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    while {!home} do {yourmum};

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  1. computer

    RHS Escalation (AFRF and USAF)

    If the gun is too loud you can just go to the options and under audio options, drag the effects slider towards the left. The more left it is, the less sound the guns will make.
  2. computer

    Server FPS limit testing

    Btw this won't increase server fps if your server is having trouble and running < 45 fps. This is for smaller games, where server FPS is very high and there could be gains from increased tickrates perhaps... Has anyone tried this in multiplayer and tested delay between 2 clients or sth like that.
  3. Look at this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=753946944 This mod solves the problem by using a magazine as an item(matchbox), every use of the item uses 1 bullet (via scripting). Hope this helps
  4. This is very good. I'd love this to be in vanilla, with just hold ctrl or alt and scroll the mouse wheel.
  5. U can probably script this too. I made this a while ago. Feel free to use the source code. Hope this helps.
  6. computer

    Arma3 Videos

  7. computer

    ACE Medical, how much CPR's

    https://github.com/acemod/ACE3/blob/master/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf#L25 In revive state, CPR adds up to 20 seconds to the revive time. https://github.com/acemod/ACE3/blob/master/addons/medical/ACE_Medical_Treatments.hpp#L124 Treatment time is 15 seconds for CPR. All this means is that you need to constantly CPR the patient to keep him alive when someone else treats him.
  8. computer

    Arma3 Videos

  9. Thanks for at least trying. I for one appreciate all the effort you and everyone else put into it. I hope you find something to make you busy and happy! Just do what makes you happy. Good luck to you, and stay strong!
  10. computer

    Arma3 Videos

  11. Checking if all the units are in a new cell is quite costly. I just thought of an alternative method. Update the position of the units as setVariable on the server every ~10 seconds. I doubt the unit would travel too close within that time. You can also reduce the network traffic by checking if the unit has moved more than 50 meters for ex.
  12. This script requires ACE3. This script uses an APEX DLC vehicle. Demonstration: https://streamable.com/nodw1 Version 1 links: PasteBin MixTape HasteBin Usage: copy-paste the script into init.sqf or debug console. Ace interact with a friendly unit and ride him. Ace self interact to get off. Notes: This is just a simple script with no customization. Feel free to use this for inspiration, modify it at your own leisure. Credits: Tennessee Timmy - script nigel - ideas / assistance computer - assistance / QA
  13. I've gone through a similar thing. I ended up setting up a server loop and then sending an array of units to be uncached from the server to the client
  14. Great stuff. Been looking for functionality like this.
  15. I've been just using this to add to all units(run on all clients on init) ["CAManBase", "initPost", {_this call score_fnc_unitInit},true,[],true] call CBA_fnc_addClassEventHandler;