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Found 8 results

  1. Hello folks, as some sort of a side product of my ANA add-on I’ve created two small add-ons that may be useful for some of you. The first is a retexture of Adacas’ great MarCiras vests in M81 Woodland. He was so kind to allow me to retexture his work and helped out with the config. Download link: https://drive.google.com/open?id=0B78y5Tai3PVRcWp5OE02akxiX0E Requirement: http://www.armaholic.com/page.php?id=31349 The second one are reskins of the SAF/RHS M10 uniform, intended to depict US raid cut BDUs. Included are five camo patterns: M81 Woodland, TriColor Desert, UCP, Marpat and Desert Marpat. Please note that these are merely a stopgap until someone releases a ‘real’ raid cut BDU. But ‘til then they should work fine. The credit and many thanks go to the teams of RHS and SAF for their outstanding work! Download link: https://drive.google.com/open?id=0B78y5Tai3PVRa00tbnlJekN5Zzg Requirement: http://www.armaholic.com/page.php?id=30998 Please note that these add-ons have only been tested by me, so if you find any bugs, please let me know. Disclaimer For personal entertainment purposes only. Not for commercial use! Do not edit and redistribute without permission of the author. Creators claim no responsibility for any damages this add-on or mod may cause, use at your own risk.
  2. Hey folks, after posting teasing pictures in the ArmA 3 Photography thread for a while now, I decided that my first add-on is good enough to have a public beta test. This little add-on depicts the Afghan National Army and Police, including the ANA Commandos and Special Forces. It is based heavily on other mods/add-ons done by the community and has a lot of requirements, but quite frankly: I was kind of bored by all the reskinned vanilla content add-ons out there. More pictures: Credits: Since I have only done the config and (most of) the textures, there is a long list of people I have to give credit and thank for their generous permission to use their work: - First of all, the outstanding Team of the Red Hammer Studios for most of the gear and weapon models and textures - the Serbian Armed Forces Mod for the uniform model (included in RHS GreF) - road runner for the MICH2001 models - Adacas (and the other authors who contributed to his work) for the Military Gear Pack - Adacas again for help with the config - Robert Hammer for his M16s and nice weapon accessories - toadie2k for the SAW add-on - evrik and 3CB for beta testing Please note that this is a beta release that was only tested by a small circle of people. There will most probably quite a few bugs! Known issues: - "No entry 'bin\config.bin/CfgWeapons/ItemInfo.scope'." error caused by RH's M4/M16 add-on - "Cannot load terxture 'milgp_facewar\textures\f_half_face_cover_rgr_co.paa'." error caused by Adacas' Military Gear Pack - The ANA vests still have the handgun proxy, but no holster. Nothing can be done about it, since I can't change the models. - many requirements, I will try to reduce them (for example I can drop the M4/M16 pack once RHS adds their own M16 to their mod). The requirements: Download link for beta 0.4.2: https://drive.google.com/open?id=0B78y5Tai3PVRdm5wNXppNENmaGM ArmA3.de: http://arma3.de/include.php?path=download&contentid=4698 ArmaHolic: http://www.armaholic.com/page.php?id=31668 Disclaimer For personal entertainment purposes only. Not for commercial use! Do not edit and redistribute without permission of the author. Creator claims no responsibility for any damages this add-on or mod may cause, use at your own risk.
  3. Hi, we are looking for someone who can make custom gear for our Arma 3 community. Please send me a message if interested.
  4. Hello All, I've been getting into making addons, specifically vehicle textures, and have had some success. Despite this, there are a few things I am having trouble with and cannot seem to find any information to help with online, so I wanted to create a topic to find some additional information about the process beyond Amit's simple re-texturing guide, so here are my questions: 1. Is there any config template for simply adding a texture to a vanilla vehicle's virtual garage (VG) without creating an entirely new vehicle class? I am a novice with scripting and writing configs, so I am not great at figuring out how to implement code. I have searched through the config files of vehicles with multiple texture options and have found the classes for each texture option, but I don't know how you would implement it without creating an entirely new vehicle and adding your texture to that list (defeating the purpose of dealing with VG in the first place). 2. How do you go about adding re-textures for parts of a vehicle that are either modifications via VG or just not listed in the initial three hidden selection paths? For example, I am making a winter re-texture of the MBT-Kuma (I know some exist, but I had an idea for my personal scheme), and I would like to include a re-textured winter-style camo net with it. I am also doing things with the slammer and would imagine the process would be similar for the optional turret backpacks. Also, I have a re-textured marshall that has been added as a different vehicle, but the camo net reverts the texture back to vanilla. 3. Finally, is there a hidden selection path for the tracks of a vehicle? On the Kuma, I have also created a new track texture, but cannot find a way to even test it via setObjectTexture. I know this is a lot, but even help on one issue would be awesome! Thanks!
  5. Dirty Respirators Adds a dirty version of the respirators from Laws of War DLC. Find them in the VA under Facewear. Download link: Steam Workshop
  6. This is my Zamak Collection. Implement it wherever u want but its forbidden to edit the textures, when u implement it in a Mod/Addon, mention me, thanks. Textures: CDF Syndikat (olive, brown) UNO Fuel Island Port Authority Rainbow (Pixel) Red White Black Blue Green Orange Coming soon: Takistan NVA Soviet Armed Forces Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1383093546&searchtext=zamak
  7. Posted on behalf of Cherkasov This mod features simple retextures of Spec4's Crye Gen 3 Uniforms and CPC Vests. Aspis Gear is part of Task Force Aspis' community modpack. The assets done here are result of the community's requests. Workshop Download link Dependency: Spec4Gear RHSUSAF Apex(Bergen Backpack) Credits: Adacas for his Military Gear Pack files and all authors that are mentioned in MGP. Thanks to: Cunico for original models and giving permission to release. Adacas for giving me access to his project files and ongoing collaboration. Chairborne (CUP) for help in general when it came to modding-related stuff. Baago (TFA), Ditch (TFA) and Wilson (TFA) for answering gear related questions and providing second opinions. Inheptapid for sweet pics. Gen 3 Variants: Multicam Tropical Multicam Single Multicam Black Retexture + All of the Above with and without US IR Flags Gen 2 MC Retexture Gen 3 Mixed Camo Fatigues: 26 Different Camo Mixes 6 "Casual" Fatigues Army Combat Uniform: Multicam Black 3CD ATACS FG ATACS AU LBT Variants: Ranger Green Grey Multicam Multicam Tropic AOR1 CPC Variants: Ranger Green Coyote Multicam + All of the Above with and without US IR Flags MGP Airframes: Black Black with AOR 1 cover Black with ranger green cover Black tan cover green green with black cover green with green cover green with Multicam cover Tan Tan with AOR 1 cover Tan with black cover Tan with MC cover Tan with tan cover + All of the Above with a random collection of patches on each helmet that change be changed 3 custom paint camo versions MGP JPC and MMAC: Ranger Green Coyote Multicam some vest versions include patch setups that can be changed Backpacks: Bergens(Apex) Eagle III Several vanilla retextures Boonie Variants: Ranger Green Coyote Khaki Multicam Multicam Tropic AOR1 ATACS AU ATACS FG example screenshots: Multicam with team lead belt CPC IR flag patch Multicam Crye gen 2 with medical cpc medic patch Gen 2 Multicam with patchless coms cpc Multicam Tropic IR flags with ranger cpc team lead IR flag patch Multicam Black with cpc fast ranger green patchless Mods used for Promotional screenshots: Direone static animations aspis gear RHSUSAF SMA VSM accessories Military gear pack Cup maps private addons
  8. Spezialkräfte Bundeswehr The Projekt: We started this project for our Clan about 3 Month ago. We play as German KSK and EGB. Our plan is to support the German Arma Community playing as German Special Forces without having any equipment to disposal. The first results of retexturing and config writing were really not good. I've got to know a modder of the 'BWMod' who can help me to keep up my project. Media: http://imgur.com/a/DJLYZ http://imgur.com/a/GvgKb WIP Media: http://imgur.com/a/aUlcx G38 alias HK416A5 http://imgur.com/a/CpGoP G82 Gunbag with ACE support http://imgur.com/a/GPhj8 New WIP Pics from Dragbag http://imgur.com/mfoGJBl and the G38 The Roadmap: Units and Uniforms Backpacks Helemts and Vests Weapons Drones Satcoms Sniper Gun Bag to carry a Sniper rifle and an primary weapon with ACE and mayby Vehicles Done and in Progress: Units and Uniforms 85% complete Backpacks 90 % complete G38 55% complete Vests 25% complete Satcom 80% complete Helmets 5% complete Requirements: BWMod CBA ACE 3 Optional: Spec4Vets SOC Gear TFR Download: https://www.dropbox.com/s/n79jd92aekzxapx/%40Bundeswehr%20Spezialkr%C3%A4fte_v%201.0.zip?dl=0 Timeline: Next update in 2-3 weeks with G38 and Helmets Notes: Feel free to give suggestions and ideas. I'll try to realize them all. If you have any questions do not hesitate to ask. I'll try support you so good as possible. Special thanks to: Road Runner for really great retextures Ir0n1E for support me with this projekt Marshal_Jud for support with Photoshop and textures Qwer for helping with Configs My Clan SRU for testing and support me Authors: Bounty Ir0n1E alias BECK´s License: APL PS: DO NOT publish this on withSix. We only want it on Armaholic / thank you
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