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Opticalsnare

WarFX Particles

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Ohhh, those effects will get hotted up too? Nice to hear! Really looking forward to the next release!

As for the squares it might be your videocard that simply bugs out when it comes to the alpha of sprites. I believe it's a quite common problem for ATI cards if that is what you use (and it definitely is for me).

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Ohhh, those effects will get hotted up too? Nice to hear! Really looking forward to the next release!

As for the squares it might be your videocard that simply bugs out when it comes to the alpha of sprites. I believe it's a quite common problem for ATI cards if that is what you use (and it definitely is for me).

lol errr nope, its to do with the mod because it only happens when i use this current version which has been toned down on size and uses differnt paths to the custom universal, it happend before when i first started on editing the paths which i fixed btw.

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Ahh.. Just since there are problems with certain sprites under certain conditions as it is I thought that it was what could have happened to some of your stuff, but if it's *all* the custom stuff I guess I'm royally wrong :P

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I like this mod, but the grenades/secondaries are a bit odd with it. They seem more like fireworks too me. :(

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yup... grenade and rocket explosions are gay... looks like kids playing with fireworks... the other effects are good. :)

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yup... grenade and rocket explosions are gay... looks like kids playing with fireworks... the other effects are good. :)

Still a great mod and I bet will have improvements later on!

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Passing through and found this. If you have questions about the plumes that 7.62 rounds kick up...

'Just for you' ;)

That's exactly why I've never had any problem with the bullet impact effects in this mod.

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That's exactly why I've never had any problem with the bullet impact effects in this mod.

So your saying that the dust kicks as they are now are too small?

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So your saying that the dust kicks as they are now are too small?

Sometimes..under the right conditions (dry , dusty , limestone etc.) the target can be obliterated by dust..hard to see.

Other times (wet grassland) it's just a wee clump of sod that crops up.

Anxiously awaiting the next update..wont play ArmA without it.

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Noted wrong impact effects, visual aswell as sound (dirt lumps) when shooting at walls, cars, asphalt roads etc. Hope to see that fixed in next release ;)

Beside that, fantastic immersion!

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Noted wrong impact effects, visual aswell as sound (dirt lumps) when shooting at walls, cars, asphalt roads etc. Hope to see that fixed in next release ;)

Beside that, fantastic immersion!

Sound? Nothing to do with me. :j:

Also what do you mean dirt lumps, Surely you mean smoke puffs?

And yes il update the mod soon.

Update:

Well ive managed to finnaly fix something big, so im gonna do some more extensive testing and finishing off stuff but there could well be a big update sometime 2nite or possibly tomorrow.

Edited by Opticalsnare
notes added

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Well ive managed to finnaly fix something big, so im gonna do some more extensive testing and finishing off stuff but there could well be a big update sometime 2nite or possibly tomorrow.

awesome, can't play without this mod

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HI really nice effects !

I don't know if there is reported anywhere in the thread but I notice a really big rpt spam that is not good...

here the spammed line:

Error during evaluation of expression _interval in BigBlast

Error during evaluation of expression _moveVelocity in BigBlast

Error during evaluation of expression _moveVelocity in 30mmImpactSmoke2

Error during compilation of bin\config.bin/CfgCloudlets/30mmSparks.moveVelocity

Error during evaluation of expression _moveVelocity in 30mmImpactSmoke2

lot of lines in few minute of play, I hope you try to fix in future

see ya

Rubber

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Been using this for a while now and I have to say, it really adds to the game. Keep up the good work.:D

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Hi Opticalsnare,

can you also script turrets blown away after a hit, with a small chance, I liked it in M1 Tank Platton 2 and i think its realisitic ;) for some Tank-Models (T72).

Tino

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Hopfully soon, ive just been very busy at work and getting stuff ready for xmas. But il hopfully have something soon i wanna make this version the best one so im making sure everything is all done properly.

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I think they're just right the way they are now. In ArmA 2 we're stucked due to the engines limitations to live with compromises. ArmA 2 doesn´t know if a bullet hits dry sand or for example wet grass. Imagine what it would look like plopping sand out of wet grass staying for seconds? Wouldn't look just right at all.

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i think should be improved the smoke when an helicopter is damaged coz now when one heli is hit it looks like a black smoke ball on the sky

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