

MrStregatto
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Everything posted by MrStregatto
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About the Artillery and Airstrike supports, I've just one or two ideas that probably you have already thought: - Make the artillery as support and setting high cost and in cooldown for the entire side; -Let the players to call the artillety units but everytime that an artillery shell is fired, a marker is placed for everyone, making easier to do counter artillery.
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South Asia v1.5 No Errors!!
MrStregatto replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's marvelous, congrats! But where I can download it?- 11 replies
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- take on helicopters
- maps
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(and 2 more)
Tagged with:
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commanding All-In-One AI Command Menu
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey! I will try it!- 209 replies
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- ai mod
- all-in-one
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commanding All-In-One AI Command Menu
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm glad that this mod isn't dead! But I'm encoutering a little error: When I play with this in conjuction with MCC, when I activate zeus, it deactivate most of the mod factions and the MCC options from the zeus interface.- 209 replies
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- ai mod
- all-in-one
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Ok Thanks!
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With these files now work!
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I have this kind of error, and I don't know how to resolve.
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Community Upgrade Project - CUP
MrStregatto replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the guide! -
Community Upgrade Project - CUP
MrStregatto replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How I can open a ticket for a possibly bug? The TOW launcher can shoot rapidly the rockets and have the top-down feature -
Community Factions Project
MrStregatto replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really like the mod! Just a question: now that the cup team has released the ACR uniforms, will you keep your uniform or switch to cup? -
It is me, or the Rhino under NATO (the altis one) appear painted green?
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ThANKS BIS for those models! I found a strange bug: the Offroad armed with SPG have no sound when firing
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Drongo's Command Enhancement
MrStregatto replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey thanks for the update! But I have a problem: the mod seems to be the same like if there was no update. Is something that I did wrong? I have also deleted the old mod directory- 171 replies
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Drongo's Command Enhancement
MrStregatto replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
EDIT: Stupid question- 171 replies
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Drongo's Command Enhancement
MrStregatto replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Drongo thanks for your Command Mods! I have just a question: How does it work the target button and the suppressive firing? Beacuse seems that with the target button the ai act as they are doing suppressive fire. Thanks again for this mod, and can't wait for the Artillery and Air Support module! EDIT: I was just wondering: When the other modules will be avaiable, will be there the possibility to remove the group from the DCE? And is there a way to the ai to use fastropes/slingload with the helicopters?- 171 replies
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Drongo's Command Enhancement
MrStregatto replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congratulation for the release! I will check this asap!- 171 replies
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Drongo's Command Enhancement
MrStregatto replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice to see you again! I used a lot your mods some time ago! Can't wait to use it again!- 171 replies
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Keyframe animation system in DEV.
MrStregatto replied to jakeplissken's topic in ARMA 3 - DEVELOPMENT BRANCH
Seems something close to the keyframes used in animations. -
WW1- Over the Top 1914-1918 for ARMA 3
MrStregatto replied to eaglke's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congratulations for the release! -
commanding All-In-One AI Command Menu
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've found the problem: When the AIs aren't assigned as drivers or mortar operators, at the moment that you create the support squad they will leave the vehicle. Meanwhile if you create the support or infantry squad, with AIs that are spawned inside the veichle, they remain in. For example, to be more clear: If you put in the editor the mortar already manned, and then you create the support squad, the soldier doesn't leave it; but if you place an empty mortar, and then you order the AI to go as gunner, and then create the support squad, then he leaves the mortar- 209 replies
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- ai mod
- all-in-one
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commanding All-In-One AI Command Menu
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well I created the HC commander module and synced to the player, and created the HC Subordinate module and synced to the HC Commander Module. You're welcome, I really like this mod, and you are making very useful and great! :D- 209 replies
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- ai mod
- all-in-one
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commanding All-In-One AI Command Menu
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another two bugs found: -When I create an artillery support, the soldier will leave the mortar and the artillery become unavaiable; - When I create an infantry squad inside a vehicle, the units leave the vehicle and I go on foot.- 209 replies
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- ai mod
- all-in-one
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commanding All-In-One AI Command Menu
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes I did this, but got this problem. BUT I have done this without place the HC module. Instead with both HC synced, the problem is solved. Is there a way to make the HC module sync automatically at the start of a mission? And maybe, in future update, make infantry groups that can go into friendly or empty vehicles?- 209 replies
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- ai mod
- all-in-one
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commanding All-In-One AI Command Menu
MrStregatto replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Nice job! But I have a question: When I create a group, the units are not visible on the map, and they are not responsive at any kind of command- 209 replies
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- ai mod
- all-in-one
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Community Upgrade Project - CUP
MrStregatto replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Already tried, but I've got the same result :(