kdjac
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Everything posted by kdjac
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Any plans to update this mission, back playing A3 and this is broken. Great mission for some quick fun.
- 5 replies
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- domination
- deathmatch
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Is it possible to ramp up the AI count or make it configurable? For instance 5 players on and we have a Secure The Village, 2 AI and 2 trucks thats it. Next mission Protect the Village, over 70 AI coming from 3 directions and friendly squads show up, took nearly an hour to complete the task <<<< This is what we want. Very good mission 99% of tasks work but at least you can skip past if they get stuck. Examples of stuck missions: The Wire fails everytime even tho we in civilian clothes and walking. Find the camp, even when everyone dead and searched it doesnt complete. No issue as we can just cancel it and move on. Only minor issue we have is we want more AI at objectives, the variance is off it can be 2 or 50.
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Looking forward to this. Clafghan Steam https://steamcommunity.com/workshop/browse/?appid=107410&searchtext=clafghan&childpublishedfileid=0&browsesort=trend&section=readytouseitems&requiredtags[]=Terrain Seattle https://steamcommunity.com/workshop/browse/?appid=107410&searchtext=seattle&childpublishedfileid=0&browsesort=trend&section=readytouseitems&requiredtags[]=Terrain
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What mods are you running on the server/client?
- 878 replies
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- insurgency
- coop
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Small feature request 🙂 Editable pylon loadout for the UAVs, in small groups the UAV operator can be a life saver. if its game play breaking increase rearm time via paramater. Excellent mission
- 878 replies
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- insurgency
- coop
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This is an excellent mission for quick play with buddies, good job.
- 5 replies
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- domination
- deathmatch
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I had it restarting every night, most likely that was causing our issues. Leaving it running now.
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So leave it as is for it to be persistent, no saving and loading?
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Excellent mission Tanky, it has really improved since you started it. Side missions are brilliant. Having some issues with Force save not working/loading and losing progress tho, we cleared the airfield and I saved then, we then cleared Molos and hit save. When restarting the next day when I select Load Save in Parameters it puts us on the airfield. We got a different town then and cleared also hit save when complete and its still putting us back at the airfield 😞
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Would anyone have an updated server.cfg with forced parameters?
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Issue with the destroy armaments mission, once you pick up the satchel charge the mission completes. May be related to yesterdays update.
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is changing the respawn from a truck to something else in the mission.sqm ?
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Excellent mission, our best efforts on Alits ended with us finally finding the comms and moving to the extraction, only too be foiled by 5 tanks, A-10 and a Kobra (RHS vs US). It was like the game said well done for getting this far but Nope.
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hi So it seems I have broken my server (again). Havent played in 2 years and rented out a server 8 man coop (Gameservers), all running fine in Vanilla. Tried to put some mods on it and broke it :( Server CFG // MISSIONS CYCLE (see below) class Missions { class ARMA3 { template = co10_Escape_RHS.Takistan; // Mission to load (Mission file located in MPMissions. For now I have it set to a default ARMA3 mission.) Startup Command -profiles=C:\games\XXXXXXXXXXXXXXX\arma3\config -config=server.cfg -port=2302 -IP=XXXXXXXXXXXXX -world=empty -gtqueryport=2303 -mod@RHSUSAF;@RHSSAF;@RHSGREF;@RHSAFRF;@CUP Terrains - Maps;@CUP Terrains - Core Mods on server via FTP https://imgur.com/a/XH9b8Vr Afaik know nothing has changed serverwise?? The above should work. 0:22:06 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.rhsusf_c_troops, rhs_c_troops, rhs_c_trucks, rhs_c_cars, rhs_c_a2port_car, rhs_c_a2port_air, rhs_c_btr, rhs_cti_insurgents, takistan 0:22:06 Missing addons detected: 0:22:06 rhsusf_c_troops 0:22:06 rhs_c_troops 0:22:06 rhs_c_trucks 0:22:06 rhs_c_cars 0:22:06 rhs_c_a2port_car 0:22:06 rhs_c_a2port_air 0:22:06 rhs_c_btr 0:22:06 rhs_cti_insurgents 0:22:06 takistan Any help appreciated? thanks
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Running Enemy Assault on a dedicated server and trying to add some extra planes to it. Added A10, AV8 and F35 , only the F35 ( 3 variants) shows in the menu, before i edit the mission and try add them in is there a reason for that? http://www.armaholic.com/page.php?id=24582 http://www.armaholic.com/page.php?id=24168 http://www.armaholic.com/page.php?id=26840 Very cool mission its like Domination/CTI lite that can be tackled with a few players (running an 8man server) Only gripe would be the unexpected amount of reinforcements, you can clear an area and a 1 truck can come along or 3 jets or 4 choppers full of enemy. There doesnt seem to be a way to stop reinforcments or to limit the amount of them. We cleared 3 missions and whilst extracting a container we got 3 jets, 3 choppers and 2 trucks. Later we cleared another area and got 1 truck.
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[COOP][CUP] SME.Gen - SmallMilitaryEncounter Generator
kdjac replied to t-800a's topic in ARMA 3 - USER MISSIONS
The HEMMT keeps disdappearring and respawning back at the base. Is it on a timer?- 115 replies
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- coop
- multiplayer
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What is the latest and best working version for this?
- 2432 replies
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If you need a server to test anything let us know, ours sits empty most of the time.
- 2432 replies
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you are testing on a dedicated server yeah?
- 2432 replies
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ummm loaded it on dedicated server which had a previous GREUH version, selected start with FOB no. http://images.akamai.steamusercontent.com/ugc/267221800524724461/4AC18F4159E6144EBE7CCEF4F20D87613C6EFFA4/ http://images.akamai.steamusercontent.com/ugc/267221800524724169/55508619896EF1B36F70FC1D0CDF21C38622E77D/ http://images.akamai.steamusercontent.com/ugc/267221800524724315/E880F58747AA054A71BD4FC0DD33E6B47FC5176D/ Alpha Bravo and Charlie appeared (note we could not build FOB in our previous missions).
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In the tanoa version I found you cannot build FOBs, is that working in the above version?
- 2432 replies
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Has this been Tanoaed yet? :D
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Take off your backpack then add the UAV terminal and then a backpack. Its not this mission related have seen this bug in other missions.
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I think Artillery computer off would be the safer option or longer reload time per shell. Also depending on your human player count and play style you might not ever use it.
- 2432 replies
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How is RHS implemented into the mission? Want to add it in but about 30% tru the island, have a load of noobs and want to show them mods :o EDIT nm Mission finds RHS weapons in the Arsenal and some vehicles in the build options. Isnt that handy :)
- 2432 replies