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Everything posted by serjames
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ACE3 - A collaborative merger between AGM, CSE, and ACE
serjames replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Guys, is it possible to set the Max view distance for Foot, Vehicle and Pilot as a server config. I can see it's manually adjustable for client, but I'd like if possible to restrict the max for each variable on the server ? Thanks for any advice SJ -
Lol true. Will DL and check it out. Was hoping you could use it... And you didn't let me down :-)
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[WIP] Terrain "X-Cam-Taunus"
serjames replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Probably because the authors are restricted to the assets available. They're building some custom buildings from what I can see hut it's a huge ask to make an entire map of new architecture ? They look good to me ? -
The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
serjames replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just don't get why people who obviously love the game wouldn't want to invest in more buildings, units, weapons. And an amazing jungle playground to mess with them on. It's not just Tanoa you are locking yourself out of. Pretty sure that most map makes WILL at some point transition to using all APEX assets. Just like what happened with Op Arrowhead. Just makes no sense to me why you wouldn't want that ? -
I think this could be a BIS engine error with turrets as it's quite common in lots of vehicles ?
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The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
serjames replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What a load of tosh.... So you buy a basket full of groceries and then go back next week and expect to get more groceries from the same shop because you have already shopped once ? What planet do you live on ? Why should they give you "new stuff" for free ? -
Yay nice to see Big Bird make a comeback :-)
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OCAP - Op Capture And Playback (AAR/Replay)
serjames replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ooo good idea ! -
RHS Escalation (AFRF and USAF)
serjames replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think the Finnish set a new world record recently for an on target hit at 4005 m. Think about that for a moment. :-0- 16577 replies
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Only a minor point but any chance you can remove the "Project Opfor" logo from the Arma 3 Splash screen - it's just a little unnecessary as we run 40+ mods none of whom feel the need to hijack the front page.... Just looks messy and gets negative comments from my Unit's players every time we load an op. Cheers
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
serjames replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Orbat - game changer. Genius again from ALiVE -
The .50 Cals (12.7mm) don't have 60mm projectiles (bullet length) 3 cm or 32 MM. is about right. But Nemiuk who did all the configs for those based on real world data from the manufacturers should be able to help confirm Could it be some other factor affecting spin drift ? Altitude and geographical location cariolis effect ? Edit to add... I could be wrong on the bullet length. Just seen a reference to 58mm ?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
serjames replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Titan / Jav Looks like it works... Thanks guys :-) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
serjames replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good question mate... that's knackered our Mod too as we inherit from the Titan... -
Wow. I have to say this needs be added by default to Tanoa. Can the behaviour be adapted to crocs for Lingor etc ?
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Technically you could add another faction. But I appreciate the work that would entail.
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Hmmm I see the dilemma. ;-)
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We're looked at it before but the problem comes with that articulation. You can conceivably make the entire front section a "wheel" that can be turned. But it looks kinda odd in game skids everywhere. Alternative is lock the whole thing as one unit and that looks equally odd
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I hope not. Would personally love this as a feature we can manually add to maps
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He does kinda have a point though. Make them greenfor so the mission maker can decide
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What the snow and foot prints ? Bloody hell I hope they tell us how to replicate looks great on my phone
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Superb.... Is that a special script then Killzone_kid ? Would be brilliant for our new white winter kit.
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Heh. That actually looks ok. If unexpected.
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[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well it's not been released yet... (that I know of?) -
OPX - American Building Pack
serjames replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Out of morbid curiosity how much is it ?