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snowingjimbob

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Everything posted by snowingjimbob

  1. snowingjimbob

    NIArms Release Thread

    Really amazing what you've done here Toadie and everyone involved. Love the new pistols you did. Great attention to detail. The little things are what impress me. Really like the new pistol reload animation--how when you pull out the used mag it will be empty if you shot all your rounds or still have some in there if you didn't. Love the animated bolt release on some of the ARs, super slick. And you've done great work with the new AK reload animations too. Good job man [emoji106][emoji122]
  2. snowingjimbob

    Aspis Gear (Spec 4 Retextures)

    Thanks for putting this out there for the community to use, I'm really digging the retextures. Also, very nice looking beards, sunglasses and shemags in your screen shots [emoji106]. Those are private add-ons or part of one of the mods you mentioned? Sent from my Nexus 6 using Tapatalk
  3. Really loving those sounds Sacha. So would we have to have JSRS installed and running to get those sounds or will this be stand alone included with the Apache mod?
  4. That's super sick texturing shomu!!
  5. Correct. I was thinking this was the Enhanced Soundscape thread, whoops
  6. Yes, the echo/reverb effects should work.
  7. snowingjimbob

    CH View Distance Addon

    I think it was removed so as not to clutter that stupid scroll wheel. I think you have to press "CRTL /" to bring up CHVD options. I do like it better this way.
  8. Yo Mr Lax and Mr Jokoho, super super amazing stuff you got going on here. Absolutely can't play without it now that I've gotten so used to it. I think I found one wee issue regarding the sound reverb/distant echos from rifles. The reverb echos don't work when a sound suppressor is equipped, and rightfully so, BUT when I have a flash hider equiped then the reverb echos still don't work despite the actual gunshot still being super loud. In my experience I've found two mods that provide flash hiders--SMA weapons mod and RHS mod. I tested with both mods and the echos work properly with and without sound suppressors, but both fail the test with the flash hiders equipped. Pitty too since the new update to RHS has a lot of the Russian forces equipped with the flash hiders by default. Is this possible to fix and differentiate between flash hiders and sound suppressor or is this an engine limitation that affects whatever is attached to the muzzle? I seriously love this mod and thanks to both of you for your hard work. Hope this was the proper place to post this and not in Dynasound 2...
  9. snowingjimbob

    X-Cam-Taunus Version 1.1

    Incredible map here!! I found Fiona's Irish Pub and when I opened the door a little bell chimed!! I was blown away lol. Your attention to detail is without competition. Fantastic job!!! Now I gotta get a beefier PC so I can play on higher settings...
  10. snowingjimbob

    JSRS4 - APEX 1.2

    Sweet looking change log there sir. Thanks for continuing to update and improve your mod
  11. snowingjimbob

    Tier 1 Gear Pack

    Adacas, you've nailed it again! Love love the JPC vests you did. The amount of detail you've got going on here is amazing. I love all the gear you've attached, like the d-ring with the roll of tape, the note pad, the rubber bands on the tourniquet and radio mic, and I think the zippers on the pouches look awesome!! Oh, and also I love how you have the little strap thingies on top of the pmags--amazing detail. Love the new crow bar and tomahawk, as somebody already mentioned, and all the backpack and battle belt options. Even the stitching on the vests looks unreal. Fantastic job and thank you for your hard work and generosity in providing these for the community.
  12. Hearing your excitement for the work you've done and the progress you've made makes me all the more hyped for the release. Keep up the good work
  13. snowingjimbob

    Tier 1 Gear Pack

    Very impressive change log you got there, can't wait for the update!!
  14. snowingjimbob

    (SMA) Specialist Military Arms

    Looking really really good 👠I'm really digging that elcan specter and I really like the worn/chipped paint look on the 416. Can't wait for the release
  15. snowingjimbob

    Project OPFOR

    I think in the editor if you link a soldier from the Iraqi army to an opfor guy then it should work.
  16. snowingjimbob

    RS - Rain Textures

    Looks amazing, I feel like this was something that the game was sorely missing. Hope that other add-on makers use this for their content as well. Great work!
  17. No, just the mod. I tried running just CBA and TPW and it seems to work fine without the error, so its probably a conflicting mod somewhere.
  18. I get this error quite a bit, usually while walking around it'll randomly pop up. I've tried disabling the Crowd feature and it still pops up. Also with the Crowds disabled it still shows it enabled in the start-up window at the beginning of a mission. I only play single player while messing around in the editor.
  19. snowingjimbob

    Mighty GAU-8/A Avenger

    Same here. No impact sounds.
  20. snowingjimbob

    CH-46 Knight

    Really nice pictures there. I especially like how the crew chiefs in the door gunner spots are leaning way outside to get a better look down below. Will they automatically be doing that or is that by a script or something?
  21. TPW Goodsir, Much thanks for your many, many hours you've spent on this must-have mod--its an absolute game changer for me. Your new "SOAP" edition makes the Diyala and Tanoa maps come alive. And the new "FOG" feature makes Diyala feel much more dusty and lifelike. I love it. I think I've found an issue with your ambient Aircraft feature. I'm running the latest Dev Branch version, 1.62.137126. The only mods I'm running are CBA, your latest version of TPW, and CUP Terrains (all up to date). FYI I don't think this issue existed until I recently updated to the Dev Branch in order to test out Tanoa, so take that into consideration. I realize that its the Dev Branch and things might change, but i think there are a lot of people checking out Tanoa right now, as well as a lot of people using CUP Terrains. The issue is: When i launch the game via the Single Player Editor, i noticed there was a MASSIVE frame-rate drop and severe stuttering for the first 30 seconds or so. I discovered that at the far SOUTHWEST CORNER of the map, right at the edge of where the satellite imagery/map ends, every AIR vehicle is spawning on top of each other on the ground, causing a massive chain reaction of explosions, fire, and smoke. With other mods installed, like RHS, it would spawn their aircraft as well. Interestingly enough, this only happens on maps that have land in the southwest corners of the maps, ie Takistan, Shapur, Bystrika, Bokovina, Proving Grounds, Desert, Zagrabad, etc. (Chernarus has water in the southwest corner, so i didnt see this problem on that map). I couldn't duplicate the problem on Stratis, Altis, or Tanoa, because they are islands with water all around. If i disabled the Ambient Air module via TPW HPP then the problem goes away. Again, I realize this is on the Dev Branch (I haven't tested on Stable Branch yet) but thought I'd give you a heads up in case it might be a problem for the future when Tanoa is on the Stable Branch. Regards :)
  22. snowingjimbob

    Design mastery weapons

    Dude, I LOLed when I saw the "PEW PEW PEW" for the fire selector switch!!! Haha very very nice work. And the "fixed broken right arm grip" looks amazing! Nice job mate [emoji106] [emoji106]
  23. snowingjimbob

    JSRS4 - APEX 1.2

    Sounding really really good LJ! ðŸ‘ðŸ‘
  24. snowingjimbob

    CH-46 Knight

    Can't wait for this!
  25. Can't wait for that WAR HUD in the Block 40s!!
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