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Everything posted by Ltf
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Devas Turkish Armed Forces (TAF)
Ltf replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hell no, it's not a good movie at all. There is nothing realistic about it. It's just a hollywood type action/war movie with a bunch of corny dialogues. If you really want to see a movie that is about real soldiers and has real artistic value, go see Nefes Vatan Sağolsun. https://www.imdb.com/title/tt1171701/ Also I think Mountain 2 has high ratings simply because no one else but Turkish people watched and rated it -
Devas Turkish Armed Forces (TAF)
Ltf replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MAK? They're like PJ's from US Air force. Best known sf group is SAT, they have the most experience, training and gear. They've been founded at the same time as US Seals and trained together since. Also it's harder to become a SAT commando than an ÖKK operator. I don't think there's much of a comparison when it comes to direct action missions. Both groups work really hard under the harshest conditions. It's just a matter of who is to respond on which situation. In a situation like you imagine, SAT or SAS(more of a defensive and supportive group of navy sf) would be the first to go. There are also amphibious commandos, a tier 2 unit for bigger assaults rather than infiltrations and such. -
Devas Turkish Armed Forces (TAF)
Ltf replied to Devastator_cm's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You don't need RH pistols mod at all. LBT 6094 mod is standalone -
Please let me remake the Turkish camo for you, it doesn't look like the real one.
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CYTECH INDUSTRIES - [WIP] Underground Terrain
Ltf replied to Dan Tronic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's a fantastic idea, I'm really hyped for this terrain -
What are things you'd like to see in a Terrain?
Ltf replied to Vectif's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
An afghanistan map with no fobs just like in medal of honor 2010 would be great, something like clafghan maybe. High and snowy mountains, some caves and small villages. There would be only villagers that are forgotten by everyone and some taliban outposts on the mountains. I would like to see an untouched afghan terrain in short. On the other hand, I hate fobs that are everywhere around the map. I mean we can build them anywhere if we want to, sometimes they just kill the atmosphere because of their locations. Then there are huge rocky places, they can look great but also cause performance issues. Also buildings with no furniture gives an empty feeling, all the buildings cannot be furnished from editor due to performance issues and it would take so much time but when buildings have built in furnitures(just like takistan buildings) that gives a more lively look to the terrain. -
VTN mod
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Wow, I haven't checked cup weapons in a long time and I just have seen all the great new goodies. I see that you have a crane stock now, is an m4a1 with that stock in plans? Unfortunately there's no m4 with such setup in any mod and that's my dream rifle. I can help with some weapon camo textures in return(not trying to insult current painted weapons but some of them are a bit sloppy)
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Will we see shoulder pads on it? It's a small detail and probably won't worth spending time but I'm a sucker for that old ranger setup
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You should've used can't touch this as background music Great job!!
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of course mate, thanks
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Btw can I retexture your uniforms and helmets for another task force black themed mod?
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Since we're talking about the uniform variants having rolled up sleeves would be a nice touch too
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Turkish Special Forces : Turkish Army v0.1 [Released]
Ltf replied to yawdamper's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this mod is dead and hürkuş is not made to fill attack helicopter role. ah1ws are being replaced with t-129 atak, a heavily modified version of italian a-129 as far as I know -
Will we be allowed to retexture?
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Do you have or will you make gloves for these?
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Rangers use eagle mmac too as I know
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http://steamcommunity.com/sharedfiles/filedetails/?id=1306563785
- 514 replies
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- barsenal
- custom weapons
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I wouldn't include xm29 for it's already made
- 514 replies
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- barsenal
- custom weapons
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you can find many great pictures of different special forces around the world on devtsix forums, there are seperate threads for each us sf branch
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R11 RSASS http://www.remingtonmilitary.com/Firearms/Sniper Rifles/RSASS.aspx https://www.artstation.com/artwork/ykl3J Also sig 516 sounds great
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Will you allow retextures? I would love to remove g3 kneepads by playing with normal maps and make some ucp textures
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I just've tried new update and the mich2000s are awesome! I've been waiting for great helmets like these since one of the game updates broke av_indus mod(which also had nice mich2000s). I hope you add more variations in the future. Btw there's a little bug on mich2001, there're 2 ms2000s at same spot
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RHS Escalation (AFRF and USAF)
Ltf replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Damn, really? I released first version of my mod months ago and I'm truly sorry for that. I thought RHS content was allowed to be retextured with proper credits. Taking it down now, I should've asked first- 16572 replies
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RHS Escalation (AFRF and USAF)
Ltf replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think acu is too shiny. It doesn't make too much difference on ucp but I retextured acus and shine is more obvious on darker camouflage patterns. To solve that, I added rvmats to my mod(haven't released that version yet) and changed only specular maps. Before and after: Specular map that I used: Now my questions are; will you change that smdi, and if you won't, can I update my mod with new rvmats?- 16572 replies
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