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Everything posted by CPT J. Shaw
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[WIP] Terrain Diyala province Iraq
CPT J. Shaw replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Used this map about a month ago on a dedicated server with about 20 people, had no issues on anyones end so any issue I'd say is on the user end. -
Hey all, I’m looking for some guidance in developing a few different fire support modules that could be placed in either the editor or in Zeus. Does anyone have any links to previous work completed by people, or any idea the path to find the BI versions?
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terrain [WIP] Sagarmāthā Zone
CPT J. Shaw replied to ArmanIII's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Cannot wait for this terrain!- 71 replies
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- sagarmatha zone
- himalayas
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Do you plan to release PSD or XCF for items when you’ve started releasing so people can do their own retextures?
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- usp
- undersiege
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The Unsung Vietnam War Mod 3.0E - Echo Released !!!
CPT J. Shaw replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How’d it turn it? Anything I should be worried about in using it? -
The Unsung Vietnam War Mod 3.0E - Echo Released !!!
CPT J. Shaw replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has anyone used the STABO Rig on a dedicated server? -
DualArms - Two Primary Weapons
CPT J. Shaw replied to Andrew_S90's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How does this mod behave in dedicated multiplayer? -
ITC Air Systems - V1.8 - CCRP, Encore, Updated Compatibility
CPT J. Shaw replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This looks awesome- 176 replies
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- functional mfds
- cas
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RHS Escalation (AFRF and USAF)
CPT J. Shaw replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I use it in conjunction with [this disableai "move";] and [this disableai "path";] though so that might be of some use to solve your problem.- 16546 replies
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- Weapons
- Accessories
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RHS Escalation (AFRF and USAF)
CPT J. Shaw replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its just you, I've been doing this in missions for a long time and have never had an issue.- 16546 replies
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- Weapons
- Accessories
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(and 1 more)
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terrain Altiplano [420 sq km desert terrain]
CPT J. Shaw replied to major_desync's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really excited to check this out!- 9 replies
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- desert
- south america
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Parachute MC1/MC4/T11/ W.I.P
CPT J. Shaw replied to johnhansen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
DEGA Parachutes does still work -
Community Texture Templates.
CPT J. Shaw replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks like the Mechanic Clothes in the Orange DLC are EBO files so they can't be opened which is somewhat disappointing. Essentially what I'm looking for is a baggyish looking T-shirt with jeans to retexture. Anyone have anything like that? -
Community Texture Templates.
CPT J. Shaw replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Anyone have the template for some of the civilian clothing? Mainly the Mechanic Clothes released in the Laws of War DLC -
Really cool stuff, any chance the QB Wrist could have Hidden selections so we could put in our own info in there?
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Multicam Alpine MilGP Helmet Retexture
CPT J. Shaw posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
DOWNLOAD LINK (3mb - Updated 28JAN2018) This is a simple retexture of the Airframe and Opscore helmet from the Military Gear Pack created by Adacas. He graciously provided me permission and source files to retexture his helmets with Multicam Alpine Camouflage to fit into Winter Terrains such as Winter 2035 and Winter Chernarus With this being a retexture it requires Military Gear Pack version 1.7.1. This is my first retexture that I am posting for public download, I'm open to suggestions for improvement for my future work. Thanks to Adacas for allowing me to put this together and post it for others to use! Please do not upload this to Steam Workshop. -
[WIP] =ARC= Farkhar Valley
CPT J. Shaw replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For an initial release this map is really well put together. The ground texture does need some pretty substantial work to it, especially on the Eastern side. The towns on the Western side though are very nice and I think could create a great atmosphere. I look forward to the work that will come to this map in coming updates. -
[WIP] =ARC= Farkhar Valley
CPT J. Shaw replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CUP Terrains isn’t really a surprising dependency for a map. Especially one that is Middle Eastern. -
Do you plan to release the mission file with that circuit as well?
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- formula one
- formula
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Although very useful, it won't make player FPS any better since the map is still loading the objects even though they are hidden. Hopefully work on this map is still underway as it does have much potential and is incomplete in its current state.
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Best of luck, as we all know Arma is seriously lacking in the naval department. Do you think that once this mod is finished you could create some Zeus Fire Support Modules similar to the 155mm Artillery Shell that is similar to the ordinance that the ships will fire against land targets such as a 5 inch gun round (133mm) Tomahawk missile, etc?
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F-16 Fighting Falcon Series Standalone
CPT J. Shaw replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where can the ANG Skin pack be downloaded from? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
CPT J. Shaw replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can someone explain how to use the CBA Settings for a mission on a dedicated server? -
Project: "Battle of Fallujah" Map
CPT J. Shaw replied to Rebel Man's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Every time I see this thread get updated it’s exciting. Keep up the hard work, the entire community is eagerly awaiting this release. -
M'Wagda (African Terrain) Source-files (for anyone willing to take over)
CPT J. Shaw replied to mcnools's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Somalia??? You really know how to make a man weak in the knees- 16 replies
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- terrain
- source-files
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