eggbeast 3673 Posted April 7, 2010 (edited) GITS Evolution Sahrani British (modded) ok, released today v1 of Evolution Sahrani with British Special Forces. Contains a 50:50 mixture of woodland and desert troops and vehicles. Features: * All usual GITS Evolution functionality - 22 types of support, 13 side-missions, 11 cities - see briefing pdf in zip. * British troops - first 11 players in list are desert camo/ last 11 are woodland - choose wisely at start screen. * Ranked or unranked assortment of weapons from: RH-M4, UKF Weapons, FFAA Spanish weapons, RH-HK and RH-MG and firing range to test new guns. * Chinook (uparmed with minigun and FFAR's), Lynx (with harpoons and Sparrows), AH64, AH1Z, UH60, F4 Phantom, 5 types of F16's, A10 and harrier (all significantly uparmed), MH6 Littlebirds * Aircraft carrier with F4 and lynxs * Enemy have added BMD's, Mi-28 Havoc, etc. aswell as full range of vehicles and 6 aggressive aircraft patrols * Bradley, chenowth dune buggy, Spec-ops landrover, wmiks, Paladin, Vulcan, M113, Strykers, Linebacker http://91.192.210.5/gits/Arma/GITSEvoMissionpack.zip Download zip file for all latest GITS Evolution missions and FULL MOD LIST --> mod.doc FULL BRIEFING --> EvoBlueBriefing.pdf server admins be sure to check the parameters settings at startup Enjoy! :cheers: in case you are wanting the mod list now, it's here: Mods required to run modded versions of the following maps:a) GITS Evolution Sahrani (unmodded) b) GITS Evolution Sahrani Brit c) GITS Evolution Duala Modded d) GITS Evolution Panthera Modded Mission download mirror: http://91.192.210.5/gits/Arma/ Feedback here: http://forums.bistudio.com/ GITS Gaming Clan http://www.gitsclan.co.uk Mods required for all maps: Community base addons and extended event handlers http://www.armaholic.com/page.php?id=6231 GITS Evolution Sahrani (unmodded) SAHRANI MAP For GITS Evolution Sahrani unmodded, you need the following: 1. get addonsync 1.0.53 http://dev-heaven.net/projects/list_files/yoma-addonsync2009 install and run it 2. then follow steps here http://dev-heaven.net/projects/cbp-caa1/wiki/Yoma_Addon_Sync_Server you want the caa1 full classic plants and the oac It has AH6/ UH60/ M113 built in 3. This tells you how to make the mod folder http://dev-heaven.net/projects/cbp-caa1/wiki/HowToStartCAA1 Just place all the pbos from your arma/x/caa1/folders into a new arma/x/caa1/addons folder then the shortcut I’m using is "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -nosplash -world=empty -mod=x\caa1;x\oac\oac_core GITS Evolution Sahrani Brit The mods above plus the following: UK FORCES: UK SF http://www.armedassault.info/index.php?game=1&cat=addons&id=1150 BMD pack http://www.armaholic.com/page.php?id=9767 decals pack required http://www.armaholic.com/page.php?id=9769 plus all of the mod files for Duala/Panthera modded below GITS Evolution Duala Modded and GITS Evolution Panthera Modded UK Weapons pack http://www.armaholic.com/page.php?id=7718 UK landrovers (2 packs) http://www.armaholic.com/page.php?id=8051 and http://www.armaholic.com/page.php?id=7861 Requires the UK_shared addon http://www.armaholic.com/brazil/addons/misc/ukf_shared.rar and the UK_misc addon http://www.armaholic.com/brazil/addons/misc/ukf_misc.rar UK lynx heli http://www.armedassault.info/index.php?game=1&cat=addons&id=1203 Chinook http://www.armaholic.com/page.php?id=6232 Mi28 Havoc http://www.armaholic.com/page.php?id=6595 RKT F16 Falcon http://www.armaholic.com/page.php?id=5900 RKT weapons http://www.armaholic.com/page.php?id=9611 F4E phantom http://www.armaholic.com/page.php?id=9471 Chenowth armed dune buggy http://www.armaholic.com/page.php?id=9929 Vilas bradley and other armoured US vehicles http://www.armaholic.com/page.php?id=8580 STI Stryker pack http://www.armaholic.com/page.php?id=8386 M4/M16 (and core for the AK and HK packs below) http://www.armaholic.com/page.php?id=8056 RH MG's pack http://www.armaholic.com/page.php?id=9500 RH Heckler & Koch pack http://www.armaholic.com/page.php?id=8573 Spanish army weapons http://www.armaholic.com/page.php?id=6748 RH russian weapons AK pack http://www.armaholic.com/page.php?id=9029 ISLANDS (not needed for Sahrani missions) Panthera (don't write-over the newer Duala files) http://www.armaholic.com/page.php?id=7467 Duala http://www.armaholic.com/page.php?id=9150 EXTRAS Below are extra mods you might want to get for future GITS Evolution releases Namalsk http://www.armaholic.com/page.php?id=7781 Thirsk http://www.armaholic.com/page.php?id=9861 RECOMMENDED FIXES Nightvision fix http://www.armaholic.com/page.php?id=6123 GMJ Sight adjustment for scopes - so you can set the range they zero on - vital for long range sniping http://www.armaholic.com/page.php?id=6494 BEWARE - this mod comes with a file called dta/GMJ_SA.hpp which must be placed in your arma2/dta folder while the pbo fgoes in arma2/yourmodname/AddOns/ gravel road speed fix http://www.armaholic.com/page.php?id=7542 shilka and tunguska cannon fix http://www.armaholic.com/page.php?id=5928 Apache cannon burst tweak http://www.armaholic.com/page.php?id=9096 Su33 Flanker http://www.armaholic.com/page.php?id=9610 Coles replacements http://www.armaholic.com/page.php?id=8084 XDF Descam specop troops http://www.armaholic.com/page.php?id=7793 Have fun! Edited April 7, 2010 by eggbeast Share this post Link to post Share on other sites
11aTony 0 Posted April 7, 2010 Oh yeah eggbeast, keep it coming:). Share this post Link to post Share on other sites
eggbeast 3673 Posted April 7, 2010 (edited) man that mi8 havioc is a piece of work. today we were ambushing a general in the passo san marco near bagango and it latched onto our landrover. i sprayed it with a full 200 round box from my minimi and it came back shooting HE rounds. i rolled out ofthe path of the rounds as they came in along the field... it got me on the next pass :( the general didnt get away though lol ---------- Post added at 07:13 PM ---------- Previous post was at 07:10 PM ---------- argh the m113racs and vulcan_racs both dont respawn properly and the m113_ambulance _racs leaves a nasty old wreck that wont go away. whats with that? the fix i had already done got lost somewhere - fixed and updated Edited April 7, 2010 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted April 8, 2010 pic from the fight http://i162.photobucket.com/albums/t247/eggbeast/britsontour.jpg Share this post Link to post Share on other sites
eggbeast 3673 Posted April 11, 2010 (edited) list of bugs we found: * farps dont work FIXED * NATO F16's do not uparm or have wepcam FIXED * UH60racs has no mado hitch FIXED * desert wmik doesnt respawn FIXED * still spawn on roof occasionally * need to move spetsnaz spawns points so they dont spawn on other side of paraiso bridge and get stuck FIXED *In arcadia it says officer captured in cayo - this may explain why the reinforcements stop - somewhere ive mixed up the mobj1-11 city markers with the parso, somso etc reinforcement and officer makers etc FIXED *air respawn is too fast - function doesn't work so need to maybe set it as FIXED sleep 600+random 1200; assassination and boat patrol missions work like a peach Edited April 11, 2010 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted April 11, 2010 next thing is to work on evo_erecevo_fillinf reinforce init to get the towns working properly - since I tried to make variable the amount of enemt based on the global diffparam variable, there seem to be very few reinforcments, not enough infantry defenders, and no mechanised reinforcements we saw one chopper and one truck reinforce paraiso and somato today and none in arcadia/ cayo in 3 hours, we completed paraiso, somato, arcadia and cayo on foot. it has become too easy so I'm gonna work on how to beef it up. at least the enemy air respawn and the spetsnaz siting is all working properly now Share this post Link to post Share on other sites
kremator 1065 Posted April 11, 2010 Excellent work mate ! Share this post Link to post Share on other sites
eggbeast 3673 Posted April 24, 2010 FIXED Vulcan and M113 wouldn't respawn in unmodded version. Share this post Link to post Share on other sites
eggbeast 3673 Posted April 30, 2010 as per other version of evo, FIXED HALO and T menu conflict FIXED red markers for AA in cities FIXED capturing POW's FIXED T menu recruitment list for AI - includes a medic at private rank and a pilot at corporal so you can have him fly you around in apaches etc FIXED F16 wrecks in base are now deleted FIXED reinforcements in each city (I think - still testing) Share this post Link to post Share on other sites
wickerman 10 Posted June 13, 2010 Please Parameter Random Mission tx Share this post Link to post Share on other sites
eggbeast 3673 Posted June 16, 2010 what would you like that paramter to do? Share this post Link to post Share on other sites
eggbeast 3673 Posted July 18, 2010 sahrani evo now has GR4 typhoons and a red version with GRU and vilas vehicles being attacked by bradleys , F16s, F4s and GR4s (gulp!) Share this post Link to post Share on other sites
njmatrix 2 Posted July 19, 2010 Was thinking about trying this until I seen I would have to be a research specialist to find the addo ons.... Is it all that hard that if you build a mission, to add all the add ons to it in a zip file? I know I am not fishing for an hour trying to find add ons because you decide to build a mission, host it but not the add ons AND the add ons original post links are dead. So if you want people to play the missions you build don't use add ons or add them to the download. Share this post Link to post Share on other sites
eggbeast 3673 Posted August 10, 2010 in the zip file there is a list of links for each addon required - called mods.doc zipping them is a bad idea, because the modders will release an update as soon as you have finished uploading your 5gb of files to your host server lol then you have to remake the zip and put it up again etc. with upload speeds being so slow it's not doable. at least you get a mod list - some mission makers don't include them Share this post Link to post Share on other sites
eggbeast 3673 Posted March 20, 2011 (edited) New version of sahrani Evolution - especially for libyan confluct http://109.70.148.244/gits/Arma/GITSEvolutionSahraniv2.Sara.pbo BAF vs arab soldiers and irregulars, including stone-throwing crowds on classic arma 1 map requirements: Combined ops IslaDuala Full (for the units) http://www.armaholic.com/page.php?id=9150 Mig15 http://www.armaholic.com/page.php?id=12278 Typhoon GR4: http://www.armaholic.com/page.php?id=11186 This addon is required by all RKSL aircraft. It currently provides a new Chaff and Flare simulation for RKSL aircraft. http://www.armaholic.com/page.php?id=6857 rksl-airweapons.pbo http://www.armaholic.com/page.php?id=11187 rksl-system.pbo http://www.armaholic.com/page.php?id=6856 Mi28 Havoc http://www.armaholic.com/page.php?id=6595 CBA http://www.armaholic.com/page.php?id=6231 Sahrani (CAA1 mod) http://www.caa1.arma-creations.com/yas/caa1/x/ Optional (but great) dynamic sound for AI - so you can hear them talking to each other - reduces their surprise factor http://www.armaholic.com/page.php?id=6092 note: it comes with these files: RUG_DSAIRUS.pbo RUG_DSAISPA.pbo RUG_DSAIArab.pbo RUG_DSAIGen.pbo RUG_DSAIENG.pbo RUG_DSAI.pbo I only use these: RUG_DSAIArab.pbo RUG_DSAIGen.pbo RUG_DSAIENG.pbo RUG_DSAI.pbo so enemies speak arabic enjoy also features the spy script i've been working on http://forums.bistudio.com/showthread.php?t=116379 Edited March 23, 2011 by eggbeast Share this post Link to post Share on other sites
-)rStrangelove 0 Posted March 24, 2011 Nice! These addons are all allowed on the GITS server then? Will pay a visit soon :) Share this post Link to post Share on other sites
eggbeast 3673 Posted March 24, 2011 yeah just no ACE and no JTD fire andsmoke, as they're both server-killers Share this post Link to post Share on other sites
eggbeast 3673 Posted March 24, 2011 edit - I just updated the file again - now has working missile cams on the typhoons, and better array of typhoonsto play with, sorted into: Air to Air Air to Ground Close Air support Multi role Strike Bomber also fixed the humvees that didn't respawn Share this post Link to post Share on other sites
-)rStrangelove 0 Posted March 28, 2011 Hey eggbeast, played some hours on the GITS server. 1. CBA version (the DL link and the mission requirement) does not match i think 2. It seems ppl have each 'stored' a different status of the mission on their PCs. Everytime somebody joined the mission reset the active city. Cleared corazul, then it went on to Obregan, upon reconnect it reset to Paraiso (without any enemies spawning though), when my brother connected it went back to Obregan etc etc. Still fun though. When do you guys reset the Sahrani mission? Share this post Link to post Share on other sites
eggbeast 3673 Posted March 28, 2011 ah yeah, the objective doesn't reset, it's just it doesn't update properly on the last joiner until the next jpoiner comes in - this was fixed before so will put a repair in it. welcome in by the way Share this post Link to post Share on other sites
eggbeast 3673 Posted March 29, 2011 updated with a few surprises http://i162.photobucket.com/albums/t247/eggbeast/MR.jpg http://i162.photobucket.com/albums/t247/eggbeast/ATA.jpg Share this post Link to post Share on other sites
eggbeast 3673 Posted March 30, 2011 updated here: http://109.70.148.244/gits/Arma/GITSEvolutionSahraniv3.Sara.pbo Share this post Link to post Share on other sites
-)rStrangelove 0 Posted March 30, 2011 What server restarted yet? Share this post Link to post Share on other sites
eggbeast 3673 Posted March 31, 2011 (edited) am on it now - last version was a little buggy with the apaches modded - working a lot better now thoroughly recommend using these fixes with the mission GITS fixpack http://109.70.148.244/gits/Arma/@Blazes_update.rar Edited April 26, 2011 by eggbeast Share this post Link to post Share on other sites