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SterlingC

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Everything posted by SterlingC

  1. You need to save the mission in the editor before starting the mission, not after you're in-game.
  2. SterlingC

    [SLTS] Project releases

    Really enjoying these, thank you for sharing! I love the variety you on the Argos. There was the option to add camo nets to the top and hull, but neither showed up on the vehicle. Also, if its possible I would appreciate being able to remove the holographic sights. Anyway, congrats on the great releases!
  3. SterlingC

    RHS Escalation (AFRF and USAF)

    If you're doing via script just change the class name of the weapon to the version of it with the vertical grip animation. You can easily get it by equipping the weapon you want them to have with a virtical grip yourself, open virtual arsenal, export the loadout, and in that will be the class name.
  4. SterlingC

    Tier 1 Weapons

    Love this mod, thank you for all the great assets! When I use the pip scopes (which are fantastic btw) in 1920x1080 resolution everything works great. Unfortunately, when I play in 4k on my other PC the scope warps a bit when looking and moving. Leaning is the worst, the scope overlay image elongates and tilts while the pip stays in the same spots and they become misaligned. As mentioned, this only happens in 4k resolution. Is this a known issue, is it something fixable on my end or the mod end. Is it not a resolution issue and I'm doing something else wrong? Any information appreciated, and thanks again for this outstanding mod!
  5. SterlingC

    Libertad

    Looks great! Excited to see this released. Your discord link seems to be broken—hope it's updated soon.
  6. This is something I have wanted to do and I've found the decals in the game files, but not the exterior texture. Do you know where that is?
  7. SterlingC

    LAMBS Improved Danger.fsm

    Would love a link to this if you've released it. Also, really appreciate all the work that has gone into 2.5, thank you so much!
  8. SterlingC

    United States Air Force Mod (2019)

    Moved, not removed. It's now all available under the USAF Mod Team's workshop: https://steamcommunity.com/id/usafmodteam/myworkshopfiles/?appid=107410
  9. SterlingC

    United States Air Force Mod (2019)

    I hadn't investigated which mod was causing this but I'm see it as well.
  10. Any idea what broke / what will need to be patched? At first I thought it was another mod that had broken it so I unloaded everything else and when it persisted I tried repairing and then was trying to think of what could have happened... so I'm curious if it's the model or the rvmat or something else that will have to be updated.
  11. SterlingC

    RHS Escalation (AFRF and USAF)

    Are you using setObjectTextureGlobal to apply the insignias? I could wrong, but it looks like you guys may be using an incorrect selectionNumber. https://community.bistudio.com/wiki/setObjectTextureGlobal
  12. SterlingC

    Project injury reaction

    This is great, thanks so much! Is there a way to disable to visual effects when the player is wounded? I'm talking about the blurred and bloodied vision. I've disabled all the settings which mention the player and moved a couple of sliders that look like they might control it to zero, but it's still there.
  13. I have the new hide terrain objects module removing everything but vegetation on Tanoa and it runs great in single player through the editor, but it seems to make multiplayer unplayable. I went from 60+ fps to 0-5 fps on a mission that runs fine in SP. To test the cause I loaded a new game on Tanoa in Eden and placed a single unit. It ran fine in multiplayer without the module, and after the module was placed it actually froze when loading. Can anyone else confirm this is the problem? Further testing indicates that the module is the issue and that the problem is specific to Tanoa. I tried and the module did fine on Stratis, and if I remove the module from the mission I originally was trying to run it plays fine in multiplayer. The size of the module was around 7000, I'm not sure if that had something to do with it, but again, the module at that size runs fine on Strais in single player or multiplayer, and fine in single player on Tanoa, the issue only happens when multiplayer is loaded on the Tanoa island.
  14. SterlingC

    3den Enhanced

    A huge thank you for this incredible mod. It saves me so much time and frustration. When a unit respawns, is it's equipment (including ammo) reset to what it was at the start or what it was at the time of death? Also, will the unit's init line be run again with what the original unit had? Will original waypoints be restored as well? I've seen those in other respawn scripts so I'm curious how this will be implemented.
  15. Love this DLC and excited for the future. If you reload the MG3 while prone with the weapon deployed, once the reload animation ends the weapon is left undeployed, requiring you to redeploy after each reload.
  16. SterlingC

    3den Enhanced

    That's what I was trying to do, but I hadn't noticed the condition uses _this not _caller like the other sections. Had to fix another issue as well, but it all woks now. Cheers.
  17. SterlingC

    3den Enhanced

    I cannot tell you how helpful this mod is so I'll simply say thank you. When adding a hold action to an object, is there a way to limit how far the action can be initiated from using the show condition?
  18. SterlingC

    3den Enhanced

    Check the name of the video—if I understand correctly, it'll draw the DLC Icon over the asset. Also, you can pause the video to see what is going on 😉
  19. So many awesome updates coming. I'm especially excited about hipfire and hope it'll make its way to other mods. Great work!
  20. SterlingC

    RHS Escalation (AFRF and USAF)

    I also find it annoying not to be able to reskin these amazing looking uniforms, but (as I understand it) no re-skins was a condition from the model makers when they allowed their models to be used in the RHS mod. I would much rather have these uniforms available in game than not, so I appreciate the authors' willingness to make and share them, even in this limited way. This topic comes up pretty regularly, and as usual I think it's best to simply be grateful for all that we do have available to reskin ("incredibly high quality community made vehicles, weapons, helmets, vests, and etc") and leave it at that.
  21. SterlingC

    Dark Zone Terrain WIP

    This looks incredible, something really different with some amazing new assets. Keep it up!
  22. You can also hide the pass althogether — using setObjectTexture, the whole uniform (tie included) is 0, the pass is 1, and the frame for the pass is 2. Sending one and two after a blank texture will leave you with a nice shirt sans pocket, though you could probably make one by changing the pass texture.
  23. SterlingC

    White Phosphor NODs (NVGs)

    The article had the name and description of the PVS-14 adapter in it: "ColorTAC’s CVA-14 clips onto the goggle and, by spinning two color filters in unison, produces an image that remains grainy, but adds color." http://colortacnightvision.com/
  24. Someone please tell me how to duplicate this with my own ammo—is it the speed of the round or something else?
  25. Would love a little combat variant.
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