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LordJarhead

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    3192
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About LordJarhead

  • Rank
    Chief Warrant Officer

core_pfieldgroups_3

  • Interests
    Audio Design, fast and loud cars build with my own hands!
  • Occupation
    Audio Development

Contact Methods

  • Website URL
    https://www.dktoneworks.com/
  • Skype
    kahldennis@yahoo.de
  • Biography
    My name is Dennis Kahl, and I do sound design for video games. I am working as Audio Director at Savage Game Design Ltd. since January 2019.
  • Youtube
    https://www.youtube.com/user/TheLordJarhead
  • Steam url id
    http://steamcommunity.com/id/lordjarhead/myworkshopfiles/?appid=107410
  • SoundCloud
    https://soundcloud.com/lordjarhead

Profile Information

  • Gender
    Male

Recent Profile Visitors

10427 profile views
  1. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Dear listerners, for your information, please discuss at the linked post. Thank you.
  2. Hello dear community, I know it has been rather quiet around this mod for a while now and I know that I constantly get requests to update or "fix" the mod. For a long time, I’ve debated whether to make my current, private version of the sound mod public. Over the years, I’ve played it extensively, made countless changes, reworked it entirely, and eventually, in 2023, I decided to delete everything and start fresh. Despite this, I always had the thought in the back of my mind that, while it was my personal mod, it might one day be ready for a public release. With that in mind, I rebuilt everything from the ground up, focusing on functionality while ensuring that the base game’s data remained intact. However, I’ve always been uncertain whether this mod still meets the expectations of today’s player base or if it’s ultimately just a subjective project without broader appeal. Today, after spending two hours playing some random battles, I put together a short video. There’s nothing scripted here—it’s just a collection of moments I captured during gameplay. I’ve recorded similar clips countless times over the years, only to think, “No, it’s not good enough!” and scrapped them. I’m not sure if that’s still the case, but today, for the first time, I felt certain that I need public feedback to determine whether further development and a potential release make sense. One thing I should mention is that I likely wouldn’t be able to keep up with ongoing maintenance for a mod. That’s also the main reason JSRS is no longer being actively developed in the Steam Workshop. So, please take a moment to watch the video and share your impressions. Let me know what you like, what you don’t like, and whether showcasing more of this project would be worthwhile. Your input would mean a lot!
  3. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Howdy, nah, I am not involved in this game or their design. Still focusing on Prairie Fire. Thanks, LJ
  4. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    I'm here^^. I just barely found any time for modding lately. VN is taking up most of it. I'll be around sooner or later and see what we can pull off. Have some updates in mind already; I just need to find the time. Thanks, LJ
  5. LordJarhead

    Artillery Explosion, Different Sounds at Ranges

    I just realized this is regarding Arma 2... oh boy, nevermind, won't work then^^
  6. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    No, not really. To be honest, I've been completely absent for a long time so I have no idea what changed during the last two years. I might be close to release a completely new JSRS mod, maybe including VFX as well, so that will give me the chance for a fresh start instead of catching up old tracks. LJ
  7. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hey, Well, that seems to be some Class / Inheritance issue going on. It would need further investigation. thanks for the hint!
  8. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    It is sometimes hard to stay on road with all the content, like main, DLC, CDLC, all the most used mods. And I end up going always the same road - I start with the main game and think "I need to cover the DLC as well, and the mods... oh maybe the CDLCs, too?" and it ends up being a giant project pretty fast. So, I’d like to go a different approach maybe. Now that Prairie Fire got released, I got some more free time lately. Maybe I can dig back into it and get some of that lost realistic approach back into it. My personal problem is digging back into the situation in and around JSRS and how it’s currently working. At this point, making a new sound mod from scratch is far more simple, and less time consuming. The base mod is always the same and fairly simple to set up. Maybe you guys have some wishes that we could focus on and have another JSRS beta going that we can experiment with. Thanks, LJ
  9. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    I'm sry, I'm not able to help you with that as my time is pretty limited. There is a Sound Design 101 from Megagoth1702 that might give you all the needed informations to get started. There you'll be helped with all your questions, I'm sure 🙂 LJ
  10. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    I'll be honest, neither have I updated JSRS_Soundmod, nor the RHS compat files in a long, long time. So RHS might have had multiple updates along the road that are not covered by JSRS anymore. The sound is not broken, it just goes back to vanilla / RHS sounds. If I ever find the time, I'll need to redo the whole concept of the mod and the compat files. It's a big problem to dig into this mod right now after a year or more working on other things. With better configuration files and a more advanced solution than what I did back then. LJ
  11. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Not that it would worth anything, but I would try loading the JSRS RHS Compat files after RHS. However, the load order shouldn't play a role as the file patching does that for you. I can't really put the finger on it what seems to be the issue here. I would suggest disabling the Reloadsounds if these cause the issue for you. Haha, thank you very much; enjoy it. 🙂 Regarding JSRS: There is always a discussion about whether you can pinpoint a shooter's location based on a sonic crack or not. In my experience, you can not. The bullet passes, and you'd pinpoint the shooter's position when you hear the shot in the distance. If you like to give feedback for the new Creator DLC, please consider visiting our community and report any suggestions, feedback, bugs there: https://community.sogpf.com/
  12. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    That surely was not a feature and sounds more or less like a bug to me. I haven't really updated JSRS in a long time now. What mods are involved besides JSRS? LJ
  13. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    @sammael The thing is that all sound files are combined in the main JSRS mod, and all compat files for RHS or other mods are purely configuration files; hence the compat mods are just tiny in size. In the compat files, I only define what soundset weapons or vehicles should use; the JSRS main mod contains all soundsets and shaders in its configuration file to keep things combined and not scattered. This way, you can have only one big configuration with all settings and parameters and don't need to do this for every compat mod. Because every soundset needs settings like Filters, processors, and attenuation or volume curves, and you'd have to make these every time if they weren't combined in one file that all compat configs rely on. I hope that makes sense 😄
  14. LordJarhead

    JSRS SOUNDMOD - CE.20.0419

    Hi everyone, It's been some time since I got to work on JSRS. I see all of your problems, and I know that there is so much that needs fixing. I'm just thinking about stripping JSRS down to the basics of guns and explosion sounds to get rid of the issues and start from the ground up. As it is, JSRS is a cluster fuck of files and configurations that would take days for me to understand and fix the problems you are facing. So I might start with a new beta version to finalize JSRS, work out the issues with you guys, and make it ready for its very last release. LJ
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