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ARMA 2: 1.07 Patch Released!!!

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Added the first couple of mirrors to the news post: http://forums.bistudio.com/showthread.php?p=1658548#post1658548

Mirrors:

ARMA2Patch_105_to_107.zip - 90mb

http://solidfiles.com/d/428/

http://www.multiupload.com/HPYR3TPQSC

(includes 8 mirrors such as Rapidshare, Megaupload, Hotfile etc. + multiupload direct mirror which is pretty fast).

ARMA2Patch_100_to_107.zip - 321.4mb

from: http://community.bistudio.com/wiki?title=Arma_2:_Patch_v1.07

Version 1.07 Highlights

Numerous stability and peformance improvements

Various multiplayer fixes and improvements

Improved support for CPUs with 4 and more cores

Larger file cache on systems with more RAM

Sound improvements

AI improvements

Changelog

[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.

[71543] File cache size increased a lot on systems with 4 GB RAM or more.

[71484] Fixed: C130 was crashing on takeoff.

[71373] Fixed crash http://dev-heaven.net/issues/11097

[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.

[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)

[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden

[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)

[70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147

[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)

[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.

[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.

[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).

[70646] Fixed: Some objects were shortly "flashing" while changing LODs.

[70582] Improved: Increased dynamic cloud layer visibility.

[70493] Fixed: Shadow artifacts visible on some windows while moving.

[70484] Fixed: Car horn not played in MP

[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.

[70372] Fixed: AI vision was too good on moonless nights.

[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.

[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading

[69714] "enablesimulation" fixed on dedicated server

[69683] VoN volume slider

[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.

[68694] Reduced parallax map artifacts on sloped terrain.

[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.

[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.

[67312] Fixed: AI is now able to take off with Camel airplane addon.

[67033] Improved AI airplane landing from very high altitude.

[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.

[65703] New: Units report when reloading in combat situations.

[65703] New: Units report when throwing grenades in combat situations.

[65679] Fixed: AI Units called "covering" repeatedly while reloading.

[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.

[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.

[64561] New: Scripting function hideObject.

[64056] Fixed: Shining glasses on head preview in "edit player" menu.

[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.

[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.

[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.

[62888] Fixed: Improved helicopter aiming with unguided rockets.

[62868] Fixed: AT/RPG soldiers often missed targets.

[62700] Fixed: Spatial weapon sounds

[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.

[62627] Improved: "Invalid crew" config error no longer exits to desktop.

[62533] Fixed: The voice over net speech was often delayed more than required.

[62532] Fixed: The voice over net speech was often delayed more than required.

[62492] Fixed: Window size/position was not stored after a change.

Missions

Fixes and improvements in most of the campaign, SP and MP missions

Data

Improved: armor on MLRS, Ikarus and armored HMMWV.

Fixed: speed indicator on M1030 motocycle.

Fixed: geometry on "Objects - Illuminant Tower".

Fixed: get-in points in GRAD.

Fixed: graphics artifact on T72 wreck and pickup wreck.

Fixed: shadows on ammo-boxes.

Improved: iron signs on Makarov, M9 and M9 SD

Improved: penetrability on wrecks of vehicles.

Fixed: zeroing of silenced G36.

Please use spoiler tags when quoting such a mass of text :)

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Fixed: AI Units called "covering" repeatedly while reloading.

"Cover me", "Covering" was often told repeateadly after busy radio channel periods.

OH NO!

Ive just got used to this, i used to do a beatbox session when this happened,

duh duh chi cover me! duh duh chi go im covering! duh duh . . .

LOL

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will there be a 1.07 standalone patch ?

or only a 1.05 --> 1.07 update ?

the readme is for a complete update since it mentions the previously included fixes as well. it'll probably be out later today.

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will there be a 1.07 standalone patch ?

or only a 1.05 --> 1.07 update ?

Yes but 1.00-1.07 is 321mb so will take some time to mirror compared to 1.05-1.07

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Thank god for mirrors. The main Arma2.com download is completely overloaded.

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Mirrors:

ARMA2Patch_105_to_107.zip - 90mb

http://solidfiles.com/d/428/

http://www.multiupload.com/HPYR3TPQSC

(includes 8 mirrors such as Rapidshare, Megaupload, Hotfile etc. + multiupload direct mirror which is pretty fast).

http://mirror.dyneslott.com/arma2/ARMA2Patch_105_to_107.zip Md5sum http://mirror.dyneslott.com/arma2/md5sum

http://kamran.cc/ARMA2/ARMA2Patch_105_to_107.zip

ARMA2Patch_100_to_107.zip - 321.4mb

1.00-1.07 mirror in about 20 mins.

Setting up torrent for both.

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Thanks BIS for another amazing update! I was wondering, when will 1.07 be out on Steam? I'm always scared of Steam since it made me redownlaod the whole game for having 1.05.

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Patch build is 71750. Weapon recoil fix is in 71752... so not in this patch. :(

Will we be getting it in a future beta patch (hopefully very soon), or is it basically OA exclusive?

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I was wondering, when will 1.07 be out on Steam?

+ One :D

Would like to know as well :)

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You can use this patch on Steam Version. It's flexible.

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Updated mirrors including torrents for both:

Mirrors:

ARMA2Patch_105_to_107.zip - 90mb

Torrent

http://solidfiles.com/d/428/

http://www.multiupload.com/HPYR3TPQSC

(includes 8 mirrors such as Rapidshare, Megaupload, Hotfile etc. + multiupload direct mirror which is pretty fast).

http://mirror.dyneslott.com/arma2/ARMA2Patch_105_to_107.zip Md5sum http://mirror.dyneslott.com/arma2/md5sum

http://kamran.cc/ARMA2/ARMA2Patch_105_to_107.zip

ARMA2Patch_100_to_107.zip - 321.4mb

Torrent

http://www.multiupload.com/PT8TP813GK

(includes 7 mirrors such as Rapidshare, Megaupload, Hotfile etc. + multiupload direct mirror which is pretty fast).

If you can provide a mirror please post in this thread rather than PM'ing me directly, it's Midsummer today and am about to spend at least a little time with my wife having a barbecue on the balcony :)

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Hey guys,

Just downloaded and installed the patch. When I go to the Online screen, I get a message saying "Update 1.05 is available at www.arma2.com". It isn't worth creating a ticket regarding my opinion, but it can be quite bothering and hope this issue is correctable without releasing another patch.

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Hey guys,

Just downloaded and installed the patch. When I go to the Online screen, I get a message saying "Update 1.05 is available at www.arma2.com". It isn't worth creating a ticket regarding my opinion, but it can be quite bothering and hope this issue is correctable without releasing another patch.

That sounds like a gamespy issue. They will probably correct it ASAP.

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Patch build is 71750. Weapon recoil fix is in 71752... so not in this patch. :(

Will we be getting it in a future beta patch (hopefully very soon), or is it basically OA exclusive?

no-darth_vader.jpg

:eek: :(

We must wait another patch for that :crazy_o:

Edited by RobertHammer

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We must wait another patch for that :crazy_o:

what he said...:(

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Gonna seed both incremental and full patch all weekend, and hope you guys do too! Help provide supah-fast downloads!

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Car horn now played in MP... YEEESSSSS!!! :) Have been waiting for this since OFP.

When will the MP bug regarding "team members unable to disembark from a vehicle non local to their leader" be fixed?

Look forward to trying this patch.

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Laggy the car horn over MP was in Armed Assault too, at least after some patches.

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Also, look what else is finally fixed:

fixed_seats.jpg

Way to go, BIS. ;)

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Also they fixed buggy M9 SD or G36 SD sights :p

I already gave up on those, awesome. :D

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