cross 1 Posted January 11, 2010 Kellys Heroes ACE Server & YAS Repository updated to b.215 Subscribe to KH-RSS -> http://www.kellys-heroes.eu/forum/rss.php Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL - sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z Kelly's Heroes Community YAS AddonSync AutoConfig URL - sponsored by Nat & Whisper (Repo for Islands & other Mods) http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z ***Make sure the Auto-Config-URL is exactly the same as above. URLs are case-sensitive (ie lowercase & uppercase matters) and may result in 404. YAS users: Do not forget to remove extra files through YAS after updated. Enjoy! AddonSync Usage-> http://www.kellys-heroes.eu/forum/viewtopic.php?f=40&t=3212 Share this post Link to post Share on other sites
Yoma 0 Posted January 11, 2010 Hah! Wirecutters! I've actually posted those as suggestion to BIS before Arma1 was released. Haven't gotten the time to test them yet, but sounds very promising. It's one of these small gamechanging features when attacking bases :-) Share this post Link to post Share on other sites
Simon C 0 Posted January 11, 2010 Why bother with wirecutters when you have the new M1028 Canister rounds? ;) :p Both sound excellent, cheers ACE team. :) Share this post Link to post Share on other sites
Ville89 10 Posted January 11, 2010 Great update, US Army has now proper weapons :) Share this post Link to post Share on other sites
xeno 234 Posted January 11, 2010 Hah! Wirecutters! I've actually posted those as suggestion to BIS before Arma1 was released.Haven't gotten the time to test them yet, but sounds very promising. It's one of these small gamechanging features when attacking bases :-) Please report if it won't work on a fence with the location where I can find the fence on Chernarus or other islands to add it. Thank you. Xeno Share this post Link to post Share on other sites
Yoma 0 Posted January 11, 2010 Why bother with wirecutters when you have the new M1028 Canister rounds? ;):p Both sound excellent, cheers ACE team. :) Because tank shells tend to be noisy and tanks aren't always around ;-) ---------- Post added at 07:36 PM ---------- Previous post was at 07:34 PM ---------- Please report if it won't work on a fence with the location where I can find the fence on Chernarus or other islands to add it.Thank you. Xeno If i run into fences that beat my cutters i'll give you a sign. Share this post Link to post Share on other sites
noamles 0 Posted January 11, 2010 the Spottingscope seems to be crashing my game. i added this addweapon "ACE_Spottingscope" to the init. in the mission place Spottingscope worked excellent, then get into will crash the game. am i missing something? thanks Share this post Link to post Share on other sites
Soldier of Anarchy 10 Posted January 11, 2010 3 quick questions. Will engineers ever get the option to clear firing lanes? Clearing shrubs and trees totally, instead of blowing them down? Was it ACE in ARMA that allowed people to build dug in improvised firing positions and sandbag walls or another mod? I remember engies having the option to build small sandbag bunkers. Might this happen in ACE with engie squads? Not asking for magic, just the more people building the faster it might go. Share this post Link to post Share on other sites
Murklor 10 Posted January 11, 2010 * RAVLIFTER from RAVEN (ty very much for this) [Xeno] What is this? The description is a little cryptic :confused: Share this post Link to post Share on other sites
Jingle 0 Posted January 11, 2010 In which crates do I find the wirecutters and the m1028 please. Share this post Link to post Share on other sites
cross 1 Posted January 11, 2010 * RAVLIFTER from RAVEN (ty very much for this) [Xeno]What is this? The description is a little cryptic :confused: http://www.armaholic.com/page.php?id=9060 Share this post Link to post Share on other sites
columdrum 11 Posted January 11, 2010 I love the RAVLIFTER and the Wirecutters . But there is some new bugs too , i think that they are obyus and i dont have time to report all: 1- Yo can activate the """thermal""" vision with almost any weapon when using iron sight ( T key default) 2- Laser marker /vector not displaying azimud , elevation or any hud data ( red dot, laser still working) 3- Wirecutter removes your ammo . Share this post Link to post Share on other sites
UKMERC 10 Posted January 11, 2010 Hey Sickboy and the other lads over at ACE i can not thank you enough for this MOD and especially your quickness in trying to sort the bugs out that inevitably appear. Like my Ruck one. Thanks again for a brilliant MOD *SALUTE* Share this post Link to post Share on other sites
Murklor 10 Posted January 11, 2010 http://www.armaholic.com/page.php?id=9060 Ah I see... This process determines, for example, that an AHâ€6 could never lift a UAZ, or a UHâ€60 could not lift a truck URAL type or a CHâ€47 could not lift a M1A1. But a AHâ€6 can lift ammunition boxes and water or fuel barrels or motorcycles, or that a UHâ€60 could easily lift a HMMWV or M119 type or a CHâ€47 could carry a LAVâ€25 or an electric generator or a MTVR truck. So does that mean we get a Chinook, otherwise ACE Domination MHQ handling is gonna collapse :p Share this post Link to post Share on other sites
-=seany=- 5 Posted January 11, 2010 how many of the ACE_1260646634 folders do u have??use the one with the highest number the .hpp files in that folder are the new ones. just one with numbers and one called "Ace"in Arma2/userconfig/. Both of these contain ace_clientside_config from the 24/12/09 and contain my User name. The one in @Ace/userconfig/ is from 23/12/09 and has no user name set, still John Doe. I guess that file has not been changed since the 23rd. Which one does the game read? I also notice that some other .hpp files in @ace/userconfig/ are newer than the ones in Arma2/userconfig/ (ace_keys and ACE_serverconfig). But Ace_tracking in the same folder is older than the ones in Arma2/userconfig. :confused: Share this post Link to post Share on other sites
cole 0 Posted January 11, 2010 I love the RAVLIFTER and the Wirecutters . But there is some new bugs too , i think that they are obyus and i dont have time to report all:1- Yo can activate the """thermal""" vision with almost any weapon when using iron sight ( T key default) 2- Laser marker /vector not displaying azimud , elevation or any hud data ( red dot, laser still working) 3- Wirecutter removes your ammo . Please please please follow this guide to add the bugs to the bug tracker: http://dev-heaven.net/wiki/ace-mod2/Bugz It's MUCH easier for the devs to track the bugs there, separated from all the talk in here! Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted January 11, 2010 (edited) the one in the @ACE folder is always the updated one when u update your ACE it gives u a fresh config file in the ARMA2/@ACE folder thats always the newest config file however it does not mean anything has changed in the config file itself so when u have updated look carefully in the config file wich u can open using notepad if there are changes,... if so u can do 2 things just copy and paste the entire config file into ARMA2/userconfig/ACE folder, or simply copy and paste the added lines in the config file itself... I also notice that some other .hpp files in @ace/userconfig/ are newer than the ones in Arma2/userconfig/ (ace_keys and ACE_serverconfig).But Ace_tracking in the same folder is older than the ones in Arma2/userconfig. no explanation....just looked at that myself right now... your right... Edited January 11, 2010 by =KCT=BlackMamba Share this post Link to post Share on other sites
tcp 10 Posted January 11, 2010 Regarding the Rangefinding, please see http://ace.wikkii.com/wiki/Features_of_ACE2#Rangefinding_Devices You need to turn on power using Reload ® first. Share this post Link to post Share on other sites
cross 1 Posted January 11, 2010 From time to time copy the files from @ACE/userconfig to arma2/userconfig/ACE overwriting the old ones, entering your nick and changing them to your liking once again, in case they've added/changed settings in them. Alternatively you can take a look into teh files visually and manually add/remove/change scripts in them. Share this post Link to post Share on other sites
RevolverAce 0 Posted January 11, 2010 Can somone plz make a alternate download for the sixupdater. i can't download it it always get stuck downloading, the most i got was 10mb before it got stuck. i disabled my virusscanner and al that crap. Share this post Link to post Share on other sites
Mr_Tea 0 Posted January 11, 2010 Use the Free Dwonload Manager to get complete downloads.;) Share this post Link to post Share on other sites
das attorney 858 Posted January 11, 2010 Quick question for the community - Where can I find the wirecutters? I've had a look in a lot of the ammo boxes, but to no avail. Is it an item assigned to a specific class or something I have to specify in the 'Init' field? Cheers, DA Share this post Link to post Share on other sites
stk2008 14 Posted January 11, 2010 thanks for all the great updates. before any one gets on there high horse etc i have looked in game on on the web but i cant find where to get the new wire cutters from i have checked ammo boxes etc. allso the new thermal imaging is that for most guns or just vehicles if for guns i press ace key plus T but keeps bringing up team selection window. cheers all great work btw :) Share this post Link to post Share on other sites
manzilla 1 Posted January 11, 2010 Quick question for the community - Where can I find the wirecutters? I've had a look in a lot of the ammo boxes, but to no avail. Is it an item assigned to a specific class or something I have to specify in the 'Init' field?Cheers, DA Yup, I've been looking as well. I can't seem to get the class name right to add it to the player either. Share this post Link to post Share on other sites
rexehuk 16 Posted January 11, 2010 Wirecutter - ACE_Wirecutter http://ace.wikkii.com/wiki/Class_Lists_for_ACE2 Share this post Link to post Share on other sites