AnimalMother92 10 Posted December 16, 2009 Just updated to the latest ACE mod version, and when I launch ArmA 2 now, I get an error that says "Addon 'zeu_c_ai_other' requires addon 'ace_c_ai_other'". The game continues to run, though I am not sure how gameplay is affected. same here. Share this post Link to post Share on other sites
Zeron 10 Posted December 16, 2009 the new ace mod is not compatible with the released Zeus ACE mod Share this post Link to post Share on other sites
terox 316 Posted December 16, 2009 Hi Pro, as per the previous 2 posts, we need a quick fix for tomorrow nights session. I just updated ACE to the latest 1.88, they have removed the "ace_c_ai_other.pbo" RPT Error Warning Message: Addon 'zeu_c_ai_other' requires addon 'ace_c_ai_other' Hopefully you can get this sorted for us and I can get it on the Yoma addon sync before the gaming session starts Share this post Link to post Share on other sites
Meatball0311 79 Posted December 17, 2009 yep, I concur about updated ACE. I was just coming in here to see what the situation was, and behold you guys already know.:cool: Share this post Link to post Share on other sites
killswitch 19 Posted December 17, 2009 (edited) Protegimus, FYI, that which used to be in "ace_c_ai_other.pbo" has been moved into the "ace_c_ai_skill.pbo", which now looks to contain all(?) the properties of class CfgAISkill, whereas before they were spread out over a few addons. Oddly enough, the latter addon is named "ace_c_ai_aiming" in it's CfgPatches entry... (ACE beta build 188) BTW - thanks a bunch for your hard work on this. This combined with ACE is starting to bring back the good feeling I had in large AI / CoC CE battles from the days of OFP with WGL. "Oh look, they're actually engaging...wonderful. Now charge, minions!" :D EDIT: For ACE beta 1, build 188, one needs to change the requiredAddons property of the following three addons: zeus_c_ai_aiming, zeus_c_ai_other and zeus_c_ai_spotting to: requiredAddons[] = {"ace_c_ai_aiming"}; Edited December 17, 2009 by Killswitch Share this post Link to post Share on other sites
gunterlund21 10 Posted December 17, 2009 Ah if Walker would only wake up and smell the coffee and redo his mortar system that was in WGL we would have the whole banana. Protegimus, FYI, that which used to be in "ace_c_ai_other.pbo" has been moved into the "ace_c_ai_skill.pbo", which now looks to contain all(?) the properties of class CfgAISkill, whereas before they were spread out over a few addons.BTW - thanks a bunch for your hard work on this. This combined with ACE is starting to bring back the good feeling I had in large AI / CoC CE battles from the days of OFP with WGL. "Oh look, they're actually engaging...wonderful. Now charge, minions!" :D Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 17, 2009 Is there an update to the ZEUS_ACE for the new ACE update? It seems like the existing version doesn't work with it. Share this post Link to post Share on other sites
[gibf]-badboy 0 Posted December 17, 2009 Hi Pro, as per the previous 2 posts, we need a quick fix for tomorrow nights session.I just updated ACE to the latest 1.88, they have removed the "ace_c_ai_other.pbo" RPT Error Warning Message: Addon 'zeu_c_ai_other' requires addon 'ace_c_ai_other' Hopefully you can get this sorted for us and I can get it on the Yoma addon sync before the gaming session starts and also : Warning Message: Addon 'zeu_c_ai_spotting' requires addon 'ace_c_ai_spotting' Share this post Link to post Share on other sites
OrdeaL 10 Posted December 18, 2009 The new ACE AI is as good as Zeus now :) Ive been testing it against the Zeus AI, infact ACE might have the upper hand..they seem better in CQB and tactics. Recommend setting skillFriendly=1; skillEnemy=1; precisionFriendly=0.3; precisionEnemy=0.25; Im sure they couldn't of done it without the help of this mod tho! And No Zeus doesn't work with ACE right now. Can you try out ACE AI Protegimus and let me know what your thoughts are? So thanks Protegimus for all the hard work you have done! Share this post Link to post Share on other sites
Protegimus 0 Posted December 18, 2009 This update provides compatibility with ACE version: 0.1.188 Following extensive development & testing, further improvements have been incorporated to improve conditions for covert approaches, without compromising AI detection and engagement of undisciplined units. As always, download link on first page. Protegimus Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 18, 2009 @Pro, is the version hosted on armaholic updated? Share this post Link to post Share on other sites
PTV-Jobo 820 Posted December 18, 2009 No I think that downloaded as 0.01 and the new one is 0.02, so shoot for the second link, mate. ;) Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 18, 2009 got it! thanks mate! :) Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 18, 2009 seems like the files are different... do we add onto the current version or replace? Share this post Link to post Share on other sites
(AEF)Swordsman 10 Posted December 18, 2009 Fantastic stuff! Thanks for the new ACE-compatibility release. You make our gaming complete :) Share this post Link to post Share on other sites
Protegimus 0 Posted December 18, 2009 seems like the files are different... do we add onto the current version or replace? Replace! Share this post Link to post Share on other sites
[gibf]-badboy 0 Posted December 18, 2009 (edited) so after updated to v0.02 (delete, add and replace the files) => we must have this files in our @zcommon_ace\addons, correct ? zeu_c_ai_aiming.pbo zeu_c_ai_aiming.pbo.ZEU.bisign zeu_c_ai_recognition.pbo zeu_c_ai_recognition.pbo.ZEU.bisign zeu_c_ai_rof.pbo zeu_c_ai_rof.pbo.ZEU.bisign zeu_c_ai_skill.pbo zeu_c_ai_skill.pbo.ZEU.bisign If yes, Protegimus please edit your post on Armaholic (section "Included .pbo Files"), it is a bit confused there mate ;) Thank you very much for this update, Protegimus ;) PS : and please modify your "ARMA II Zeus_ACE_readme.txt" too Cheers, BB Edited December 18, 2009 by [GIBF]-BadBoy Share this post Link to post Share on other sites
terox 316 Posted December 18, 2009 We tested the addon last night on our Thursday Gaming session. I have to say the AI are the best I have ever seen going back right to OFP days We were in constant contact for nearly every mission we played, .50 cals raining fire down on us without being too accurate. Absolutely immersive. Well done Prot.. Share this post Link to post Share on other sites
walker 0 Posted December 18, 2009 (edited) Hi all Ditto on what terrox said. The best MP game of ArmA or OFP ever yesterday. 3 hours of relentless action our medics were running around like blue arsed flies. Constant out flanking attacks. The weight of fire leaves you cowering behind rocks and trees. The racket was unbelievable; while leading in the first mission, I had to retire down slope to hear coms. I died trying to get to our out of position MG team and do a tactical assessment. I got killed in the second mission when the AI sprang a reverse slope defense on us. I stepped over the ridge in to a world of hurt. Those who play with me will know this is one of my one favourite tactics, yet here was the AI doing the same right back at me. Well done Protegimus this is the best AI I have ever played against. Kind Regards walker Edited December 18, 2009 by walker Share this post Link to post Share on other sites
skooma 10 Posted December 18, 2009 Sorry for the noob question but where is the file to edit the skill level? Share this post Link to post Share on other sites
Protegimus 0 Posted December 18, 2009 (edited) Good spot BadBoy, thx. Readme amended to state, "Inside the new @zcommon_ace\Addons directory are the .pbo and .bisign files: zeu_c_ai_recognition.pbo zeu_c_ai_recognition.pbo.ZEU.bisign zeu_c_ai_rof.pbo zeu_c_ai_rof.pbo.ZEU.bisign zeu_c_ai_skill.pbo zeu_c_ai_skill.pbo.ZEU.bisign" The correct installation procedure is to remove the old version and replace it with the new one. -BadBoy;1518110']so after updated to v0.02 (delete' date=' add and replace the files) => we must have this files in our @zcommon_ace\addons, correct ? ... If yes, Protegimus please edit your post on Armaholic (section "Included .pbo Files"), it is a bit confused there mate ;) ... PS : and please modify your "ARMA II Zeus_ACE_readme.txt" too Cheers, BB[/quote'] As both Terox & Walker said, we had some monumental firefights last night, even though we were using the ArmA 2 beta 61450 AI. One engagement was pretty much full on for an hour during which we could hear a section that had advanced too far ahead of the main force getting cut to pieces over comm's, but could do nothing to assist as we were thoroughly engaged ourselves. Edited December 18, 2009 by Protegimus Share this post Link to post Share on other sites
[gibf]-badboy 0 Posted December 18, 2009 Just to be sure (if i have understood well) : zeu_c_ai_aiming.pbo zeu_c_ai_aiming.pbo.ZEU.bisign this above files aren't need anymore, we can delete them only these files are required : zeu_c_ai_recognition.pbo zeu_c_ai_recognition.pbo.ZEU.bisign zeu_c_ai_rof.pbo zeu_c_ai_rof.pbo.ZEU.bisign zeu_c_ai_skill.pbo zeu_c_ai_skill.pbo.ZEU.bisign Thanks to confirm ;) PS : do we always remove the Hotfix.pbo from the beta folder ??? BB Share this post Link to post Share on other sites
nuggetz 0 Posted December 19, 2009 I used the six updater and zeus still complains about zeu_c_ai_other requires addon ace_c_ai_other Share this post Link to post Share on other sites
hund 0 Posted December 19, 2009 Shouldn't matter if you use SIX or yoma, the files remain the same, assuming you're on the same version of course. Check manually and make sure you did remove all of the old version zeus AI. Share this post Link to post Share on other sites