SterlingC
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Everything posted by SterlingC
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DEFORMER - terrain height map editing in 3DEN
SterlingC replied to Greenfist's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You need to save the mission in the editor before starting the mission, not after you're in-game. -
Really enjoying these, thank you for sharing! I love the variety you on the Argos. There was the option to add camo nets to the top and hull, but neither showed up on the vehicle. Also, if its possible I would appreciate being able to remove the holographic sights. Anyway, congrats on the great releases!
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RHS Escalation (AFRF and USAF)
SterlingC replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you're doing via script just change the class name of the weapon to the version of it with the vertical grip animation. You can easily get it by equipping the weapon you want them to have with a virtical grip yourself, open virtual arsenal, export the loadout, and in that will be the class name.- 16577 replies
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Love this mod, thank you for all the great assets! When I use the pip scopes (which are fantastic btw) in 1920x1080 resolution everything works great. Unfortunately, when I play in 4k on my other PC the scope warps a bit when looking and moving. Leaning is the worst, the scope overlay image elongates and tilts while the pip stays in the same spots and they become misaligned. As mentioned, this only happens in 4k resolution. Is this a known issue, is it something fixable on my end or the mod end. Is it not a resolution issue and I'm doing something else wrong? Any information appreciated, and thanks again for this outstanding mod!
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Looks great! Excited to see this released. Your discord link seems to be broken—hope it's updated soon.
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US Embassy Building and compound - WIP
SterlingC replied to a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is something I have wanted to do and I've found the decals in the game files, but not the exterior texture. Do you know where that is? -
Would love a link to this if you've released it. Also, really appreciate all the work that has gone into 2.5, thank you so much!
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United States Air Force Mod (2019)
SterlingC replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Moved, not removed. It's now all available under the USAF Mod Team's workshop: https://steamcommunity.com/id/usafmodteam/myworkshopfiles/?appid=107410 -
United States Air Force Mod (2019)
SterlingC replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hadn't investigated which mod was causing this but I'm see it as well. -
Community Upgrade Project - CUP
SterlingC replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any idea what broke / what will need to be patched? At first I thought it was another mod that had broken it so I unloaded everything else and when it persisted I tried repairing and then was trying to think of what could have happened... so I'm curious if it's the model or the rvmat or something else that will have to be updated. -
RHS Escalation (AFRF and USAF)
SterlingC replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you using setObjectTextureGlobal to apply the insignias? I could wrong, but it looks like you guys may be using an incorrect selectionNumber. https://community.bistudio.com/wiki/setObjectTextureGlobal- 16577 replies
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This is great, thanks so much! Is there a way to disable to visual effects when the player is wounded? I'm talking about the blurred and bloodied vision. I've disabled all the settings which mention the player and moved a couple of sliders that look like they might control it to zero, but it's still there.
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I have the new hide terrain objects module removing everything but vegetation on Tanoa and it runs great in single player through the editor, but it seems to make multiplayer unplayable. I went from 60+ fps to 0-5 fps on a mission that runs fine in SP. To test the cause I loaded a new game on Tanoa in Eden and placed a single unit. It ran fine in multiplayer without the module, and after the module was placed it actually froze when loading. Can anyone else confirm this is the problem? Further testing indicates that the module is the issue and that the problem is specific to Tanoa. I tried and the module did fine on Stratis, and if I remove the module from the mission I originally was trying to run it plays fine in multiplayer. The size of the module was around 7000, I'm not sure if that had something to do with it, but again, the module at that size runs fine on Strais in single player or multiplayer, and fine in single player on Tanoa, the issue only happens when multiplayer is loaded on the Tanoa island.
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A huge thank you for this incredible mod. It saves me so much time and frustration. When a unit respawns, is it's equipment (including ammo) reset to what it was at the start or what it was at the time of death? Also, will the unit's init line be run again with what the original unit had? Will original waypoints be restored as well? I've seen those in other respawn scripts so I'm curious how this will be implemented.
- 1251 replies
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Arma 3 Creator DLC: Global Mobilization - Cold War Germany
SterlingC replied to mondkalb's topic in ARMA 3 - CREATOR DLC
Love this DLC and excited for the future. If you reload the MG3 while prone with the weapon deployed, once the reload animation ends the weapon is left undeployed, requiring you to redeploy after each reload. -
That's what I was trying to do, but I hadn't noticed the condition uses _this not _caller like the other sections. Had to fix another issue as well, but it all woks now. Cheers.
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I cannot tell you how helpful this mod is so I'll simply say thank you. When adding a hold action to an object, is there a way to limit how far the action can be initiated from using the show condition?
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Check the name of the video—if I understand correctly, it'll draw the DLC Icon over the asset. Also, you can pause the video to see what is going on 😉
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Iron Front in Arm3 LITE - preview versions
SterlingC replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So many awesome updates coming. I'm especially excited about hipfire and hope it'll make its way to other mods. Great work! -
RHS Escalation (AFRF and USAF)
SterlingC replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I also find it annoying not to be able to reskin these amazing looking uniforms, but (as I understand it) no re-skins was a condition from the model makers when they allowed their models to be used in the RHS mod. I would much rather have these uniforms available in game than not, so I appreciate the authors' willingness to make and share them, even in this limited way. This topic comes up pretty regularly, and as usual I think it's best to simply be grateful for all that we do have available to reskin ("incredibly high quality community made vehicles, weapons, helmets, vests, and etc") and leave it at that.- 16577 replies
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This looks incredible, something really different with some amazing new assets. Keep it up!
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You can also hide the pass althogether — using setObjectTexture, the whole uniform (tie included) is 0, the pass is 1, and the frame for the pass is 2. Sending one and two after a blank texture will leave you with a nice shirt sans pocket, though you could probably make one by changing the pass texture.
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White Phosphor NODs (NVGs)
SterlingC replied to fat_lurch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The article had the name and description of the PVS-14 adapter in it: "ColorTAC’s CVA-14 clips onto the goggle and, by spinning two color filters in unison, produces an image that remains grainy, but adds color." http://colortacnightvision.com/ -
Someone please tell me how to duplicate this with my own ammo—is it the speed of the round or something else?
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Would love a little combat variant.