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serjames

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Everything posted by serjames

  1. Hi Guys, is it possible to set the Max view distance for Foot, Vehicle and Pilot as a server config. I can see it's manually adjustable for client, but I'd like if possible to restrict the max for each variable on the server ? Thanks for any advice SJ
  2. serjames

    POOK SAM PACK (May 2022)

    Lol true. Will DL and check it out. Was hoping you could use it... And you didn't let me down :-)
  3. Probably because the authors are restricted to the assets available. They're building some custom buildings from what I can see hut it's a huge ask to make an entire map of new architecture ? They look good to me ?
  4. I just don't get why people who obviously love the game wouldn't want to invest in more buildings, units, weapons. And an amazing jungle playground to mess with them on. It's not just Tanoa you are locking yourself out of. Pretty sure that most map makes WILL at some point transition to using all APEX assets. Just like what happened with Op Arrowhead. Just makes no sense to me why you wouldn't want that ?
  5. serjames

    Project OPFOR

    I think this could be a BIS engine error with turrets as it's quite common in lots of vehicles ?
  6. What a load of tosh.... So you buy a basket full of groceries and then go back next week and expect to get more groceries from the same shop because you have already shopped once ? What planet do you live on ? Why should they give you "new stuff" for free ?
  7. serjames

    POOK SAM PACK (May 2022)

    Yay nice to see Big Bird make a comeback :-)
  8. serjames

    RHS Escalation (AFRF and USAF)

    I think the Finnish set a new world record recently for an on target hit at 4005 m. Think about that for a moment. :-0
  9. serjames

    Project OPFOR

    Only a minor point but any chance you can remove the "Project Opfor" logo from the Arma 3 Splash screen - it's just a little unnecessary as we run 40+ mods none of whom feel the need to hijack the front page.... Just looks messy and gets negative comments from my Unit's players every time we load an op. Cheers
  10. Orbat - game changer. Genius again from ALiVE
  11. serjames

    3CB BAF Weapons

    The .50 Cals (12.7mm) don't have 60mm projectiles (bullet length) 3 cm or 32 MM. is about right. But Nemiuk who did all the configs for those based on real world data from the manufacturers should be able to help confirm Could it be some other factor affecting spin drift ? Altitude and geographical location cariolis effect ? Edit to add... I could be wrong on the bullet length. Just seen a reference to 58mm ?
  12. Titan / Jav Looks like it works... Thanks guys :-)
  13. Good question mate... that's knackered our Mod too as we inherit from the Titan...
  14. serjames

    Great White Shark

    Wow. I have to say this needs be added by default to Tanoa. Can the behaviour be adapted to crocs for Lingor etc ?
  15. serjames

    Project OPFOR

    Technically you could add another faction. But I appreciate the work that would entail.
  16. serjames

    Project OPFOR

    Hmmm I see the dilemma. ;-)
  17. serjames

    3CB BAF Vehicles

    We're looked at it before but the problem comes with that articulation. You can conceivably make the entire front section a "wheel" that can be turned. But it looks kinda odd in game skids everywhere. Alternative is lock the whole thing as one unit and that looks equally odd
  18. I hope not. Would personally love this as a feature we can manually add to maps
  19. serjames

    Project OPFOR

    He does kinda have a point though. Make them greenfor so the mission maker can decide
  20. What the snow and foot prints ? Bloody hell I hope they tell us how to replicate looks great on my phone
  21. Superb.... Is that a special script then Killzone_kid ? Would be brilliant for our new white winter kit.
  22. Heh. That actually looks ok. If unexpected.
  23. Well it's not been released yet... (that I know of?)
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