Darkhorse 1-6 16 Posted April 9, 2010 I know Iraq has alot of Cougars. Hadn't heard anything about Mastiffs but it's possible. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 9, 2010 Iraq will only have Cougars, not Mastiffs Mastiffs are modified extensively in the UK to meet our specifications, so can't be bought through Force Protection, Inc. Share this post Link to post Share on other sites
jtec 0 Posted April 10, 2010 Topas any chance you could post that picture up, im interested in the mad colour scheme you was talking about. I really doubt that once the Ridgeback (Cougar) is complete id be able to do extra versions due to the extra armour the UK tend to stick on it. Basically if you are to look at the rear side windows they are not present on the UK versions of Mastiff and Ridgeback due to the armour we whack on it, so i havent modelled any of those windows. Isnt anyone making a American version? I could release the model to the right mod team once completed though, so someone could add the extras as im nice like that. :D Share this post Link to post Share on other sites
cleggy 297 Posted April 12, 2010 Mastiff looking mega, sir! But I'd hate to have to UV unwrap that swine. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 12, 2010 Topas any chance you could post that picture up, im interested in the mad colour scheme you was talking about. Here's the Badger: http://img.blog.yahoo.co.kr/ybi/1/24/56/shinecommerce/folder/294/img_294_21394_4?1229495660.jpg http://img.blog.yahoo.co.kr/ybi/1/24/56/shinecommerce/folder/294/img_294_21394_3?1229495660.jpg http://img.blog.yahoo.co.kr/ybi/1/24/56/shinecommerce/folder/294/img_294_21394_2?1229495660.jpg http://img.blog.yahoo.co.kr/ybi/1/24/56/shinecommerce/folder/294/img_294_21394_1?1229495660.jpg http://img.blog.yahoo.co.kr/ybi/1/24/56/shinecommerce/folder/294/img_294_21394_0?1229495660.jpg 4-wheel drive Cougar HE; very odd. It's got an even weirder up-armour kit than ours as well. Share this post Link to post Share on other sites
jtec 0 Posted April 12, 2010 Very strange camo scheme. Is it named after the scarey man eating badgers our boys had let loose in the desert? :D @ Cleggy, thankfully the unwrap is being done in modo so its a bit more automated with just a lil help from myself to show it where i want the seams. Share this post Link to post Share on other sites
Jonno_UK 10 Posted April 13, 2010 Nice one Jtec, very nice models there, I can't believe your still at it, UKF forever!!;) You texturing it too? Share this post Link to post Share on other sites
jtec 0 Posted April 13, 2010 Ello mate long time no see! Yep still here mate and still keeping the pukf flame burning :D. Textures will be done by moi although nothing as mad as them Iraqi pictures Da12th posted up! I'll post more images up once i get some more free time. Looking forward to modelling the high poly version! Share this post Link to post Share on other sites
jtec 0 Posted April 17, 2010 Managed to get some more free time in to get more modelling done, some parts were remade due to cross reference and my good ol pal Da12th! Externally the models about 85% complete, so nearly there! Share this post Link to post Share on other sites
Harlow-16AA- 0 Posted April 18, 2010 wow! looking awesome jtec! Share this post Link to post Share on other sites
Schancky 10 Posted April 18, 2010 Looks good Jtec! Very nicely detailed there :) Share this post Link to post Share on other sites
sabre 244 Posted April 18, 2010 Great work as usual fellas. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 18, 2010 Right, because people keep asking about my sig I promised myself that I'd do a quick preview of what I've been adding to the UKF Weapons Pack that Chris and Messiah made, once I finished making the rvmats and associated materials for the new bits. So here goes. Click images to expand them into the proper pics ;): The major changes are the addition of rifles with the latest accessories for operations in Afghanistan (including the picatinny rail platform, ACOG scope), improvements to the rvmats to utilise ArmA 2's DX9 "super-shaders" and detail maps. Improvements have been made to the bipod and butt of the LSW to improve their fidelity to the real weapon. There are also some weapons fitted with a Surefire FA556-212 suppressor, as used by Special Forces Support Group. The weapons now also have shadow LODs and some of the lighting problems on the models have been fixed. The pack should contain about 20 SA80 variants once complete. That includes the 9 variants shown above, plus iron-sighted versions of the weapons on the top row, and some weapons fitted with BFAs. The iron-sights model need needs UV-mapping, texturing and LODs made but is progressing well. The following images show the new attachments in detail if you click them The ACOG is based on Panda_pl's ACOG TA31RCO as seen in the ACE mod. It has been modified to represent the ACOG TA31DOC-W used by British forces since 2007. I owe a massive thanks to panda and scubaman3D for allowing me to use the model and am in the process of trying to put it back on its original mount and rearrange the UV-mapping so that I can sent it back to them as a standalone model. Functionality wise, I've adapted the scripts from AAW's weapon pack with norrin's permission, to allow players to use the peep-sights on top of the SUSAT, and the Docter red-dot sight on the ACOG. I have also included handanim switching for the L123A3 UGL and bipod deployment for the LSW and GPMG. The weapon optics now also feature night-time tritium illumination. Some pics of these features are linked below: http://pukf.net/da12th/images/GIMPYH.jpg http://pukf.net/da12th/images/LSWH.jpg http://pukf.net/da12th/images/UGLH.jpg http://pukf.net/da12th/images/SUSATop.jpg http://pukf.net/da12th/images/ACOGop.jpg The pack is also compatible with some basic ACE features like bipod resting (when deployed), inventory weight etc. However the pack doesn't require ACE to play. I still have large amounts of bug-fixing and tweaking to do in the configs, as well as include the other planned rifles, so don't expect this to be released in the near future. Hopefully though, this has staisfied some peoples' curiosity, and given better insight into where we're headed than the tiny teaser in my sig did. Share this post Link to post Share on other sites
sabre 244 Posted April 18, 2010 Nice work mate, the anims and new parts look great, look forward to it. Share this post Link to post Share on other sites
Harlow-16AA- 0 Posted April 18, 2010 Oh boy oh boy oh boy... The details on that daniel defense RIS -- amazing. And the rest of it looks awesome, too. I'm off to link this on our website now so that the rest of the group can say "oh boy oh boy oh boy.." as well. This will be fantastic and I certainly can't wait :) Thanks for sharing man! Share this post Link to post Share on other sites
ckolonko 0 Posted April 18, 2010 Looking good! cant wait for this addon. Share this post Link to post Share on other sites
Cyteless 10 Posted April 18, 2010 Those L85s look orgasmic. Do want now. Good luck on working on these. Share this post Link to post Share on other sites
stevevcb 3 Posted April 18, 2010 (edited) My kecks just turned into a tent, awesome work. The deployed gimpy anim is especially sexual. Edited April 18, 2010 by SteveVCB Share this post Link to post Share on other sites
thesun 14 Posted April 18, 2010 The amount of detail that you've put in them is amazing. Good job! Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 18, 2010 The deployed gimpy anim is especially sexual. Aye, Jonny's been singing my praises for doing it. It looks completely daft doing it when you're stood/crouched in the middle of nowhere and drop the bipod, or try to run with that handanim. But really, why would you have the bipod down without something to rest it on? I also did a hip-shooting anim for when the bipod's up, but that caused far too much distortion when you tried moving or reloading. It never got beyond a small demonstration version for the lads in UKF to play around with. <-I reiterate that this version isn't going to be in the pack Made you look warry as fuck in the few instances where it worked like it was supposed to though. :D Share this post Link to post Share on other sites
stevevcb 3 Posted April 18, 2010 Shame that anim wasn't doable, otherwise I'd be trying to convince Chris that the GPMG is the ideal personal weapon for section commanders in VCB. Share this post Link to post Share on other sites
Lightninguk 0 Posted April 19, 2010 (edited) Right, because people keep asking about my sig I promised myself that I'd do a quick preview of what I've been adding to the UKF Weapons Pack that Chris and Messiah made, once I finished making the rvmats and associated materials for the new bits. So here goes. Click images to expand them into the proper pics ;): [iG]http://pukf.net/da12th/images/UKFWPtn.png[/img] The major changes are the addition of rifles with the latest accessories for operations in Afghanistan (including the picatinny rail platform, ACOG scope), improvements to the rvmats to utilise ArmA 2's DX9 "super-shaders" and detail maps. Improvements have been made to the bipod and butt of the LSW to improve their fidelity to the real weapon. There are also some weapons fitted with a Surefire FA556-212 suppressor, as used by Special Forces Support Group. The weapons now also have shadow LODs and some of the lighting problems on the models have been fixed. The pack should contain about 20 SA80 variants once complete. That includes the 9 variants shown above, plus iron-sighted versions of the weapons on the top row, and some weapons fitted with BFAs. The iron-sights model need needs UV-mapping, texturing and LODs made but is progressing well. The following images show the new attachments in detail if you click them [iM]http://pukf.net/da12th/images/L85Newtn.png[/img] [iG]http://pukf.net/da12th/images/L85ACOGtn.png[/img] The ACOG is based on Panda_pl's ACOG TA31RCO as seen in the ACE mod. It has been modified to represent the ACOG TA31DOC-W used by British forces since 2007. I owe a massive thanks to panda and scubaman3D for allowing me to use the model and am in the process of trying to put it back on its original mount and rearrange the UV-mapping so that I can sent it back to them as a standalone model. Functionality wise, I've adapted the scripts from AAW's weapon pack with norrin's permission, to allow players to use the peep-sights on top of the SUSAT, and the Docter red-dot sight on the ACOG. I have also included handanim switching for the L123A3 UGL and bipod deployment for the LSW and GPMG. The weapon optics now also feature night-time tritium illumination. Some pics of these features are linked below: http://pukf.net/da12th/images/GIMPYH.jpg http://pukf.net/da12th/images/LSWH.jpg http://pukf.net/da12th/images/UGLH.jpg http://pukf.net/da12th/images/SUSATop.jpg http://pukf.net/da12th/images/ACOGop.jpg The pack is also compatible with some basic ACE features like bipod resting (when deployed), inventory weight etc. However the pack doesn't require ACE to play. I still have large amounts of bug-fixing and tweaking to do in the configs, as well as include the other planned rifles, so don't expect this to be released in the near future. Hopefully though, this has staisfied some peoples' curiosity, and given better insight into where we're headed than the tiny teaser in my sig did. dam these look dam good look forward to using these keep up the great work Edited April 19, 2010 by Placebo Share this post Link to post Share on other sites
Kristian 47 Posted April 19, 2010 The deployable bipods and new anims for using GL are awesome, I wish they were in all weapons. :) Share this post Link to post Share on other sites
mcvittees 0 Posted April 19, 2010 *Falls off his chair* Awesome. Share this post Link to post Share on other sites