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Found 117 results

  1. Strike1313

    Server optimization

    Prepare Outlanders, at 17:00 CEST there will be server optimization. Some of you may notice disconnections from encounters in post-war Norway. If that will be your case, please a have a little patience. Thank you!
  2. this script relieves all playable units, saves them to a variable and sorts by faction (cfgfactionclass >>displayName). my question is about navigating configfiles, most notably navigating and filtering configs. example say you want to filter out all of the unwanted "man" units like "range master", and "survivor" est. is there a more logical approach to this instead of saying is _unit in [array]? also saving units to variables to be used later. my approach looks weird anybody with the knowhow to guide me in the right direction _cfg = "getnumber( _x >> 'scope' ) isEqualTo 2" configClasses (configFile >> "Cfgvehicles"); for "_i" from 0 to ((count _cfg)-1) do { if (isClass ((_cfg select _i) )) then { _cfgNam = configName (_cfg select _i); _getside = getnumber (configfile >> "Cfgvehicles" >> _cfgNam>> "side"); _getfaction = gettext (configfile >> "Cfgvehicles" >> _cfgNam >> "faction"); _getfac = gettext (configfile >> "cfgfactionclasses" >> _getfaction>> "displayName"); _getSolClas = gettext (configfile >> "Cfgvehicles" >> _cfgNam>> "displayName"); _getvehcat = gettext (configfile >> "Cfgvehicles" >> _cfgNam>> "editorSubcategory"); hint str _getvehcat; if !(_getSolClas in ["Crewman","Officer","Competitor","Pilot","Helicopter Crew","UAV Operator","Survivor","Rifleman (Unarmed)","Assault Diver","Diver Team Leader","Diver Explosive Specialist"]) then { switch _getvehcat do { case ("EdSubcat_Personnel"): {call compile format["missionNamespace setvariable ['man_%1', (missionNamespace getVariable ['man_%1',[]]) + [_cfgNam]];", toupper _getfac];}; case ("EdSubcat_Cars"): {call compile format["missionNamespace setvariable ['car_%1', (missionNamespace getVariable ['car_%1',[]]) + [_cfgNam]];", toupper _getfac];}; case ("EdSubcat_APCs"): {call compile format["missionNamespace setvariable ['apc_%1', (missionNamespace getVariable ['apc_%1',[]]) + [_cfgNam]];", toupper _getfac];}; case ("EdSubcat_Tanks"): {call compile format["missionNamespace setvariable ['tank_%1', (missionNamespace getVariable ['tank_%1',[]]) + [_cfgNam]];", toupper _getfac];};}; }; };}; missionNamespace getVariable "man_NATO";
  3. Pyrit.

    Update 0.8: Signal

    Added: Game Events Comm Station There is one com station in the level - it is marked on the map The station can be used from the start of the match until 2 minutes before the airdrop spawns The station is used to change the drop location for the airdrop The player who interacts with the comm station first gets to select the new landing spot Other players interacting with the comm station receive exact location of incoming airdrop Other players receive a notification: "Airdrop landing zone has been changed." Radio Signals Detector There is Radio Signal Detector in every level - marked on the map Interact with it to reveal positions of other players in the match (they will be marked in your map) Visible on the map for 20 seconds, the position is not updated There is a 120-second long cooldown for use There is a sound notification to all players when the Radio Signal Detector is used Combination Lock Locked chests can be found in different levels They contain more loot than regular containers There can be 0 up to 5 locked chests in an encounter To open the chest, the player must unlock the combination lock Interacting with the combination lock will provide the player with vibration feedback and sound clues, that can be used to figure out the correct combination Once the combination lock has been unlocked, the chest can be looted by everyone Shooting Range Challenges In the firing range, the player can interact with the challenge menu, placed on the table on the left Each challenge is weapon specific and the player must have the required weapon equipped to start the challenge Each challenge has its own requirements and time requirements Once a challenge has been completed, the time is saved & every challenge will store the player's best time Player Lobby Player will get to player lobby after matchmaking The lobby has a time limit (42s), 5s before limit ends purchase of boosters is forbidden After the limit is up the player is sent to encounter. Things players can do while waiting in the lobby: Focus on a specific player: see his equipment (weapons only), Buy booster for the match Boosters More Loot - will increase loot quality and/or quantity in the encounter Better Crate - will change the quality and/or quantity of the airdrop crate. Insurance - Player will keep items that he has at the point of death in encounter except for the airdrop crate Crowns (Hard Currency) The player can interact with a stack of magazines in the shelter or switch UI screens in the shelter to get into the store In the store, there are 5 packs of hard currency In-Game Hard Currency is called Crowns and in 0.8 They can be used to exchange for boosters. Gestures System The player must hold Dpad Right to open Gesture selection wheel while he chooses the appropriate slot with a gesture 8 gestures available: wave, thumbs up, point right, point forward, dusting of hands (Founders Only), point down, point left, thumbs down New Character customization New Hair variants for the female character Weapon Changes + Sniper Features Hold breath mechanic present for aiming scoped weapons.: Activated by pressing L3 when in 1PV, If the player holds their breath for too long the camera will shake Scope Glint when players aim using a scoped weapon - Glint is present when 10m away from an aiming opponent. Rarity re-order of all weapons. The weight of weapons is now more diverse and effects Speed Scoped weapons have no aim assist. Different types of Crates Common (15 slots) Uncommon (12 slots) Rare (9 slots) Military (9 slots) Special (6 slots) Crafting has been reworked. Economy rebalanced UI Improvements Character Mechanics & Animations Improvements New woman skeleton + uniform tweaks New animations for female characters: sprint, run, walk. crouch, jump New animations for male characters: run, crouch, stop & turn New Sounds & Music Founder’s Pack Items Vigor Trucker Cap Dusting hand gesture 1400 Crowns Outlander gadget Tomato Timer Camera and Movement changes Reduced delay while moving character, Jumping is higher, While jumping it is impossible to shoot, Cooldown after jumping
  4. Camera and Movement Changes Max-Speed affected by total backpack weight. Forward movement when sprinting. Fall damage is less deadly. Take less damage when falling into the water. Ladders rework: Sprinting and sliding behaviors.. Improved interaction markers. New animations - hands Climbing/Vaulting rework: Hands should be placed in the correct places when moving. Weapon Changes Re-balanced Weapons Staggers have been added Recoil smoothing Aim point transition smoothing. Aim assist smoothing when toggling between 1PV and 3PV. Weapon lower/raise times tweaked. Adjusted holding positions for weapons. Character Changes Reworked Stamina Stamina bar added. New hit reacts/death reacts. Melee Changes Character Customization 2 new female archetypes Variety of new character cosmetics New default uniform: (Rain Jacket (Green)) New default backpack: (Travel Bag (Tan)) Gestures 15 new gestures available The player can now customize gestures selection wheel in the shelter - Customize/Gestures - can assign up to 8 gestures 7 default gestures available + Dust off hands for owners of Founder' pack gesture's position in the selection wheel: Level Events New & improved hints for Signals Detector usage New icons below compass displaying various player states Threat icon which blinks when the position is revealed Tracked by airdrop icon which blinks when the position is revealed Spotted by signal detector icon which blinks when the position is revealed The Safe and Locked Chest now scale properly with the number of loot boosters Firing Range Challenges New shooting challenges Shooting challenges now need to be unlocked through acquiring the respective weapons New shooting range challenge unlocked UI pop-up Various shooting range challenges menu improvements 2 new shooting targets Paint spray: destroyed when shot Big traffic sign: destroyed when taking enough damage Multiplayer Lobby Visual overhaul for the lobby Improved UI, visuals & audio for purchasing of boosters Duo's are now marked in the lobby as a duo (next to each other + icon) Purchasing of a booster now has a pop-up confirmation Social Boosters Loot booster price changed from 45 to 30 crowns Crates Full re-balance New on-boarding crate added New items have been added to crates Crafting re-balanced crafting costs for all items Shop Added a rotating shop where cosmetics can be purchased for crowns Challenges Added voiced story challenges for player onboarding with rewards Added daily challenges with rewards (up to 3 at a time) Challenges can be seen in the encounter screen Daily challenges can be canceled Story challenges cannot be canceled Tutorial Improved tutorial Improved player onboarding with directive voice lines Added cutscenes Achievements The player can unlock achievements of various types
  5. Strike1313

    Changelog 0.5.24516

    Changelog 0.5.24516 Changed: the Up-to-date version of Tog Station with a batch of improvements and bugfixes Changed: the Up-to-date version of Grontheim with a batch of improvements and bugfixes Changed: Game Preview disclaimer splash screen is available slightly longer Fixed: Options no longer persist after the user is changed Fixed: Disconnect when joining staging dedicated server due to missing dev signature key Fixed: Various weapon related crashes Fixed: Black Screen should no longer happen during the encounter on Xbox One X
  6. Strike1313

    Changelog 0.6.29886

    Added: Add players on Xbox to session during the match. This will fill players Recent list on Xbox Changed: Interaction dot was seen through another interaction volume Changed: The better position of a player in Rewards Screen Fixed: More animations now play sound at the correct time Fixed: Possibility to get free ammunition Fixed: Sprinting sideways from prone puts you back into prone Fixed: Aim assist disabled for group buddy Fixed: It was impossible to craft some weapons from weapon plan Tweaked: Shotgun ammo damage is higher Tweaked: Grips on weapons fixed, reload of revolver fixed Updated: Minor values on stamina sounds Updated: Optimized bloody particles
  7. Hey Guys, I made a python script to automate updating my server and figured I'd share. I've only tested it on Python 3.6 but I think it would work for any version. Just update the directories and files section to where your stuff is located. The "Steam Workshop IDs.txt" file just contains the workshop item number and a human readable string which automatically gets changed to a lowercase name without spaces. It uses a symbolic link to add the mods to the server's addons folder instead of moving it so updating works without redownloading everything. I know theres a bunch of GUI server managers out there, but I don't like the complexity that adds and this way I can just SSH from any device to update/boot my server. Update.py import os import sys from subprocess import Popen, PIPE, CalledProcessError, DEVNULL, STDOUT, check_call import glob armaServerAppId = "233780" armaClientAppId = "107410" modsDirectory = "C:\\Users\\arma\\Desktop\\Arma\\Master\\addons\\" keysDirectory = "C:\\Users\\arma\\Desktop\\Arma\\Master\\keys\\" armaDirectory = "C:\\Users\\arma\\Desktop\\Arma\\Master" steamCMD = "C:\\Users\\arma\\Desktop\\steamcmd\\steamcmd.exe" steamContentDirectory = "C:\\Users\\arma\\Desktop\\steamcmd\\steamapps\\workshop\\content\\" + armaClientAppId + "\\" steamTempScript = "C:\\Users\\arma\\Desktop\\steamcmd\\tempUpdateScript.txt" steamAuth = "C:\\Users\\arma\\Desktop\\steamcmd\\auth.txt" workshopItems = "C:\\Users\\arma\\Desktop\\Arma\\Steam Workshop IDs.txt" userLogin = "" userPass = "" def updateServer(): print("Updating Server...") # Get the users login checkUserLogin() os.system(steamCMD + ' +login ' + userLogin + ' ' + userPass + ' +force_install_dir ' + armaDirectory + ' "+app_update ' + armaServerAppId + '" validate +quit') def checkUserLogin(): global userLogin global userPass if userLogin == "": userLogin = input("Steam> Username: ") if userPass == "": userPass = input("Steam> Password: ") def copyKeys(): for filename in glob.iglob(modsDirectory+'**\\*.bikey', recursive=True): os.system("xcopy " + filename + " " + keysDirectory + " /s /y") error = "" os.system('cls') try: with open(steamAuth) as f: for line in f: info = line.split(" ") if len(info) == 2: userLogin = info[0] userPass = info[1] except: pass while True: userInput = input("Main Menu \n1. Update Server\n2. Update Mods\n4. Update Keys\n4. Exit\n" + error + ">> ") error = "" if userInput == "1": updateServer() input("Press any key to continue...") os.system('cls') elif userInput == "2": # Get the users login checkUserLogin() # Clear the temp script file = open(steamTempScript, 'w') script = "@ShutdownOnFailedCommand 1\n" script += "@NoPromptForPassword 1\n" script += "login " + userLogin + " " + userPass + "\n" script += "force_install_dir " + armaDirectory + "\n" mods = {} # Loop through each item in the workshop file with open(workshopItems) as f: for line in f: modInfo = line.split(" ", 1) steamWorkshopId = modInfo[0].strip() modName = modInfo[1].strip() modFolder = "@"+modName.replace(" ", "_").lower() mods[steamWorkshopId] = {"name": modName, "folder": modFolder} script += 'workshop_download_item ' + armaClientAppId + ' ' + steamWorkshopId + ' validate\n' # Make a link to the downloaded content (way better than moving...) symLink = modsDirectory + modFolder if not os.path.exists(symLink): os.system('mklink /J ' + symLink + ' ' + steamContentDirectory + steamWorkshopId + '\n') script += "quit" file.write(script) file.close() # Run the script print("\n=====================================\nLogging into Steam...\n=====================================") with Popen(steamCMD + " +runscript " + steamTempScript, stdout=PIPE, bufsize=1, universal_newlines=True) as p: for line in p.stdout: line = line.strip() if line != "": if line.find("Downloading item") != -1: downloadingLine = line.split("Downloading item") if downloadingLine[0]: print(downloadingLine[0]) try: modIdLine = downloadingLine[1].strip().split(" ") steamWorkshopId = modIdLine[0] print("\n=====================================\nDownloading "+mods[steamWorkshopId]["name"] + " ["+str(steamWorkshopId)+"]...\n=====================================") except: pass else: print(line) # Automatically copy bikeys over print("\n=====================================\nCopying addon keys...\n=====================================") copyKeys() input("\nPress any key to continue...") os.system('cls') elif userInput == "3": # Search for any bikeys and copy them into keys folder copyKeys() input("Press any key to continue...") os.system('cls') elif userInput == "4": sys.exit(0) elif userInput == "": os.system('cls') else: error = "[ERROR] Unknown choice. Try again\n" Steam Workshop IDs.txt 450814997 CBA 463939057 ACE 708250744 ACEX 773131200 ACE Compat RHSAFRF 773125288 ACE Compat RHSUSAF 689845793 ACD 853743366 CUP Terrains CWA 583496184 CUP Terrains Core 583544987 CUP Terrains Maps 671539540 EM Buildings 753946944 Murshun Cigs 498740884 Shacktac 698078148 Spec4gear 696177964 VSM WARFIGHTERS ... and so on ...
  8. Pyrit.

    Changelog 0.8.36948

    Added: Aiming blendspace Changed: Description of crafting table levels and Utility room Changed: Parameters of loot objects Changed: Loot nodes parameters. In cars, loot containers and Barred house vault. Changed: Weapons only glint in ADS Changed: Lowered stamina exhaustion threshold Changed: Deceleration for running uphill Changed: Using custom movement modes Changed: Hand IK performance Changed: Players in the lobby are positioned differently Fixed: Minor skinning issues Fixed: Stack size not properly used for resources Fixed: Stack size for parts Fixed: Not able to build improvements simultaneously Fixed: Crash when leaving a group or leaving the match. Fixed: Gesture desync when going into prone Fixed: Stance change networking improvements Fixed: Vaulting update Fixed: Performance improvements Fixed: Character role for animations Fixed: Locomotion rates are more stable Fixed: Weapon montage not being assigned Fixed: Inverse weapon bone rotation for female Tweaked: Skinning on all uniforms to have better arms
  9. Hey guys, I m trying to automate some things on my linux server. In this case I try to autoupdate bikeys and mods but my method is not as good as I wish to. I know howto download a mod (vcomai) via steamcmd like this: /steamcmd.sh +login steamname mysecretpasswd +workshop_download_item 107410 721359761 +quit but this command downloads the whole mod every time and this is annoying if I want to update 2 times a day. So my first question is if there is a way to just check if the mod is updated and then download it? Like as I do while updating the server with those "validate" option. I tried /steamcmd.sh +login steamname mysecretpasswd +workshop_download_item 107410 721359761 validate +quit but that seems just to download the whole mod. The second thing is that I m looking for a way to download the bikey only for some mods. This is thought for updating bikeys of mods which are used client side only and which I want to allow on my server like some sound mods and particle mods. Is there a way to do this? Any help is very appreciated. Cheers EDIT: okay, first question was nonsense as steam seems to remember which version is already downloaded. But the second thing remains. I dont want to download all allowed (on my server) client side mods to my server just to get the new bikeys. Is there a way to get that key files only? I guess its not :-(
  10. Another Dev Stream incoming - This time with the latest news about our new Update 0.8: Signal. Ask any questions you might have down below so we can make sure to address them during our live stream. #VigorTeam
  11. Hello all, since the new update for a3 tools the uv editor export window has changed. Here a picture what i mean: https://gyazo.com/1c0f60fa2a9a15cb467762e7166d6e88 So where are the options? to change the size etc. Here the old export window: https://gyazo.com/186dea492b66a15fb2451bbe9b198567 Is there are new button to change the uv map size in the uv editor? or where can i find this option from the old export window. Sincerely, AmaZiinG
  12. Pyrit.

    Changelog 0.7.33494

    Fixed: Weird collision on Train Station building Fixed: Creating a team doesn’t require both players to enter the team menu anymore Fixed: It is not possible to create a team in tutorial anymore Fixed: In the WorldMap, Quickplay matchmaking can no longer be initiated again if it's already in progress
  13. Pyrit.

    Changelog 0.7.33385

    Added: Quickplay option at Shelter Map screen Changed: Textures of controller buttons to be more precise Changed: Matchmaking status now displays "Looking for an encounter" instead of "Looking for a match" Changed: Map names: Viktorsen Station, Fiske Fabrikk, Batterie Draug Fixed: Revolvers now perform like Revolvers Fixed: Point light tweaked for Fireplace in Shelter Tweaked: UI polish of Reward screen Updated: Visual improvements to the bounty/threat system -increased brightness of threat icon for additional contrast -decreased transparency of an in-active icon for better contrast -decreased update time of bounty "checking" for when the array is empty, to ensure bounty icon will spawn roughly whenever a player receives a bounty
  14. Outlanders! Update 0.7: Breach is officially here, live and running Bringing fresh an exciting content like: New game events: Barred Houses, Threat Female character Duos Airdrop New Sounds Outlander Gadgets: Scarecrows, Puzzle Cube
  15. ⚠️Attention Outlanders!⚠️ At 10 AM (CET) The Servers are going down! We need to prepare everything for the smooth arrival of the new Update 0.7: Breach. We will let you know once everything's live and ready for you along with all the new info ? #vigorteam
  16. Pyrit.

    Changelog 0.6.30146

    New changelog incoming Outlanders! Added: ActionMachine - Action validity - Fire action Added: Optimization of Footstep component and all sounds Added: Button to equip screen for emptying backpack Added: Empty variant of dead body container Added: New sounds for movements in the deep water Added: Overlay and warning Message Box in case of unreachable Vigor servers when opening the wood box Changed: Working with Roman numerals in all shelter related UIs Changed: Different shoulder offsets in the crouch Changed: Made camera forward offset more direct Changed: Additional height for a stance change check, there are two cases the character can get stuck. Changed: a Non-hold version of icon added for instant interactions Changed: Enable joining to other player groups via Friends list Changed: Interaction dot performance optimized Fixed: Loot of dead player properly change mesh and disable interaction if empty Fixed: Shelter Status analytics event being sent before player's stash is loaded from the cloud Fixed: Removed redundant audio content from the sample Fixed: a Weird position of onboarding messages Fixed: Cases where the camera can clip in water Fixed: Improper FOV initialization Fixed: Character toggle prone/crouch not being triggered sometimes. This makes the character drown in some cases Fixed: Knife cooldown timer is consistent between regular and melee attack Fixed: Attacking without a weapon would cause the character to stop sprinting Fixed: Vaulting, climbing, or having a weapon make sure the player is not in ADS Fixed: ADS weapon transitions Fixed: Some actions possible in first person view Fixed: Knife "combat stance" triggered by LT Fixed: Possibility to submerge your character Fixed: Game crashed when loading shelter after Encounter Fixed: The box doesn't remain opened anymore if the player was killed during the looting. Fixed: Water splash and foam not visible in MP Fixed: Door makes a sound at map load Fixed: Jump/Land animations sounds not working Fixed: Run to Sprint blend omits one footstep sound Fixed: Prone to sprint animation played slow and freezes Fixed: Server crashes Fixed: World Map Onboarding Exclamation Mark Fixed: Melee weapons - wrong physical material when you stab someone because invisibility channel you're hitting his clothes Fixed: Onboarding messages being shown in unintended UI's or outside of the shelter builder Fixed: Wood Box Opening Sound Effect Fixed: Footprints appear even in Encounters Fixed: Typos corrected and also the rarity of some items fixed Fixed: Airdrop parachute sometimes did not collapse Fixed: "Black Screen" issue should be gone now Updated: Missing notify keys in transition animations Updated: Jump voice grunt to be playing only sometimes, not on every land Updated: Sound notify keys in healing consumables animations Tweaked: Camera - Prone behavior Tweaked: Footstep component optimization and fixes Tweaked: Movement sounds optimization Tweaked: Resources mins and maxes in containers adjusted to increase the number of spawned loot nodes containing more common resources
  17. ⚠️ Important information for all Outlanders. ⚠️ Some of you may already know this (from our last Dev Stream?) but it never hurts to state a very important thing twice. ⚫There is, in fact, going to be a Complete Wipe accompanying the 0.6 Update. But this downfall comes with a reward ? in a form of the improved Crafting system?️, Expanded Shelter Builder ?️ and much more that is going to come as a part of the update. We understand that you might have many questions so definitely do not hesitate to ask ?⬇️ And please feel free to watch the VOD of the stream for a closer look at all of the improvements that are to come in the 0.6: Dev Stream 08- Dev Stream 09 - See you in Vigor!
  18. Outlanders! 'tis time to break the internet! Update 0.6 is Officially Coming out This Wednesday! So Rally your Ally, because, on October 24th, We are releasing Version 0.6: Ally. With brand new Weapons, Crafting System, Shelter Builder, Weather changes☔ and DUOS!!!!
  19. Hello Outlanders! As always - now is your time to ask questions before our next Livestream - Happening this Wednesday 24th of October - at usual o'clock (6 PM CEST (UTC +02:00) So we can prioritize your questions and make sure to address them in the stream :)
  20. Pyrit.

    Changelog 0.5.28952

    Mini update before the major 0.6 Update is here! Fixed: Improved game stability
  21. Hello everyone! Friendly reminder that there will be another Dev Stream happening tomorrow (September 26) on our official streaming channels at usuall o'clock (meaning 6 PM CEST (UTC +02:00) Mixer: https://mixer.com/vigorgame Twitch: https://www.twitch.tv/vigorthegame But I have a special favor to ask - Should you have any questions about Vigor in general or about the upcoming update - make sure to share them with me right here, right now So I can make sure to address them in the live stream. Sometimes it's really hard to spot all of the questions in the chat and this way it will be much easier to answer the majority of your questions. - Also, make sure to vote (like) for your favorite questions so we can prioritize them.
  22. Pyrit.

    Changelog 0.5.27963

    Server maintenance is coming! please keep in mind that the servers are going to be down for a little while around 12 PM CEST and the update will bring the following: Added: Doors now have proper audio cues – they squeak while opening and closing Fixed: Saving of user settings should now be more consistent Changed: Number of regions for matchmaking was optimized to allow faster matchmaking times
  23. The Helicopters DLC need a big update ! Thats not fair, where is the steering animation ? And why i cant take up while i am rolling on the airstrip ?
  24. Strike1313

    Changelog 0.5.27007

    Changelog 0.5.27007 Improved: Interaction with the interactive objects (loot, doors, windows, ladders...) is now more comfortable Improved: Stability of the game in many regards
  25. Pyrit.

    Changelog 0.5.25128

    Changelog 0.5.25128 Added: Tips from onboarding added to the options menu Added: "Reset To Default" to Options screens Changed: Matchmaking status now displays elapsed time instead of player count Fixed: Accuracy in the result screen should no longer be higher than 100 %. Shotguns were scoring more hits than shots, resulting in above 100 % accuracy Fixed: It was not possible to loot dead players in some cases due to wooden crate physics Fixed: a Broken visual style of "Advanced Controls" button
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