Defunkt 431 Posted November 10, 2009 That is, until we get the HUD and A-G radar functioning.. :D Just use Mando Missile and create a named location and it will appear as 3D marker in the HUD's navigation mode. Share this post Link to post Share on other sites
mandoble 1 Posted November 11, 2009 In fact you might create 3 or 4 locs there to form a line of 2km or more. So, you simply fly to align these marks on HUD and they will drive you directly to the carrier's deck. Share this post Link to post Share on other sites
Hvymtal 1251 Posted November 11, 2009 (edited) Really good job, gnat. PS i think it would be a good idea to add a catapult, as i'm having trouble launching A10's and SU25's off the deck, even from behind the rearmost launch position (hell, they're nearly falling off the deck from where i launch them!) The ramp helps, but... ---------- Post added at 01:06 AM ---------- Previous post was at 12:51 AM ---------- it took me 2 attempts the first one i came in a little over 250 and went right off the carrier. I recorded it but was too ashamed to include it LoL Lol, when that happens, gun it and come around to try and land again, US Navy calls it "Touch & go". Wrong, yes, but it works :p ---------- Post added at 01:09 AM ---------- Previous post was at 01:06 AM ---------- Is launching f-16's off of this wrong? . nah, you're good. As in part one of my mega post, i've been launching and landing A10's, F35's, AV8B's the previous two in VTOL, YES F16's, and i even tried a C130, didn't turn out well, LOL :D ---------- Post added at 01:12 AM ---------- Previous post was at 01:09 AM ---------- PS Gnat the carrier can be found under OPFOR- Russia- Ship, does this mean it can be driven? Edited November 11, 2009 by Blueteamguy Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 15, 2009 Beta 4 Update on First Post - Added Deck Lights - Fixed vertical position bug - Tweaked Catapults - Included Mandobles awesome (updated) demo mission (requires Mando Missile ArmAII Addon) -- FILEFRONT LINK - addon, signature and readme Share this post Link to post Share on other sites
vengeance1 50 Posted November 15, 2009 Gnat;1490069']Beta 4 Update on First Post- Added Deck Lights - Fixed vertical position bug - Tweaked Catapults - Included Mandobles awesome (updated) demo mission (requires Mando Missile ArmAII Addon) -- FILEFRONT LINK - addon' date=' signature and readme[/quote'] Thanks for fixing position that will make it easier to add MMA. Share this post Link to post Share on other sites
Keshman 10 Posted November 15, 2009 (edited) Sorry! I have not understood a little (Tweaked Catapults) How to use? I mov plane to point Catapult! nothing not changed no command a catapult :( Who can post video or picture or speak normal how use?) PLZ! (sorry for bad english) Edited November 15, 2009 by Keshman Share this post Link to post Share on other sites
Guest Posted November 15, 2009 Release frontpaged on the Armaholic homepage. Kuznetsov CV beta 4 Share this post Link to post Share on other sites
-HA-CiberAlex 10 Posted November 17, 2009 (edited) I apologize for my bad English. For TAKR Kuznetsov need animation bump. ---------- Post added at 06:02 PM ---------- Previous post was at 05:59 PM ---------- Photo Hangar Video. Maybe that will find the necessary: http://www.youtube.com/watch?v=2hRstJJFBuI&feature=related Edited November 17, 2009 by [HA]CiberAlex Share this post Link to post Share on other sites
vengeance1 50 Posted November 17, 2009 Great Video! Share this post Link to post Share on other sites
yyccccc 10 Posted November 21, 2009 I found in your demo mission the mando guns do not work ,please check if there is some error. Share this post Link to post Share on other sites
EgoRich 10 Posted November 21, 2009 This addon static or is it possible to move on him? Share this post Link to post Share on other sites
mankyle 410 Posted November 21, 2009 static As far as I know there is no moving version planned Share this post Link to post Share on other sites
dlang 24 Posted June 22, 2010 Hello gnat, Are you going to make an american Carrier? :j: Share this post Link to post Share on other sites
ricmaughn 0 Posted June 25, 2010 Hi new problem since last patch to 1.07 computer crashes as soon as you start to look at carrier anyone else having this problem or no how to fix it Share this post Link to post Share on other sites
Leogecko27 10 Posted June 25, 2010 (edited) Hi new problem since last patch to 1.07 computer crashes as soon as you start to look at carrier anyone else having this problem or no how to fix it yeah i have this problem too. please fix it gnat Edited June 26, 2010 by Leogecko27 Share this post Link to post Share on other sites
ricmaughn 0 Posted June 26, 2010 any updates on this problem seems to be a problem with new patch and carrier we need your help GNAT Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 26, 2010 Jeez, the patch was only released yesterday. No one is going to die waiting for a friggin fix I'm sure. ...... anyhow, repairs are underway. No ETA Share this post Link to post Share on other sites
ricmaughn 0 Posted June 26, 2010 Thanks for quick reply Gnat Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 30, 2010 Beta 5 Released today Beta 5: - fix several P3D files after CTD on ArmA2 1.07 patch - improved access to Catapult actions - added animated blast plates for catapult - tweaked lights Unfortunately not a great deal of water in OA ;) Share this post Link to post Share on other sites
Guest Posted June 30, 2010 Updated beta release frontpaged on the Armaholic homepage. Kuznetsov CV beta 5 Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted June 30, 2010 woow this is great now we only need some torpedos and harpoon missiles :) Share this post Link to post Share on other sites
Fox '09 14 Posted June 30, 2010 lol, I guess I'll have to put it on the lake.. or if you make a static object we can have it floating in the air :p Share this post Link to post Share on other sites
larsiano 12 Posted June 30, 2010 Awesome!!! I had small hopes of ever seeing animated blast plates, just brilliant!!! I have toyed with the previous version a little in the editor but never got it to work in my own mission for some reason (muppets kept falling in the water/ troug the boat), i guess i should just try harder :). Share this post Link to post Share on other sites