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jtec

Pukf - WIP

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Ok all, the answer to the ultimate question is...

You cant fire an artillery shell at over 1244mils elevation because the round will land on its base. It will not have enough energy at the top of its apogee to turn round because it is arse heavy!!

Have fun all,

Brian :)

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Now that useless piece of information will stay with you for ever!! MWUAHAHAHAHA.....

Have fun all,

Brian :)

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Been away for a while trying to work with new packages which can offer something more then good ol o2. Very early image of the Mastiff 2 that is currently doing the rounds in Afghan, this is the low poly model (scuse the polycount at the mo, but thats due to high poly wheels) i intend to model a highpoly version with all the nice details that we at PUKF pride ourselfs on too once this is completed.

10460287.th.jpg

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54257752.th.jpg

Lil update on the rpg cage still gotta add to it but its comming along

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Coming Along more that nicely, good work fellas

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45523256.th.jpg

Bit more done, thanks for all the kind comments so far chaps

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Pry, nice of someone to notice. ;)

Hoping to get some of that patented VCB testing soon

You mean the regulars spaffing in awe every time they get ingame?

The Mastiff looks hot, but so does everything produced by UKF.

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mastiff looks amazing! best of luck to the whole mod team

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Looking fantastic. Can't wait to see further updates on it.

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That looks stunning. I know you said you were working on lowering the poly count & that got me thinking... What's the max acceptable polys in a model? If it's higher than what I think it is (somewhere around 20k) then it opens alot of possibilities.

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That looks stunning. I know you said you were working on lowering the poly count & that got me thinking... What's the max acceptable polys in a model? If it's higher than what I think it is (somewhere around 20k) then it opens alot of possibilities.

Above 32k's about the point where O2 might start having problems, but you can exceed that if you start using proxies for various parts of the mesh. Proxies can have some limitations though, with regards to animations and texture switching, and can have an adverse effect on your model's section count if you use lots of them.

Most BIS stuff is around the 15k-22k mark, with 10 to 30 sections and generally, addon makers seem to think it's good practise to stick to that region.

What did you have in mind?

-

Jeff, looks mega mate. Your last Mastiff model was good but this is much better, even at this early stage..

Shall send you a PM @pukf.net about stuff to keep an eye on.

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Above 32k's about the point where O2 might start having problems, but you can exceed that if you start using proxies for various parts of the mesh. Proxies can have some limitations though, with regards to animations and texture switching, and can have an adverse effect on your model's section count if you use lots of them.

Most BIS stuff is around the 15k-22k mark, with 10 to 30 sections and generally, addon makers seem to think it's good practise to stick to that region.

What did you have in mind?

-

Jeff, looks mega mate. Your last Mastiff model was good but this is much better, even at this early stage..

Shall send you a PM @pukf.net about stuff to keep an eye on.

A lot depends on sharp edges. The more sharp edges the lower the max vertex count is due to the way that DirectX handles them.

The practical max face count is 16-20k faces. Some models may go higher but they are probably smoother than the Mastiff.

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Am aiming for less then 15k although its currently at 71k due to the highpoly wheels, with the low poly wheels i think it was about 11k so it leaves me with a few bevels, the IR kit, and some other bits and bobs lobbed on for good measure.

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Will you be doing both desert and woodland textures for the mastiff? Just wondered as I know there isn't any green Mastiffs around in reality, but they will work better on the green maps with the correct colour textures.

Cheers Jtec!

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Yes mate they will come in 2 colours, woodland and desert. Might mix it up a bit too with extra bits and bobs, depending on poly count.

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Yes mate they will come in 2 colours, woodland and desert. Might mix it up a bit too with extra bits and bobs, depending on poly count.

Sounds great mate. I actually cant wait for this! :)

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Good news, glad to hear!

Are there maybe plans to expand the variety so other possible factions could use it? Saw some pics of Iraqi Mastiffs* with an interesting desert camo scheme and thought I'd ask ;)

*although it may have been a Cougar :P

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Saw some pics of Iraqi Mastiffs* ...

... *although it may have been a Cougar :P

Were they three-wheeled, scrawny and mangey looking? ;)

Looking forward to the Mastiffs, too! In fact, everything posted up by the P:UKF guys is looking awesome - stellar work guys!

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Hehe, no.. looked quite healthy to me ;)

Can't find the pic via google now... but have it at home and will post in the evening

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