thank you in advance- 1 reply
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Iv followed every guide i can find but support units do not support anyone.Repair,ammo or fuel,nothing works. AI leave the vehicle and stand there. Looking at the waypoint in zeus,it doesnt even register as support.It just registers as "Waypoint". Please BIS its been 7 years and this has never worked.Waypoints(all of them) are essential to mission designers.I have not got the scripting talent to design m own support script,nor the time. I understand not polishing or implimenting things that should be in the game,like a sp revive.But please fix the support waypoint. On the other hand,if im incredibly stupid and it does work y some magic tinkering,plz someone explain how. On the feedbak tracker since 2017,not working correctly since 2013(or ever n that case) https://feedback.bistudio.com/T124094
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[SOLVED]HELP. Arma 3 closing Nvidia Applications, ect(Battleye Issue)
_Lio_ posted a topic in ARMA 3 - TROUBLESHOOTING
Arma 3 is closing a alot of my Apps, Nvidia Control Panel, ShadowPlay, even Razer Synapse, Asus Aura, Samsung Magician and iCue(for Corsair Keyboard), what's happening??? EDIT: Battleye issue EDIT 2: Solution at least for me: Disabling Ultra Low Latency Mode in Nvidia Control Panel - Reboot the Computer - Start the Game and should be fixed. -
Fix for: A3\data_f\proxies\weapon_slots\MUZZLE) couldn't found!
eggbeast posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
RPT spams this constantly proxy object for given proxyName(\A3\data_f\proxies\weapon_slots\MUZZLE) couldn't found! anyone got a known fix? in our mod we declare base classes outside of cfgweapons like this: class MuzzleSlot: SlotInfo { linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; displayName = "$str_a3_cfgweapons_abr_base_f_weaponslotsinfo_muzzleslot0"; compatibleItems[] = {"uns_s_M14","uns_s_M16","uns_s_MAC10","uns_s_M3a1","uns_s_M45","uns_s_UZI","uns_s_Sten","uns_s_M1911","uns_s_PPK","uns_s_PBS1","uns_s_APS","uns_s_mat49"}; }; then in cfgweapons we have class PistolCore; class Pistol: PistolCore { class WeaponSlotsInfo { class CowsSlot; allowedSlots[] = {801,701,901}; holsterOffset = "holster"; holsterScale = 1; }; }; class Pistol_Base_F: Pistol { class WeaponSlotsInfo: WeaponSlotsInfo { class MuzzleSlot; class CowsSlot; allowedSlots[] = {801,701,901}; holsterOffset = "holster"; holsterScale = 1; }; }; class RifleCore: Default{}; class Rifle: RifleCore { class WeaponSlotsInfo { mass = 2; class MuzzleSlot; class CowsSlot; class PointerSlot; allowedSlots[] = {901}; }; }; class Rifle_Base_F: Rifle { class ItemInfo; class GunParticles; class GunClouds; class GunFire; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 2; class MuzzleSlot; class CowsSlot; class PointerSlot; allowedSlots[] = {901}; }; }; and then all our weapons inherit from these declared (unmodified) bases. so i noticed a LOT of people posting RPTs containing this line proxy object for given proxyName(\A3\data_f\proxies\weapon_slots\MUZZLE) couldn't found! suppressors clearly work. just wondering if the error is fixable or should we continue to ignore it? -
Hi. My problem is that my game freezes after a "random" time. I was playing on "HostileTakeover.co - King Of The Hill - EU#2 Infantry" server and game was running normally (around 40-50fps, around 110 people on that server) and then it just froze right when i died and that's not first time today. When it happened for the first time i've checked file integrity on steam and there were 3 corrupted files (1.2GB) but downloading them didn't help. After another crash i've went to game directory and repaired all programs that were located in _CommonRedist (using installers that were located there, i've rebooted my pc after that) and that didn't help either. Before writing this i've made another test run and same results* but this time i had HWMonitor running in the background and i've closed GeForce Experience (both services and process). *The only difference is that this time game detected crash that when i close it (with taskmgr) and created crash report. Here is the link to Dropbox folder with crash report, arma3 log.rpt, dxdiag and HWMonitor https://www.dropbox.com/sh/w3kmghlbst5ik5m/AACVWRv_Zc_IzRH2GVEPHleva?dl=0 Thank you in advance for help.
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Ok, so. Whenever i try to join KOTH servers on arma 3 it comes up with this error message: https://gyazo.com/4193f9abde3f8c16b222ebba40b789dd can someone help?
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Hi, I've tweaked the Kodiak island (normal version) to lower the City Halls enough so that they are enterable now (as in the winter version). I've also lowered the piers in the small E/SE islands, which were originally positioned too high. All the City Halls should be fixed, but it's probable that there's one missing. If you're familiar with that island and remember their location, please, check that all of them are correctly positioned now and report any unfixed ones. Thanks. <- All fixed now. The intro animation included is the same as the one in the original Kodiak. If you have the original island installed just overwrite the folder in Addons by the one provided here. You'll see that now you'll have the old ones plus "intro.kodiak_fixed". Summary of fixes: All City Halls correctly positioned Piers in E/SE small islands are usable East area of big military base north of Sako elevated, so it doesn't sink under the tides Port of Sako also raised for the same reason ILS fixed. AI planes can now land and take off properly Download v1.1: - http://www.mediafire.com/download.php?kqw8rfeq8g1p120 - http://www.multiupload.nl/IS8MZ0PXIV (Test mission without BAS dependencies: http://www.mediafire.com/download.php?7j8cj79ajbuhxlr ) All the credits go to Instructor, the creator of the island. Also, thanks to Nikiller for helping in finding bugs and giving suggestions.