max power 21 Posted November 21, 2010 Thanks for using such dismissive language with regards to other people's ideas. You're a good guy.Despite your demeanour, at least you've agreed with me that the purpose is fun. As you equate a challange as being fun, then I'm sure you can't deny that facing against another human is also challanging. Abs Your first attempt to reduce my argument was also a bit cheeky. Abs, we can take this argument to PM if you like. I stand by what I said in that it's not conducive to fun if you're putting players in the position of being punished for success. Share this post Link to post Share on other sites
domokun 515 Posted November 22, 2010 Well, when I think of it I dont think its a good idea anymore to have campaign coop. Then teamswitch will be enabled and thats not the 1985 way to go.I can make the campaign to coop myself when its released :) I think that a coop option would be nice as it would make it more fun if you could enjoy it with others. However I fully understand if it wasn't possible in certain missions. Share this post Link to post Share on other sites
Mark1028 10 Posted November 22, 2010 I have any questions. Do you will make OFP faces for this mod (Davdi Armstrong, Victor Troska) ? Do you will make the mod without incorrectnesses (AK74 with burst fire mode / M72 Law - 1 rocket ) ? It dont must be a realism mod, but the AK74 with burst fire mode is funny. Do you will release later the US Army units standalone? Share this post Link to post Share on other sites
KEVINMGXP 20 Posted November 22, 2010 (edited) hmmm coop or no coop? if the goal is to bring a whole convention of the orgiginal OFP gameplau and campaigns to Arma II i don't think COOP is the way to go. there are several mission in the campaigns that are not possible to coop if they make them coop then they need to cut them out and then the campaign is not original anymore. those missions are constructive to what the whole story/campaign brings and if i read correct what this MOD team will bring us then it is a whole OFP port to Arma II in the most original possible way that can be. NO COOP keep the campaigns in tact pretty pleaze ;) regards Edited November 22, 2010 by KBourne Share this post Link to post Share on other sites
nettrucker 142 Posted November 22, 2010 Hi there I would prefer to have the original campaign as it was. Nostalgic reason:D just my 2 cents. kind regards Share this post Link to post Share on other sites
W0lle 1050 Posted November 22, 2010 If we make the campaigns playable in CoOp then the original SP won't be affected in any way. However at this point no decision is made at all, the main problem is that some missions are playable as SP only (Night Patrol, Saboteur, Escape) and to make them playable as CoOp at least another playable unit must be added which then ruins the SP experience. I have any questions.Do you will make OFP faces for this mod (Davdi Armstrong, Victor Troska) ? Of course, without them it wouldn't be OFP. :) Do you will make the mod without incorrectnesses (AK74 with burst fire mode / M72 Law - 1 rocket ) ? It dont must be a realism mod, but the AK74 with burst fire mode is funny.[/Quote]The AKs have no burst mode anymore, but the LAW has still 3 rockets as it is the counterpart of the RPG-7/RPG-75. As you see it's a mix of realism and the old OFP incorrectness. Do you will release later the US Army units standalone? As always, and said many times before: We will see. :) Share this post Link to post Share on other sites
ben_s 11 Posted November 23, 2010 The old OFP "incorrectness" ahhhhhhhh Reloadable LAW's :D w0lle, As for those missions which don't work for SP. On the start of the mission, Can't you make a small script that decides if they're human or AI. Then just delete them before the mission actually "starts" ? Share this post Link to post Share on other sites
Mark1028 10 Posted November 23, 2010 I asked the faces, cuz in the ArmA I version of this mod haven't got those faces. Share this post Link to post Share on other sites
felix8 0 Posted November 25, 2010 The AKs have no burst mode anymore Oh God! On this early stage i already see a thing that pi**es me off.... ((( Share this post Link to post Share on other sites
Undeceived 392 Posted November 26, 2010 Huh - what is it and why don't you tell it to the team then (in a constructive way of course)? Share this post Link to post Share on other sites
Shadow NX 1 Posted November 26, 2010 The AKs have no burst mode anymoreOh God! On this early stage i already see a thing that pi**es me off.... ((( In case you dont know what CWR project is about: Recreating OFP and by that repeat some of its mistakes for the sake of keeping the feeling the same. If you want something more realistic you should try ACE or Project 85 if you want coldwar stuff. ;) Share this post Link to post Share on other sites
max power 21 Posted November 26, 2010 I think he meant he was pissed because the aks don't have 3rb anymore... I took it to be purely sarcasm. In case you dont know what CWR project is about:Recreating OFP and by that repeat some of its mistakes for the sake of keeping the feeling the same. If you want something more realistic you should try ACE or Project 85 if you want coldwar stuff. ;) Share this post Link to post Share on other sites
Mark1028 10 Posted November 27, 2010 (edited) Why do u make burst mode for the AK74? The AK74 with burst mode dont gives back the ofp feeling. The feeling of the CWC is in the CWC islands and 85' style US Army and Soviet soldiers. And i forgot the characters. They give back the OFP Feeling not those incorrectnesses. It dont must be a realism mod, but the AK74 with burst fire mode is funny. In case you dont know what CWR project is about:Recreating OFP and by that repeat some of its mistakes for the sake of keeping the feeling the same. If you want something more realistic you should try ACE or Project 85 if you want coldwar stuff. ;) Edited November 27, 2010 by Mark1028 Share this post Link to post Share on other sites
Zipper5 74 Posted November 27, 2010 The AKs have no burst mode anymore, but the LAW has still 3 rockets as it is the counterpart of the RPG-7/RPG-75. As you see it's a mix of realism and the old OFP incorrectness. ^this. CWR's AKs will not have a burst-fire mode. ;) Share this post Link to post Share on other sites
vilas 477 Posted November 27, 2010 (edited) Why do u make burst mode for the AK74? The AK74 with burst mode dont gives back the ofp feeling. The feeling of the CWC is in the CWC islands and 85' style US Army and Soviet soldiers. And i forgot the characters. They give back the OFP Feeling not those incorrectnesses. It dont must be a realism mod, but the AK74 with burst fire mode is funny. you should use Project 85 if you have realism problems :) in P85 you have even different pouches for RPK when soldier has RPK and pouch for PSO-1 when soldier has RPG and even medic pouches and map-pouch for officer, real khaki Soviet M69 uniform etc. ;) CWR is beloved-OFP-back, P85 is Warsaw Pact vs. NATO in Europe, both mods have other goal Edited November 27, 2010 by vilas Share this post Link to post Share on other sites
kireta21 13 Posted November 27, 2010 AKs in OFP had burst-mode because Flashpoint AI was not able to use automatic fire mode properly. Unless close to enemy and skill maxed it was firing in lowered fire rate, with constant rate (no pauses between bursts) so it was actually more like quick folow up shots than actual automatic fire. Burst mode "forced" AI to shot with full fire rate, and to wait some time before firing another short burst. Basically weapon realism was sacrificed for combat realism. AKs, machineguns and other non-burst weapons have burst fire mode (or modes) as well in ArmA and ArmA2, but engine, unlike OFP version, allows to hide those "unrealistic" modes from player. Share this post Link to post Share on other sites
lennard 447 Posted December 23, 2010 Great units :) Can't wait to play CWR. Share this post Link to post Share on other sites
Undeceived 392 Posted December 23, 2010 What?? :eek: Winter island?? Which one is this? Share this post Link to post Share on other sites
W0lle 1050 Posted December 23, 2010 (edited) How many winter islands we have? Of course the one and only Winter Kolgujev. :) Click for high resolution Edited December 23, 2010 by W0lle Share this post Link to post Share on other sites
Undeceived 392 Posted December 23, 2010 Just... Wonderful! :) :) Share this post Link to post Share on other sites
Defunkt 431 Posted December 23, 2010 I never played OFP so I'm very much looking forward to experiencing it with the latest iteration of the engine. I certainly hope you succeed in capturing whatever it is that causes so many people to speak of it with such regard still. Share this post Link to post Share on other sites
das attorney 858 Posted December 24, 2010 I never played OFP so I'm very much looking forward to experiencing it with the latest iteration of the engine. I certainly hope you succeed in capturing whatever it is that causes so many people to speak of it with such regard still. Same here mate, on PC anyway. I had OFP for X-Box and it was so much fun. There really wasn't a game like it on console, and it led me on to Arma and now Arma 2. I remember one of the characters was called James Gastofini (sic) but the bit I enjoyed the most was the campaign of Victor Troska (sic). It was really cool playing as a one man revolution, leading onto full scale insurrection. I can't really remember too much, but there was a level where you had to turn a double barrelled shotgun onto some over-inquisitive Russians, which springs to mind. The guy that voiced Victor was pretty good too, overall a good experience. :) Looking forward to seeing what you guys come up with. Share this post Link to post Share on other sites
max power 21 Posted December 24, 2010 James Gastovski was an interesting character- an ageing semi-retired black operator. I heard he had a blog a couple of years ago... Share this post Link to post Share on other sites
Zipper5 74 Posted December 24, 2010 It's still there, old James just hasn't updated it in a while. ;) Share this post Link to post Share on other sites