Placebo 29 Posted June 25, 2010 Added the first couple of mirrors to the news post: http://forums.bistudio.com/showthread.php?p=1658548#post1658548 Mirrors:ARMA2Patch_105_to_107.zip - 90mb http://solidfiles.com/d/428/ http://www.multiupload.com/HPYR3TPQSC (includes 8 mirrors such as Rapidshare, Megaupload, Hotfile etc. + multiupload direct mirror which is pretty fast). ARMA2Patch_100_to_107.zip - 321.4mb from: http://community.bistudio.com/wiki?title=Arma_2:_Patch_v1.07 Version 1.07 Highlights Numerous stability and peformance improvements Various multiplayer fixes and improvements Improved support for CPUs with 4 and more cores Larger file cache on systems with more RAM Sound improvements AI improvements Changelog [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS. [71543] File cache size increased a lot on systems with 4 GB RAM or more. [71484] Fixed: C130 was crashing on takeoff. [71373] Fixed crash http://dev-heaven.net/issues/11097 [71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this. [71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all) [70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden [70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116) [70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147 [70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6) [70661] Improved: File handle management when more then 448 pbos are present is now more efficient. [70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error. [70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden). [70646] Fixed: Some objects were shortly "flashing" while changing LODs. [70582] Improved: Increased dynamic cloud layer visibility. [70493] Fixed: Shadow artifacts visible on some windows while moving. [70484] Fixed: Car horn not played in MP [70439] Fixed: Transient z-fight-like shadows artifacts while zooming. [70372] Fixed: AI vision was too good on moonless nights. [70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard. [70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading [69714] "enablesimulation" fixed on dedicated server [69683] VoN volume slider [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more. [68694] Reduced parallax map artifacts on sloped terrain. [68157] HDRPrecision 16 or 32 respected when users selects it and card supports it. [68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection. [67312] Fixed: AI is now able to take off with Camel airplane addon. [67033] Improved AI airplane landing from very high altitude. [66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter. [65703] New: Units report when reloading in combat situations. [65703] New: Units report when throwing grenades in combat situations. [65679] Fixed: AI Units called "covering" repeatedly while reloading. [65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods. [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time. [64561] New: Scripting function hideObject. [64056] Fixed: Shining glasses on head preview in "edit player" menu. [63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection. [63126] Improved: AI airplane now aiming at the ground targets using rudder as well. [63126] Fixed: Some AI airplanes oscillated sideways when flying slow. [62888] Fixed: Improved helicopter aiming with unguided rockets. [62868] Fixed: AT/RPG soldiers often missed targets. [62700] Fixed: Spatial weapon sounds [62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing. [62627] Improved: "Invalid crew" config error no longer exits to desktop. [62533] Fixed: The voice over net speech was often delayed more than required. [62532] Fixed: The voice over net speech was often delayed more than required. [62492] Fixed: Window size/position was not stored after a change. Missions Fixes and improvements in most of the campaign, SP and MP missions Data Improved: armor on MLRS, Ikarus and armored HMMWV. Fixed: speed indicator on M1030 motocycle. Fixed: geometry on "Objects - Illuminant Tower". Fixed: get-in points in GRAD. Fixed: graphics artifact on T72 wreck and pickup wreck. Fixed: shadows on ammo-boxes. Improved: iron signs on Makarov, M9 and M9 SD Improved: penetrability on wrecks of vehicles. Fixed: zeroing of silenced G36. Please use spoiler tags when quoting such a mass of text :) Share this post Link to post Share on other sites
SteveJA 12 Posted June 25, 2010 Fixed: AI Units called "covering" repeatedly while reloading. "Cover me", "Covering" was often told repeateadly after busy radio channel periods. OH NO! Ive just got used to this, i used to do a beatbox session when this happened, duh duh chi cover me! duh duh chi go im covering! duh duh . . . LOL Share this post Link to post Share on other sites
Fred DM 0 Posted June 25, 2010 will there be a 1.07 standalone patch ?or only a 1.05 --> 1.07 update ? the readme is for a complete update since it mentions the previously included fixes as well. it'll probably be out later today. Share this post Link to post Share on other sites
Placebo 29 Posted June 25, 2010 will there be a 1.07 standalone patch ?or only a 1.05 --> 1.07 update ? Yes but 1.00-1.07 is 321mb so will take some time to mirror compared to 1.05-1.07 Share this post Link to post Share on other sites
maddogx 13 Posted June 25, 2010 Thank god for mirrors. The main Arma2.com download is completely overloaded. Share this post Link to post Share on other sites
seelix 10 Posted June 25, 2010 i luv u guys !!!!!!ONE Share this post Link to post Share on other sites
RozekPoland 591 Posted June 25, 2010 BIS, as always, rocks :) Share this post Link to post Share on other sites
Placebo 29 Posted June 25, 2010 Mirrors:ARMA2Patch_105_to_107.zip - 90mb http://solidfiles.com/d/428/ http://www.multiupload.com/HPYR3TPQSC (includes 8 mirrors such as Rapidshare, Megaupload, Hotfile etc. + multiupload direct mirror which is pretty fast). http://mirror.dyneslott.com/arma2/ARMA2Patch_105_to_107.zip Md5sum http://mirror.dyneslott.com/arma2/md5sum http://kamran.cc/ARMA2/ARMA2Patch_105_to_107.zip ARMA2Patch_100_to_107.zip - 321.4mb 1.00-1.07 mirror in about 20 mins. Setting up torrent for both. Share this post Link to post Share on other sites
jblackrupert 14 Posted June 25, 2010 gameupdates.org plz. hurry hurry! :) Share this post Link to post Share on other sites
hamm 10 Posted June 25, 2010 Thanks BIS for another amazing update! I was wondering, when will 1.07 be out on Steam? I'm always scared of Steam since it made me redownlaod the whole game for having 1.05. Share this post Link to post Share on other sites
maddogx 13 Posted June 25, 2010 Patch build is 71750. Weapon recoil fix is in 71752... so not in this patch. :( Will we be getting it in a future beta patch (hopefully very soon), or is it basically OA exclusive? Share this post Link to post Share on other sites
swtx 42 Posted June 25, 2010 I was wondering, when will 1.07 be out on Steam? + One :D Would like to know as well :) Share this post Link to post Share on other sites
eJay 1 Posted June 25, 2010 You can use this patch on Steam Version. It's flexible. Share this post Link to post Share on other sites
Placebo 29 Posted June 25, 2010 Updated mirrors including torrents for both: Mirrors:ARMA2Patch_105_to_107.zip - 90mb Torrent http://solidfiles.com/d/428/ http://www.multiupload.com/HPYR3TPQSC (includes 8 mirrors such as Rapidshare, Megaupload, Hotfile etc. + multiupload direct mirror which is pretty fast). http://mirror.dyneslott.com/arma2/ARMA2Patch_105_to_107.zip Md5sum http://mirror.dyneslott.com/arma2/md5sum http://kamran.cc/ARMA2/ARMA2Patch_105_to_107.zip ARMA2Patch_100_to_107.zip - 321.4mb Torrent http://www.multiupload.com/PT8TP813GK (includes 7 mirrors such as Rapidshare, Megaupload, Hotfile etc. + multiupload direct mirror which is pretty fast). If you can provide a mirror please post in this thread rather than PM'ing me directly, it's Midsummer today and am about to spend at least a little time with my wife having a barbecue on the balcony :) Share this post Link to post Share on other sites
ubermachtig 0 Posted June 25, 2010 Hey guys, Just downloaded and installed the patch. When I go to the Online screen, I get a message saying "Update 1.05 is available at www.arma2.com". It isn't worth creating a ticket regarding my opinion, but it can be quite bothering and hope this issue is correctable without releasing another patch. Share this post Link to post Share on other sites
maddogx 13 Posted June 25, 2010 Hey guys,Just downloaded and installed the patch. When I go to the Online screen, I get a message saying "Update 1.05 is available at www.arma2.com". It isn't worth creating a ticket regarding my opinion, but it can be quite bothering and hope this issue is correctable without releasing another patch. That sounds like a gamespy issue. They will probably correct it ASAP. Share this post Link to post Share on other sites
roberthammer 582 Posted June 25, 2010 (edited) Patch build is 71750. Weapon recoil fix is in 71752... so not in this patch. :(Will we be getting it in a future beta patch (hopefully very soon), or is it basically OA exclusive? :eek: :( We must wait another patch for that :crazy_o: Edited June 25, 2010 by RobertHammer Share this post Link to post Share on other sites
PuFu 4600 Posted June 25, 2010 We must wait another patch for that :crazy_o: what he said...:( Share this post Link to post Share on other sites
Inkompetent 0 Posted June 25, 2010 Gonna seed both incremental and full patch all weekend, and hope you guys do too! Help provide supah-fast downloads! Share this post Link to post Share on other sites
laggy 0 Posted June 25, 2010 Car horn now played in MP... YEEESSSSS!!! :) Have been waiting for this since OFP. When will the MP bug regarding "team members unable to disembark from a vehicle non local to their leader" be fixed? Look forward to trying this patch. Share this post Link to post Share on other sites
sparks50 0 Posted June 25, 2010 Laggy the car horn over MP was in Armed Assault too, at least after some patches. Share this post Link to post Share on other sites
Zipper5 74 Posted June 25, 2010 Also, look what else is finally fixed: Way to go, BIS. ;) Share this post Link to post Share on other sites
roberthammer 582 Posted June 25, 2010 Also they fixed buggy M9 SD or G36 SD sights :p Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 25, 2010 Also they fixed buggy M9 SD or G36 SD sights :p I already gave up on those, awesome. :D Share this post Link to post Share on other sites