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Ilias48rus

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Everything posted by Ilias48rus

  1. Hi, i have dedicated server running with ports forwarded in ,router between the machine and internet, the server is internet discoverable, after i'm trying to connect with rCon by the server's internet ip the rCon stucks with this (192.168.1.3=router's ip), but it looks like it works with local ip. When i'm trying to connect to the server with game it keeps black screen until client kicked for timeout Would highly appreciate any help edit: ports used are default, so all the 5 symbols numbers randomly issued by router's DHCP server i guess. windows,router 's firewalls and antivirus have no effect on this
  2. looks like the serversBrowser issue is client side, it present on 1 of 2 tested systems and not related to windows services, router, windows network settings. Wiki updated
  3. enabling windowsMediaPlayerNetworkSharing service allowed to connect to the server trough inGame "direct connect" using internet IP, but this does not allows to connect trough serverBrowser edit: , rCon still doesn't work; p.s. Thanks to everyone for being so helpful, especially BI which considered that the users do not need to know which OS components required to run their product (though it's probably the only game which depends on such of them)
  4. I did not used Windows Server, so not sure if its enough relevant to include in the tutorial, but on desktop Windows builds following requirements are also applied: Setup the [[#Port Forwarding]] in your firewall or\and router accordingly, also doesn't seems like implemented in some routers Port Trigger feature works with Arma 3 Server (tested with ASUS RT-N66U) Make sure you have Network Discovery enabled for your network type (the setting can be found in [Control Panel\Network and Internet\Network and Sharing Center\Advanced sharing settings]. If you have problem with it's state reset on the interface reopen, check if all of the required for this feature services are running: DNS Client, Function Discovery Resource Publication, SSDP Discovery, UPnP Device Host; (Note: Changes to the above 2 settings to be applied require Arma relaunch, as for server same for client machines);
  5. v1_002. You can find blacklist|whitelist for objects dragging at top of file; v1_001 to disable ability to drag something: this setvariable['st_a',false]; (editor's example) Notes: (all through standard action menu) (when killing enemy hold crosshair (or place (on screen) where it would be) on the enemy) Download. Just insert in your mission's folder (supporting any type of session, any mission, any mods). Problems: have few MP issues, will fix them when will can get to it. (if understanding can change something) Some problems, wishes -> post here.
  6. it won't work trough decription.ext ,cause it editing missionconfigfile (not configfile) (actualy it depends on engine if the exact class can be readed by game from missi.. ,but using addons is preferable by some reasons) , and you'll need some other lines in the class too ,for it would work for the engine (when you writing class _ {/*anything*/}; in this cases it overwriting the class entirely (and most of classes (including these) need some parameters('lines') for they would work)).
  7. Ilias48rus

    Miss on community wiki

    because you changed it sec ago, after my post! yes, now (with few my additional edits) its right, thanks
  8. Because there is no way to register on wiki to fix|offer to fix it self, writing here in hope what someone who have access to wiki will fix it. 2.8 #include For arma 3 is wrong, should be (as addition if for Arma 2 currently written is still correct): " You can also include files from current addon: #include "<file>" or #include "<custom folder>\<file>" Addon locations are saved to memory. To include a file from one of them write: #include "\<.pbo's (or folder's (if -FilePatching on)) name>\<file>" // Arma 3\myAddonFolder\addons\myAddon.pbo\<file> "
  9. Ilias48rus

    Miss on community wiki

    I'm not stating that i'm not maybe missing something, but if so FIX it, do not just revert back to errors WTF is that ???, this is totaly wrong, if you getting into ,make the info real, and if there is some "hidded stuff" that most readers don't know that places sence into this, make it normal, this is point of wiki
  10. Ilias48rus

    Miss on community wiki

    *edit commited on community wiki
  11. Is some ways ,better then checking all objects with loop, to execute somethng when dynamic simulation waking up unit ?
  12. Is any way to change these vehicle confg values during mission?
  13. Visual sensor in game represents electro optical scanning devise which recognizing visual patterns of targets. Hypothetical situation: vehicle enters some reed thicket, and i want to add action for masking it, after which it’s visual recognition range will be divided on certain value; 1. question: is it possible without: making new class of the vehicle (with lower visualTargetRange) and respawning it;?; (due to the topic's question is "change camouflage and |_|targetsize confgs" i do not understand how it could be misunderstood) 2. also other question came up (it is made trough addon and not an answer on question 1): at marked m-atv: visualTargetSize=0.01; ; and oviously it doesnt work (countng sensor on a-10 the recognition range should be few tens of meters), (visualTarget=0; works as expected);
  14. again with help of arma3.ru: setUnitTrait .
  15. Want to add ability to mask vehicles during the game.
  16. Does anyone know for sure: can directplay id of joined player be same as of previously disconnected (without server restart), and is it possible to get exact set of numbers (not rounded) of directplay id with onPlayerConnected{DPID=str _id}; (or by any other way) ?
  17. Was curious if in arma is build in, unique for each connection to server id.
  18. Ilias48rus

    Miss on community wiki

    Thanks for info., but hope at least the issue will be fixed
  19. Did you figured it out ? (met same problem)
  20. for this one would be at least some useful here is small review of some programming text editors which have plugins|addons for SQF support: (as always i welcome issues,inconsistency finding) But reason of the thread's creation is question: _ What software you know which have support for schematic representations and can be used for code creation ? (or used comfortably alongside with text editors for keeping representation of whole system under development) ( "text editors with nodes" (with fields for creation of schemes using: nodes,connections between them,comments,paintings..) | 3d view (something like https://img-fotki.yandex.ru/get/233740/111360945.1/0_19b393_c1b2588b_orig) | anything else.. ) Known with 2d node systems: _ visual studio; _ FSM editor :) Closest to target i found for now: " Code canvas " (microsoft visual studio) (there at bottom of post is link to good, pretty detailed video), still hope for more, targetly looking for editor which can look similar to the picture
  21. Ilias48rus

    Scripting software

    your photo ?
  22. Ilias48rus

    Scripting software

    maybe simpler, but wrong
  23. Why " help__ " and " _help " ? (hope question not too stupid)
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