Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

MrStregatto

Member
  • Content Count

    140
  • Joined

  • Last visited

  • Medals

Everything posted by MrStregatto

  1. MrStregatto

    Warlords

    About the Artillery and Airstrike supports, I've just one or two ideas that probably you have already thought: - Make the artillery as support and setting high cost and in cooldown for the entire side; -Let the players to call the artillety units but everytime that an artillery shell is fired, a marker is placed for everyone, making easier to do counter artillery.
  2. MrStregatto

    South Asia v1.5 No Errors!!

    That's marvelous, congrats! But where I can download it?
  3. MrStregatto

    All-In-One AI Command Menu

    I'm glad that this mod isn't dead! But I'm encoutering a little error: When I play with this in conjuction with MCC, when I activate zeus, it deactivate most of the mod factions and the MCC options from the zeus interface.
  4. MrStregatto

    Enhanced Movement

    Ok Thanks!
  5. MrStregatto

    Enhanced Movement

    With these files now work!
  6. MrStregatto

    Enhanced Movement

    I have this kind of error, and I don't know how to resolve.
  7. Thanks for the guide!
  8. How I can open a ticket for a possibly bug? The TOW launcher can shoot rapidly the rockets and have the top-down feature
  9. MrStregatto

    Community Factions Project

    I really like the mod! Just a question: now that the cup team has released the ACR uniforms, will you keep your uniform or switch to cup?
  10. MrStregatto

    General Discussion (dev branch)

    It is me, or the Rhino under NATO (the altis one) appear painted green?
  11. MrStregatto

    General Discussion (dev branch)

    ThANKS BIS for those models! I found a strange bug: the Offroad armed with SPG have no sound when firing
  12. MrStregatto

    Drongo's Command Enhancement

    Hey thanks for the update! But I have a problem: the mod seems to be the same like if there was no update. Is something that I did wrong? I have also deleted the old mod directory
  13. MrStregatto

    Drongo's Command Enhancement

    Hey Drongo thanks for your Command Mods! I have just a question: How does it work the target button and the suppressive firing? Beacuse seems that with the target button the ai act as they are doing suppressive fire. Thanks again for this mod, and can't wait for the Artillery and Air Support module! EDIT: I was just wondering: When the other modules will be avaiable, will be there the possibility to remove the group from the DCE? And is there a way to the ai to use fastropes/slingload with the helicopters?
  14. MrStregatto

    Drongo's Command Enhancement

    Congratulation for the release! I will check this asap!
  15. MrStregatto

    Drongo's Command Enhancement

    Nice to see you again! I used a lot your mods some time ago! Can't wait to use it again!
  16. MrStregatto

    Keyframe animation system in DEV.

    Seems something close to the keyframes used in animations.
  17. Congratulations for the release!
  18. MrStregatto

    All-In-One AI Command Menu

    I've found the problem: When the AIs aren't assigned as drivers or mortar operators, at the moment that you create the support squad they will leave the vehicle. Meanwhile if you create the support or infantry squad, with AIs that are spawned inside the veichle, they remain in. For example, to be more clear: If you put in the editor the mortar already manned, and then you create the support squad, the soldier doesn't leave it; but if you place an empty mortar, and then you order the AI to go as gunner, and then create the support squad, then he leaves the mortar
  19. MrStregatto

    All-In-One AI Command Menu

    Well I created the HC commander module and synced to the player, and created the HC Subordinate module and synced to the HC Commander Module. You're welcome, I really like this mod, and you are making very useful and great! :D
  20. MrStregatto

    All-In-One AI Command Menu

    Another two bugs found: -When I create an artillery support, the soldier will leave the mortar and the artillery become unavaiable; - When I create an infantry squad inside a vehicle, the units leave the vehicle and I go on foot.
  21. MrStregatto

    All-In-One AI Command Menu

    Yes I did this, but got this problem. BUT I have done this without place the HC module. Instead with both HC synced, the problem is solved. Is there a way to make the HC module sync automatically at the start of a mission? And maybe, in future update, make infantry groups that can go into friendly or empty vehicles?
  22. MrStregatto

    All-In-One AI Command Menu

    Hey Nice job! But I have a question: When I create a group, the units are not visible on the map, and they are not responsive at any kind of command
  23. Already tried, but I've got the same result :(
×