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EO

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Everything posted by EO

  1. Steam Workshop. This edition of Sullen Skies is a new and, i think, improved version of what has gone before. The cloud grid width, cloud width and noise resolution values have all been tweaked resulting in a significant increase in cloud volume while retaining cloud detail. I'd like to go back and update all previous versions with this new one, but given there are now 30 versions on the Workshop, it may take some time.
  2.  EO

    007: Goldfinger mod

    @LyotchikSniper It's actually the pilot coveralls from Global Mobilization, worn by 007 it manages to pull off a little 60's chic.
  3. Mods: Scottish Highlands, 007: Goldfinger, Sullen Skies.
  4. A few screenshots from this fine piece of land...
  5. Mods: Scottish Highlands, OO7: Goldfinger, Sullen Skies.
  6. @stalkarn If you want something more permanent that's available via the Edit Vehicle Appearance option you will have to make an addon with a new config for the vehicle you want to add your texture too. It's a good idea to bust out one of the vanilla vehicles configs to see how BI configure them for the Edit Vehicle Appearance feature but it works something like this... textureList[]= { "name of your texture", 1, }; hiddenSelectionsTextures[]= { "path to your texture" };
  7. Haha, if only some of the inventory items had hidden selections I would surely make that happen, I can, however, change the name of the mosquitoes in my animal module mod just because i can.
  8.  EO

    Ravage

    @Laserdrome I think haleks has acknowledged in the past spawning hordes via triggers is a little tricky, you could try this workaround the great man himself posted a few years ago to a similar query, I'm not 100% sure it still works given the time that's past but you never know...
  9. Remember to double up on the midges. maxWorldCount=1000;
  10. Global Mobilization Respawn Backpacks: Utilize the Arma 3 Respawn Backpack system using GM assets. Backpacks can be found in the VA and Eden Editor under Equipment. The backpack will spawn a stretcher as a respawn point. A corresponding backpack for each GM faction. Server key included. Steam Workshop. (Made for Mr.Imposter's squad, enjoy buddy!)
  11. Fixed: SimulWeather classes for Weferlingen (Summer) weren't loading properly. (thanks to Shturman for the report) Mod has been re-signed. New server key. Steam Workshop.
  12. Tent Backpacks updated... Using the LDF and Woodland camo textures from Contact I've added 2 more tent backpacks with corresponding Dome Tents. Steam Workshop.
  13. Backpacks configured to spawn a tent with an Inventory. Backpacks can be found in the VA and in Eden under Equipment. Server Key Included. Preview Videos: Steam Workshop.
  14. Some useful information here... https://drive.google.com/file/d/0B3b9oEPbQLsucnhBU2VnQWc0Njg/view
  15. Nice to hear this is still alive. (love the pic of the housing scheme under construction, a very neat level of creativity there)
  16. Improved GUI is very cool.
  17. i'm so looking forward to roamin' in the gloamin'
  18. Regarding guns used in the actual film and the remake, these sites are useful for reference. Magnificent Seven (1960) Magnificent Seven (2016) It seems the remake was faithful to the original with a few nice additions on top.
  19.  EO

    ToH Characters

    Nice work Jove, variety is the spice of life!
  20. And another wee update... Added 6 Tent Backpacks. (Assemble/Dissemble a tent with an Inventory from the backpack) Mod has been completely re-signed. New server key. Steam Workshop.
  21. Updated for RHSPKL, previous version was for PKL LEGACY which is no longer supported by bludclot. Steam Workshop.
  22. Mission is hard (feels much harder to accomplish than 7S) but extremely fun, satisfying and most importantly given the setting, loadouts etc. very immersive. Playing in SP and mainly because of the, primarily, single-shot weaponry, I wish this was called the Magnificent Dozen.
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