Inkompetent 0 Posted December 5, 2009 Ohhh, those effects will get hotted up too? Nice to hear! Really looking forward to the next release! As for the squares it might be your videocard that simply bugs out when it comes to the alpha of sprites. I believe it's a quite common problem for ATI cards if that is what you use (and it definitely is for me). Share this post Link to post Share on other sites
Opticalsnare 12 Posted December 5, 2009 Ohhh, those effects will get hotted up too? Nice to hear! Really looking forward to the next release!As for the squares it might be your videocard that simply bugs out when it comes to the alpha of sprites. I believe it's a quite common problem for ATI cards if that is what you use (and it definitely is for me). lol errr nope, its to do with the mod because it only happens when i use this current version which has been toned down on size and uses differnt paths to the custom universal, it happend before when i first started on editing the paths which i fixed btw. Share this post Link to post Share on other sites
Inkompetent 0 Posted December 5, 2009 Ahh.. Just since there are problems with certain sprites under certain conditions as it is I thought that it was what could have happened to some of your stuff, but if it's *all* the custom stuff I guess I'm royally wrong :P Share this post Link to post Share on other sites
Simon C 0 Posted December 6, 2009 I like this mod, but the grenades/secondaries are a bit odd with it. They seem more like fireworks too me. :( Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 7, 2009 yup... grenade and rocket explosions are gay... looks like kids playing with fireworks... the other effects are good. :) Share this post Link to post Share on other sites
chammy 7 Posted December 7, 2009 yup... grenade and rocket explosions are gay... looks like kids playing with fireworks... the other effects are good. :) Still a great mod and I bet will have improvements later on! Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 7, 2009 High hopes here. :) Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted December 8, 2009 Passing through and found this. If you have questions about the plumes that 7.62 rounds kick up... 'Just for you' ;) That's exactly why I've never had any problem with the bullet impact effects in this mod. Share this post Link to post Share on other sites
jw custom 56 Posted December 8, 2009 That's exactly why I've never had any problem with the bullet impact effects in this mod. So your saying that the dust kicks as they are now are too small? Share this post Link to post Share on other sites
BeerHunter 0 Posted December 11, 2009 So your saying that the dust kicks as they are now are too small? Sometimes..under the right conditions (dry , dusty , limestone etc.) the target can be obliterated by dust..hard to see. Other times (wet grassland) it's just a wee clump of sod that crops up. Anxiously awaiting the next update..wont play ArmA without it. Share this post Link to post Share on other sites
cyclone83 6 Posted December 11, 2009 Noted wrong impact effects, visual aswell as sound (dirt lumps) when shooting at walls, cars, asphalt roads etc. Hope to see that fixed in next release ;) Beside that, fantastic immersion! Share this post Link to post Share on other sites
mr_centipede 31 Posted December 11, 2009 I dont think this mod cover sound, or is it? Share this post Link to post Share on other sites
Opticalsnare 12 Posted December 11, 2009 (edited) Noted wrong impact effects, visual aswell as sound (dirt lumps) when shooting at walls, cars, asphalt roads etc. Hope to see that fixed in next release ;)Beside that, fantastic immersion! Sound? Nothing to do with me. :j: Also what do you mean dirt lumps, Surely you mean smoke puffs? And yes il update the mod soon. Update: Well ive managed to finnaly fix something big, so im gonna do some more extensive testing and finishing off stuff but there could well be a big update sometime 2nite or possibly tomorrow. Edited December 11, 2009 by Opticalsnare notes added Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 11, 2009 Well ive managed to finnaly fix something big, so im gonna do some more extensive testing and finishing off stuff but there could well be a big update sometime 2nite or possibly tomorrow. awesome, can't play without this mod Share this post Link to post Share on other sites
nouty 10 Posted December 12, 2009 Nice, keep up the good work mate :) Share this post Link to post Share on other sites
rubberkite 19 Posted December 12, 2009 HI really nice effects ! I don't know if there is reported anywhere in the thread but I notice a really big rpt spam that is not good... here the spammed line: Error during evaluation of expression _interval in BigBlast Error during evaluation of expression _moveVelocity in BigBlast Error during evaluation of expression _moveVelocity in 30mmImpactSmoke2 Error during compilation of bin\config.bin/CfgCloudlets/30mmSparks.moveVelocity Error during evaluation of expression _moveVelocity in 30mmImpactSmoke2 lot of lines in few minute of play, I hope you try to fix in future see ya Rubber Share this post Link to post Share on other sites
grub 10 Posted December 13, 2009 Been using this for a while now and I have to say, it really adds to the game. Keep up the good work.:D Share this post Link to post Share on other sites
TBuck 10 Posted December 15, 2009 Hi Opticalsnare, can you also script turrets blown away after a hit, with a small chance, I liked it in M1 Tank Platton 2 and i think its realisitic ;) for some Tank-Models (T72). Tino Share this post Link to post Share on other sites
TheCrusader 10 Posted December 20, 2009 Hi Opticalsnare, any updates on the mod ? :) Share this post Link to post Share on other sites
Opticalsnare 12 Posted December 20, 2009 Hopfully soon, ive just been very busy at work and getting stuff ready for xmas. But il hopfully have something soon i wanna make this version the best one so im making sure everything is all done properly. Share this post Link to post Share on other sites
Sam75 0 Posted December 20, 2009 could you make bullet impacts smoke stand longer please ? Share this post Link to post Share on other sites
cyclone83 6 Posted December 22, 2009 I think they're just right the way they are now. In ArmA 2 we're stucked due to the engines limitations to live with compromises. ArmA 2 doesn´t know if a bullet hits dry sand or for example wet grass. Imagine what it would look like plopping sand out of wet grass staying for seconds? Wouldn't look just right at all. Share this post Link to post Share on other sites
cescollino 10 Posted December 22, 2009 i think should be improved the smoke when an helicopter is damaged coz now when one heli is hit it looks like a black smoke ball on the sky Share this post Link to post Share on other sites