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hund

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About hund

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  1. If you enable the debug console (there are mods for that on the workshop), you can use enableSaving true to save your progress in a multiplayer instance of Extraction. However, as Mr. Lexx kindly pointed out, this may wreck havoc upon the mission.
  2. ...What he said. Good work on the Alpha, lads!
  3. Hello, I tested it out a bit with ALiVE, and you seem to have split mechanized forces into BTR and BMD entries, thus making it incompatible with the setup required by ALiVE. All mech groups should be under a single "mechanized" header for them to work correctly in ALiVE. Everything else seems spiffy.
  4. I am with Mr. Hammer on this query: Anata wa maruchipureiyÄ no tame ni kore o shomei suru nodarou ka?
  5. hund

    [DA3] The Congo Crisis

    I am now excited.
  6. Will there be any drastic changes for mission makers, or can we just keep on truckin'?
  7. hund

    A3A (Arma 3 Actual)

    On the other hand, what kind of modder would he become, if he did not?
  8. No this is Invasion 1944, a WWII mod for arma 3. If you want ALiVE you should head over here: http://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment
  9. I would like to report the same issue.
  10. hund

    CiA Hardcore Coop Nights

    A group of Ye Olde Skool. Highly commendable, and recommendable as well, if you want to taste what else arma has on offer!
  11. I love how armaholic just slapped your incoherently druken-ass release post up on the front page - they are all business over there. XD Congratulations are in order, I suppose, and a girlfriend might be too. ;D
  12. hund

    Sham's US Armament Pack

    Yup, thats the stuff.
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