trickster1982 10 Posted January 10, 2010 Right,sorry to be a pain guys but due to the at times unfriendly way this forum seems to be run my perfectly reasonable & polite (in my opinion) question regarding installation of this mod was locked, so please, if possible, could somebody let me know if there is an idiots guide to installing this mod anywhere? Im at best an amateur when it comes to messing around with files etc so could do with a complete step by step guide to getting it up & running without too much techno babble. I have used the search function on here & not found anything particularly helpful, and as a 27 year old bloke with other responsibilities I dont have all day to spend trawling for snippets of info unfortunately! Ive tried the mod folders approach as somebody posted on the armaholic link comments page, but that didnt work either. It looks a great mod from the videos ive watched & I really want to give it a go, so would be most grateful if somebody could point me in the right direction. Thanks Share this post Link to post Share on other sites
AceOfSpades 10 Posted January 10, 2010 Noticed on my sons computer that his ACE config is not updating correctly. It is stuck on the userconfig dated dec 23rd 2009. I have erased it from both the arma2/userconfig/ace folder and the backup in the @ace/userconfig folder but the updater keeps replacing it with the same dec. 23rd file. Therefore it is missing some of the config lines to update. Cant replace the file manually either because the six updater just eraes it and replaces it with the old one. Any ideas, anyone? Share this post Link to post Share on other sites
luckyhendrix 10 Posted January 10, 2010 Will the flare system stay like it is now ? Because it doesn't add anything to gameplay and it's not realistic either.Pilot shouldn't be warned of IR missiles launches and should launch flares preventively. Share this post Link to post Share on other sites
Bavator 8 Posted January 10, 2010 @trickster theres a video tutorial on how to install ACE via SIX Updater on the first page of this thread. Should be a start :) EDIT: Here´s a direct link Share this post Link to post Share on other sites
Sneaker-78- 0 Posted January 10, 2010 Why would you carry 40kg+ ???I can carry: M4A1 + 10 Mags Glock 18 + 8 Mags 2 Frag grenades M136 AT4 Weight = 25Kg I can carry: M249 Saw + 4*200 rounds = 800 rounds Glock 18 + 8 Mags 2 Frag grenades Weight = 26Kg Your not supposed to carry AT and MG weapons at the same time!!!! Thank god for this system, now there's far between idiotic loadouts... keep up the good work ACE team :cool: i also have that amount of kg , but some ppl carry : M109+ammo Smaw+ammo Pistol+ammo grenades and a backpack with all the ammo for all weapons. :eek: But i Still love the stammina effect ! Share this post Link to post Share on other sites
Panda_pl 0 Posted January 10, 2010 Will the flare system stay like it is now ? Because it doesn't add anything to gameplay and it's not realistic either.Pilot shouldn't be warned of IR missiles launches and should launch flares preventively. Do some reaserch into the warning systems mounted on helicopters and jets. Share this post Link to post Share on other sites
therev709 10 Posted January 10, 2010 I'm having a problem with ACE2 Flashbangs and groups of guys in houses. I have two groups of OPFOR pre positioned inside of two different buildings, all with nul=[this,3] execVM "setbpos.sqf"; this setUnitPos "Middle"; so they're crouching too. When I toss a flashbang, they all stand up and wobble around like their supposed to (simulating that they're stunned), but when they return to the crouched position none of them have their weapons drawn, and instead all of their guns are on their back. So in effect the flashbang has rendered all the threats absolutely defenseless. Not fun in a video game if no one is gonna shoot back at you (unless you're into that sorta thing . . . ) I'm still having issues with his if anyone can help me please. Jon Share this post Link to post Share on other sites
Murklor 10 Posted January 10, 2010 i also have that amount of kg , but some ppl carry :M109+ammo Smaw+ammo Pistol+ammo grenades and a backpack with all the ammo for all weapons. :eek: But i Still love the stammina effect ! Yes and that is obviously over the top in terms of equipment. Still, there are loadouts that will net you alot of kgs. For example the default engineer carry 2 AT mines: that's 20kg right there. Add another 20-30kg for weapons and ammo and you're up to 40-50kg for a "standard" class. Share this post Link to post Share on other sites
luckyhendrix 10 Posted January 10, 2010 (edited) Do some reaserch into the warning systems mounted on helicopters and jets. Only F35/AH64/Su34/Uh1Y/ah1Z are warned of missile launch, for Ka-52 I lack the information. But Mi-24,Ah-1W ,su25,A10 and AV8 have only a RWR so their only warned of fox 1 or fox 3(in ACE2 the only Fox1 or 3 are the Tunguska's missile and Su-27's R-27) but not of IR guided missiles wich are fox2 (Stinger,igla,strela or sidewinder,R73) Edited January 10, 2010 by luckyhendrix Share this post Link to post Share on other sites
LiberNull777 10 Posted January 10, 2010 I do not like spam. But I do not know where to get help. Someone give me advice on how to add to inventory a gas mask? And even once been equipped. Not pulling it from the box. Please: ( Share this post Link to post Share on other sites
luckyhendrix 10 Posted January 10, 2010 this addweapon "ACE_GlassesGasMask_US " in unit init Share this post Link to post Share on other sites
trickster1982 10 Posted January 10, 2010 @trickstertheres a video tutorial on how to install ACE via SIX Updater on the first page of this thread. Should be a start :) EDIT: Here´s a direct link Thanks for that, link seems to be down at the moment but il try again later :) Share this post Link to post Share on other sites
LiberNull777 10 Posted January 10, 2010 Thank you Luckyhendrix. Share this post Link to post Share on other sites
funked1 11 Posted January 10, 2010 About the ACOG: The older model with "Ironsights" is quite rare nowadays. The army has some kind of bias against the use of tritiuum light sources. I have one of these on my carbine (TA01NSN). The issue is that the tritium dot on the front post is visible to people other than the operator, e.g. bad guys. The RCO has tritium too, but it's inside the optic and leaves no operator signature. Share this post Link to post Share on other sites
RacingLad 10 Posted January 10, 2010 Ok, so I downloaded ACE 2 via Six Updater and have the proper folders in my ARMA2 directory. But now what!? I click the launch icon and all I get is vanilla. What else needs to be done? Rdz. Share this post Link to post Share on other sites
soupdragon 10 Posted January 10, 2010 again I am asking for help with this six updater problem. Anyone know a fix? SD Share this post Link to post Share on other sites
cole 0 Posted January 10, 2010 Download the latest six updater. This one is like.. months old. edit: From here http://dev-heaven.net/projects/list_files/six-arma-updater Share this post Link to post Share on other sites
RacingLad 10 Posted January 10, 2010 Ok, so I downloaded ACE 2 via Six Updater and have the proper folders in my ARMA2 directory. But now what!? I click the launch icon and all I get is vanilla.What else needs to be done? Rdz. Can anyone help? Share this post Link to post Share on other sites
TimRiceSE 10 Posted January 10, 2010 Can anyone help? Are you launching using a shortcut that includes the ACE addons? Share this post Link to post Share on other sites
jw custom 56 Posted January 10, 2010 Can anyone help? Your shortcut target line should look similar to this: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@CBA;@ACE;@ACEX;@ACEX_PLA Share this post Link to post Share on other sites
mortyfero99 10 Posted January 10, 2010 I saw you are working on some hk and m249 weapons .. really well done .. Is there any project involving russian weapons and ruck model ?? Share this post Link to post Share on other sites
bhaz 0 Posted January 11, 2010 Download the latest six updater. This one is like.. months old. I was under the impression it updated itself, is this not true? Share this post Link to post Share on other sites
Nemesis_wales 0 Posted January 11, 2010 as im left handed, i use the arrows keys for movements, but when firing AT this becomes hard as going forward with AT in hand changes the range... is there a way i can change it to W for range up and S for range down? as i dont use them? cheers Share this post Link to post Share on other sites
cossack8559 10 Posted January 11, 2010 Can i just ask a question out of curiosity :rolleyes: why can we no longer use the rocket that the T-90 has? or should i say had. I don't really use the T-90 much i command the T-72 on most of our tank missions :) but lately have been using it more and didn't quite realise how crap the T-90 actually is when up against the M1A1 in game... In stock arma i would get mixed results with the T-90 sometimes winning and losing in 1v1's against the M1A1 but with ace the T-90 is always obliterated in some cases i see the M1A1 take out two T-90's without any other help... surely the T-90 ain't that weak? :eek: Share this post Link to post Share on other sites
maturin 12 Posted January 11, 2010 The T-90 rocket is now fired like any other main gun ammo (like switching to HE rounds). And it is weaker now because sabot rounds are no longer one-shot kill/disables most of the time. So it's a slugging match the T-90 will always lose instead of a question of who hits first. Share this post Link to post Share on other sites