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Showing results for tags 'defend'.
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SSAAPS - Sarogahtyps Simple Arena Active Protection System Full Singleplayer and Multiplayer compatible. Arma 3 script which simulates the russian Arena system which is an Active Protection System (APS) for tanks. Basically the russian Arena system lifts an explosive charge upto some meters above the tank. There it explodes and directs a few hundred shrapnels in a cone to the ground. If the countermeasure is successfull then the incoming threat is hit by some shrapnels of the cone. The script spawns some bullets above the tank which create the shrapnel cone. Then the incoming threat gets (hopefully) directed to ground. GitHub - Branch GitHub - wiki GitHub - Issue Tracker GitHub - Download GitHub - Direct File Download Dropbox - Download (temporary disabled) Installation (short story) - copy "functions" folder in your missions root folder - integrate cfgFunctions from description.ext into your own description.ext - if you secured your missions remote execution then integrate CfgRemoteExec from description.ext into your own description.ext - if you don't have a description.ext then you can just copy the given one into your missions root folder - apply the script with this line to any vehicle: [tank_1] spawn saro_fnc_arena_start; to stop the script on that vehicle just do this on any part of your mission: tank_1 setVariable ["saro_arena_active", false, true]; to adjust the behavior of the sysem you should take a look into fn_arena_start.sqf I do not recommend to adjust more parameters than skill and reload time. Full installation documentation will follow within the next days/weeks/months 😉 The Download contains an Example mission as .pbo and as unpacked Folder. brand-new shiny trailer video: version 1.0 video: Please tell me all thoughts you have in this thread. Issues and wishes can also reported on GitHub - Issue Tracker Changelog v1.10 - added simulation of the charge container which lifts up, explodes and sends shrapnels to threat - added ability to get threats exploding mid-air instead of smashing to ground only - added parameter to adjust protection skill of the system v1.01 - hot fix - new vanilla example mission created. the old one was mod depended. v 1.0 - initial release
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Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1652839680 BACKGROUND: The U.S. has sent our team to assist U.N. humanitarian aid forces in Chernarus. Rebels forces have been attacking the U.N. and stealing supplies. There is a blizzard moving through Chernarus, and the rebels are using it to cover their attacks on the U.N. OPERATION SNOWMAN: The rebels attacked Hope Station at 03:00 this morning under their mission name 'Operation Snowman.' Their next target is Salvation Station, where your team is stationed. Defend the location, eliminate the rebel presence in the area, and get Hope back!! FEATURES: Close-Quarter Combat Revive Virtual Arsenal Dynamic Civilians & Traffic Mobile Respawn Snow Storm! (You can disable it from mission parameters) REQUIREMENTS: CUP Terrains RHS GREF RHS USAF RHS AFRF CREDITS: Civilian scripts by Enigma Snowstorm script by ALIAScartoons Settings button by nEXaus A few scripts from Occupation by BangaBob Thanks to Yumsum, Porte and Phil for all their patience in testing.
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Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1655023117 BACKGROUND: The AAF has invaded the island of Malden! It's citizens are asking for help from the U.S., so our forces are mobilizing. In order to gain a foothold on the island, we will have to attack via boat, as the AAF has an air defence system in place. OPERATION GREEN ARROW: U.S. forces are going to capture Goisse harbor, then move inland to destroy AAF air defences. While this main attack is going on, your team is to inflitrate Malden via the passage north of Vigny. Once you have made landfall, your objective is to sabotage the heli depot to prevent the AAF from attacking our other troops to the north. Once the heli depot is sabotaged, your team will move to La Passagne to capture it and defend it against any counter-attacks. FEATURES: Revive No Stamina/Fatigue Civilian Population No mod requirements WARNING - TO PLAY IN SINGLEPLAYER YOU MUST PRESS SPACEBAR AT THE RESPAWN SCREEN, THEN CHOOSE 'SKIP' FROM THE MENU!! CREDITS: Civilian scripts by Enigma A few scripts from Occupation by BangaBob Thanks to Yumsum, Porte and Phil for all their patience in testing.
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Linking Sectors (Attack and Defend)
KdubyaDOG556 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello everyone, I need help with linking zones together to make attack and defend objectives. In other words, I would like for there to be set objectives that would need to be captured before other objectives can be captured. Example: Blufor has to attack alpha, Opfor has to defend alpha. Blufor captures alpha and now has to move up to bravo while opfor has to defend bravo. Opfor has the option of defending the bravo objective or pressing forwards to the alpha sector. I have seen this done on TacBF, but unfortunately it is beyond my knowledge. If you guys could help me with this process that would be very appreciated! Thanks, KdubyaDOG556 -
Embassy Defense Defend the Embassy! Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=519535469 Google: https://drive.google.com/file/d/0B2QmSUTLN4c_c1VRSi15SklMMkE/view?usp=sharing Armaholic: http://www.armaholic.com/page.php?id=29533 A coop mission to defend an embassy against waves of AI attackers. Features money/economy system, civilians, suicide bombers and VBIEDs, air support, supply drops, and 9 different mission locations to defend. Buy weapons and defenses, then para drop in to the embassy. Build defenses to secure the embassy perimiter. Players receive money from killing enemies or surviving to the day. A bonus is granted for every surviving embassy staff member. Call air drops to remain supplied in the field. Use air support to help in tough situations.
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Hello, Me and a small group of friends are looking to expand our mission list on one very much lacking type of missions. We have a lot of missions where we are the aggressors or escapees'. And we have tried and discarded a scary amount of 'leet special forces silencers in the dark'-missions. We have yet to find a single decent mission that revolves around defending or enduring an assault. We found some with potential (stress fortress, hill46 and embassy defence) but they appear to either get broken by our current mod-set or be so outdated they have ceased to function. Now I have done what most people do and just started working on my own mission tailored to my vision of a good, defend X, scenario. But I am not adept at mission making, so it will take time. As time is constantly in motion I figured I'd ask for suggestions for this type of missions to try out. With all the different release platform and differences in naming/description/labeling standards it can be very hard to find 'all the missions'. We are usually 4 players on a bad day and 10 on a good, so something that work with those numbers are good. I also like our missions to be hard, as I find that my co-players relishes in the tension it creates. Also while we prefer dependent free missions if a mission is good enough we will not shy away from adding mods to our collection. Thanks a bunch, Sodien