stburr91
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Everything posted by stburr91
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I'm curious, why are you calling it from the debug console?
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CSAT ReTexture [ Drunken's Arsenal ]
stburr91 replied to G.Drunken's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The new textures look good, and your promo video was very well done, nice work. -
[WIP] Embraer A-29 Super Tucano
stburr91 replied to Jester504's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I thought he said there will be no standalone version, did that change? Anyway, just a plain gray version with no markings would probably be the most versatile. -
You can have a "mission failed" ending by putting this into a trigger. ["epicFail",false,2] call BIS_fnc_endMission; If you want to have a custom debrief screen, here's the info on how to do it. https://community.bistudio.com/wiki/Arma_3_Debriefing
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[HELP] camera.sqs is obselete use call bis_fnc_cameraold
stburr91 replied to wika_woo's topic in ARMA 3 - GENERAL
Putting, this exec "camera.sqs"; into a unit's init is working for me, I just tested it. -
[HELP] camera.sqs is obselete use call bis_fnc_cameraold
stburr91 replied to wika_woo's topic in ARMA 3 - GENERAL
I haven't tried real recently, but putting this into a unit's init has worked for me. this exec "camera.sqs"; -
Well, Arma 3 is still declining in average player count ever after a CDLC, and an official expansion. So if putting out new content can't stabilize the player count, I'd say Arma 3 has pretty much come to the end of it's life. Of course the developers keep telling us that Arma 4 is years away.
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So....confirmation of Arma 4 in 2025. 😉
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terrain ToH Terrains - Seattle & South Asia
stburr91 replied to Jove Chiere's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What size are these terrains?- 72 replies
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Help with simple voice overs with trigger activation
stburr91 replied to GlockGary's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not sure what exactly you mean by have the AI chat with the player, but if you want sound, and lip syncing, then try this video.- 1 reply
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I want to make campaign , I look for cooperators
stburr91 replied to vilas's topic in ARMA 3 - USER MISSIONS
This is why I would never make a mission that is so dependent on the AI. You cannot depend on the AI to consistently carry out detailed movements, and engagements. Some great advice someone once gave on the forum here was, don't fight the game, work with it. My suggestion would be to rework your mission to be much less dependent on the AI, or commit to heavily scripting that part of the mission. I'm guessing that you probably don't know how to script this, so your best option may be to just redesign your mission to be less dependent on the AI. If you want to try heavily scripting that part of your mission, you could try this, but I caution you, this would not be easy to do if you don't already know how this function works. -
Embedding image and live feed on in-game screens
stburr91 replied to XerXesCZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
LoL, ok, I was wondering how in the world the mission was working when I couldn't find how you were creating the cameras. Thanks for the example mission, it's very helpful. -
Embedding image and live feed on in-game screens
stburr91 replied to XerXesCZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I saw you post this in the other thread, but I'll respond here. I downloaded your example mission, and it works perfectly. However, I was extremely confused because I couldn't figure out how you were creating the cameras. I looked in the mission folder, but there is no init.sqf file showing up there, only the mission.sqm file is in there. It's really weird that I can't see an init file in the mission folder, but the mission still works. -
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Yes, I hate it when my refugees keep falling out. 😉 I would like to see more option in the garage as well, namely, being able to have the 50. cal in the back of the Police offroad, with the light bar. While we're talking about options for the offroads, why did we never get the Gendarmerie textured offroad that had "Police" on it instead of Gendarmerie? A "Police" textured offroad would be so much more versatile than a Gendarmerie offroad.
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To will spawn a red runway light in the editor (a red light that stays lit). In the editor, go to Tools>Debug Console, and put this into the debug console, hit Local Exec. create3DENEntity [ "Object", "Land_Flush_Light_red_F", screenToWorld [0.5,0.5] ]; You can also save it as a composite to make it easier to place in the editor later.
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Hinting that a door is locked
stburr91 replied to Rawshark's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think this video may be helpful to you. I think you could use a similar trigger to give a hint that the door is locked, and that you need a key to open it. -
I was the one that commented on your video. Your idea of adding off airport landings is pretty interesting, and could prove quite challenging. I've used these planes as bush planes, they also have float planes, which could add some more options for you mod. http://www.armaholic.com/page.php?id=19746 I don't know if this will interest you or not, but there was someone (feint) that was developing a proper bush plane. I don't think he ever did anything with it, you may want to check out his work, maybe even see if you could work something out to use his planes. Here's a link to a screenshot of his plane. https://steamcommunity.com/sharedfiles/filedetails/?id=1312922882
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Deselect Contact, use the yellow/orange colored "Play" button in the lower left of the launcher.
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unitcapture UnitCapture Not replaying the movement
stburr91 replied to Senor Dav3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think you forgot to add the, call compile preprocessFile, to your mission init file. You should have something like this in your mission init file. call compile preprocessFile "captureData.sqf"; You can download a working example mission at Armaholic. http://www.armaholic.com/page.php?id=27305 -
Contact Expansion Playable Content Feedback
stburr91 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
How do you run Arma without Steam? -
It starts at 1:14:00 of the interview. They really don't say much other than it will be very unlikely to see more official DLCs from BI, and that there are a "Few CDLCs in the pipeline".
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BI just conformed in an interview that there are several CDLCs in development. However, I don't expect that they will announce in advance what the CDLCs will be.
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[Functions] UnitCapture/UnitPlay for Infantry Units in ArmA 3
stburr91 replied to TedHo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm using this function, and other than a few minor hiccups, it's working pretty well. However, there is an issue I was wondering if anyone has a solution for. I have a unit that I want to have his IR weapon laser on. I put the unit in Combat mode, and use, This enableIRlasers true;, and it works at first, but as soon as the unit fires his weapon, the laser is turned off. Does anyone know how to resolve this issue?