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ArmA II: Operation Arrowhead discussion thread

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Yup, all the textures that make IR 'work' aren't in Arma2, but I'm sure you could find a way to put them there.

have A2 mlods out, and an sample/example wiki page, and it can be done...without mlods...well

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I suppose it'd be a texture like spec - but considerably lower resolution. Renders that instead of color textures, than applies bloom directly on it (white = fuzzy, black = no effect).

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In Arma 2:

Blufor in the 3d editor is labeled USMC and CDF and Opfor is labeled Russia and insurgents? makes more sense to have made up forces and names like your island?

Example:

ah-64 should not be used but a more false helicopter that seems similar like your pick-up truck(off road tan) in Arma 2 that is similar to model brand but is not exactly the same.

The ah-64 should have different guns than original, different load-outs for ammo for public gaming.

Edited by boytitanium
more details

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The game was made by Czechs (and contractors from all around the globe). As for the rest of your rambling I've no idea what you're on about...

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Something i would like in OA as well is better movement when holding a pistol. More proper bent forward back and more precise. In ARMA2 your kinda holding the pistol while walking the same way you would carry a cake to a party kinda. :D

Just more tactical looking pistol movement would be awesome. And we all seen BIS pro MC studio so there shouldnt be any probs. :)

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In Operation Arrowhead, I'd really like to see continual improvement of AI that BIS are working on furiously at the moment (excluding new years/booze break that BIS team are on currently). :)

It would also be good to see config updates for MG's and other static defenses/vehicles, so that they behave like infantry weapons in terms of zoom and optics. I'm well aware that pressing NUM0 will get to 'Optics' on a default set up, and '+' and '-' are assigned to zoom, but these controls should really mirror the infantry set up.

Basically, I'd like to see a lot of easy stuff get tidied up; it would really polish the game and then (hopefully) lead to more people splashing out some cash on Arma 2. Ergo, BIS have more money and then invest more resources back into development on Arma 2/OA (or have a massive party involving cocaine, high-class escorts and dwarves) like Freddy Mercury did. ;)

Anyhow, it's got my vote and I'm very much looking forward to Operation Arrowhead.

Despite the faults (which are oft blown out of proportion), BIS have made an excellent product, and one that simulates what no other game has done before. Absolutely fantastic!

DA

EDIT: To clarify; I think BIS should really work on consistency for OA. For example, check out the PKP - what an amazing model. When fired, there is an excellent animation showing various ports opening on the gun. In bleak contrast (for example) are most fixed emplacements, which feature no animations at all for gun or crew. It would be really good to see BIS improve these basic functions in the game so every weapon system is as credible as the next. I know there are many other things that BIS need to look at, but it would really bring the base level of the game up a notch or two and hopefully increase sales too as a result.

Edited by Rellikki
Removed reply to off-topic

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What I miss in the editor (in term of ease of setup) that I think is present in WARFARE(albeit very limited) mode is somekind of strategic AI. I'm now in love with high command module and would love to see the enemy AI flank me strategically instead of just tactically. GUARD WP for now seems suffice, but not enough. The AI groups will always move directly to their friends group involve in a fight, instead of flanking me. Thus having a huge battle over a single hill, or town or whatever...

if DR echelon made their AI smarter, the ARMA2 high command should give the AI a more strategic thinking... Though I can feel it would probably kill my CPU

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In Arma 2:

Blufor in the 3d editor is labeled USMC and CDF and Opfor is labeled Russia and insurgents? makes more sense to have made up forces and names like your island?

Example:

ah-64 should not be used but a more false helicopter that seems similar like your pick-up truck(off road tan) in Arma 2 that is similar to model brand but is not exactly the same.

The ah-64 should have different guns than original, different load-outs for ammo for public gaming.

Well its supposed to be a Military Simulator. Any person with a 6th grade education can figure out what that means. They try to simulate the military. Therefor all weapons, vehicles and factions are authentic to the real military they are based off.

Ontopic-I hope BIS leaves out a few features that they will tell us about just because I want to be surprised when I check out the editor. Like if I start it up to see some sort of PMC Units. That'd be so awesome. Small things make the initial feeling of the game better. :p

Edited by Rellikki
Removed reply to off-topic

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I do like the fact that for OA, BIS are actually going to gun ranges with a Shure SM-57 and recording gun sounds firsthand. As a sound geek, I'm really keen to see that sort of thing done properly. It would be so much cooler though if they would implement a hardware/software processor to apply real time equalisation to recorded sounds, with effects like echo and reverb dependent on the terrain that you are currently in. Therefore, one could record a 'dry'* sound and add effects to simulate any environment from open outdoors to an enclosed structure.

* Dry sound captured in underground shooting range, with creative use of mics/foam panels and acoustic funneling

Edited by Das Attorney
missing words!

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I do like the fact that for OA, BIS are actually going to gun ranges with a Shure SM-57 and recording gun sounds firsthand. As a sound geek, I'm really keen to see that sort of thing done properly. It would be so much cooler though if they would implement a hardware/software processor to apply real time equalisation to recorded sounds, with effects like echo and reverb dependent on the terrain that you are currently in. Therefore, one could record a 'dry'* sound and add effects to simulate any environment from open outdoors to an enclosed structure.

* Dry sound captured in underground shooting range, with creative use of mics/foam panels and acoustic funneling

Sounds like they are planning to leave sounds modders out of business :D (joking)

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Sounds like they are planning to leave sounds modders out of business :D (joking)

There's always something to improve.

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Gameplay:

*Counter-measures for every ariel vehicle.

*Fast roping action and module

*Ability to use cargo spaces of vehicles like in the Osprey MV22

*Ability to shoot out of windows

*AI Breach and clear, stack up tactics, positions

*Javelin with working computing system/ Weapon assembly SMAW/Javelin etc.

*Deployable Bi-pods

*HALO/LAHO Module

*Ghillie suits

*More fluid grenade throwing prepping animations/mechanic tweaks Cookable grenades???

*Higher smoke build up with Large caliber sniper rifles, this is missing in Arma 2 and the shock wave from the bullet.

*Ability to Breach rooms and kick down doors, shoot through doors which I honestly dont know if its possible already in arma 2.

*Underwater swimming

*Field dressings to treat small wounds without need of Corspman, like small 9mm wounds in you arm.

*Vault cover in addition of stepping over it, done while jogging or sprinting.

*Harsher exaustion when reloading weapons while sprinting mainly LMG's and Rifles.

*Change the selector cursor when issuing orders to a 3D Circle on the ground when ordering to Move, it would make it easy to give more precise instruction with move here and attack commands. (Like in BIA Hells Highway)

----------------------------------------------------------------------

AI:

*Move Fast command

*Breach and clear/ Breach/ stack up at location/ here/ Assault position/ Enter building commands

*Deploy Smoke Grenades/ special grenades/ prime grenades command

*SitREP to include weapons and ammo/fuel consumption supplies.

AI needs to play more antonomously, I shouldn't have to order them to stand up after the firefight is clearly over, otherwise they still in prone and follow me while crawling around. AI need to priortise High priority targets such as MG positions, Tanks, Fuel Trucks, AT gunners etc.

AI need to make better use of their equipment, no more using AT weapons against infantry.

*Improvements to AI pathfinding and driving skills especially in convoys!

*AI need more realistic reaction times and to be less suicidal in combat, morale needs to have a larger affect in-game, AI saying they're scared or Will not follow an order that could end up with them dead.

*AI to learn the differance between accidental friendly fire and deliberate friendly fire, somtimes people and AI makes mistakes, but the AI in arma 2 is programmed to kill the player/AI right after a friendly kill which is alittle unrealistic.

*AI to use given assets like empty vehicles and static weapons, I would think if I put some AI in the Arma 2 editor and put a BMP right in front of them that they would occupy it and use it to kill me!! ;)

*Different levels of awareness, in editor be able to dictate if the AI unit is asleep/drowsy under stress that would add another depth to gameplay and mission making, catch a sleeping gaurd on gaurd watch and shoot him in the head. :D

*AI when facing multiple targets at point blank range need to take them out fast instead of stopping taking sweet time to aim and keep their accuracy rating high, they need to quickly issolate the hostiles if they're equipped with MP5 spray em or shoot quickly dont shoot on semi with 2 perfect shots you know you would never do that in a real firefight.

---------------------------------------------------------------------

Interface:

*I know alot of people dont care they would rather load the game up fast and play, but I would love to see more awesome less boring splash videos while at the title screen and more of them instead of 2, they dont take alot of time to make...

*Message of the day on the front main screen, sponsoring the latest patch, mods and tournaments and news. Would be a lovely addition.

*Leaderboards for offline and online and displaying them during loading screens, like what your accuracy rating is, what kind of player you're, miles traveled on foot,air land. I love these statistics, better than looking at a picture saying nothing but loading.

*Add favorites server option I honestly dont remember if this is already in or not I havent played PVP in months. :)

*Editor small improvements like more mainstream options :p Spawn unit option would be handy, adding spawn points for any unit instead of doing it the Arma 2 script way... Adding a distance ruler to the editor and ingame MAP and full compass 360, Mission properties TAB, for description screenshot of mission for menu, info, objectives, briefing screen. Weapon Loadout TAB for your units, Randomize button for appearance for characters and what weapons they have and their class.

*Spawn item X at Y altitude in Unit tab when placing unit, right click in editor for other actions and 3D placement if 3D realtime editor is released with Opeartion Arrowhead.

Work in Progress post. Feel free to complain about my complaints and my suggestions peeps im all open ears. Thanks BIS OA looks amazing from the scraps I seen.

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Gameplay:

snip?

What is that? A update on OA or your hopes and wishes? If the latter we have a "suggestion" forum? if the former you have a link? Would be nice to see that kind of update. I come in here for info and all i see is ragging, like i am now....:confused::rolleyes:

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Since the conflict in Takistan is 2(?) years after the original story, surely the player would be fighting in a post-apocalyptic world, since the world has just been locked in WW3. Which started in EW.

There must be some sort of reference to the aftermath of Eagle Wing. Surely?

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I reckon it won't. EW is playing off of one of the seven endings in RH. OA could be following an entirely different ending.

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man flash we were going for a record for how long you could go before a long winded post about your fantasy's for OA are

looks like well have to restart that clock. lets make a new record time, shall we?

But anyway, maybe the campaign has seven different starts depending on the ending you got in HR :D

but seriously though, i strongly doubt OA will be based in a world after the bomb. we armericans are not so tenacious that we are still invading other countries after most of the world is in the pot :p

would be funny though. hey, a new community project. make a campaign based of the different ending to HR

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man flash we were going for a record for how long you could go before a long winded post about your fantasy's for OA are

looks like well have to restart that clock. lets make a new record time, shall we?

But anyway, maybe the campaign has seven different starts depending on the ending you got in HR :D

but seriously though, i strongly doubt OA will be based in a world after the bomb. we armericans are not so tenacious that we are still invading other countries after most of the world is in the pot :p

would be funny though. hey, a new community project. make a campaign based of the different ending to HR

LOL ideas are my work son. :) Anyways I care alot about this series since I bought Arma 2 in August. It has alot of problems that can easily be fixed with more attention and time.

You go onto a lot of video game forums and post suggestions this is the only forum i come on were my ideas are not wanted, by a few trolls.

Im not asking for a New engine here folks im asking for alot of simple improvements and a few new additions to the engine already in use, nowhere I said BIS please recode the entire engine to support blah blah blah.

Plus you cant have a complete Mil sim without competent AI and Counter measures aboard. :)

PS: If you dont like my suggestions "SHUT UP" and hit the "block user" button. :torture:

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@Flash Thunder, all well and good but there's a separate forum for suggestions for a reason. I'm subscribed to this thread for updates and official news on OA, not for the wishlist of everyone who has one. If everybody posted their wishlist in this thread, it'd be completely useless. Please keep it to news, media coverage, and any official information from BIS (if we ever get some more...).

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alot of simple improvements , .

Sounds like you have a great idea...is your Mod ready for us to try, since it's so "simple" to yourself?

I'll be looking for it asap.:rolleyes:

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@Flash Thunder, all well and good but there's a separate forum for suggestions for a reason. I'm subscribed to this thread for updates and official news on OA, not for the wishlist of everyone who has one. If everybody posted their wishlist in this thread, it'd be completely useless. Please keep it to news, media coverage, and any official information from BIS (if we ever get some more...).

Yeah im sorry for some dumb reason whenever this thread pops up on the front page i keep thinking that its a suggestions thread, Ill move my posts over to a suggestions thread on OA if I can find one that wont be burried in a night. :)

Again I apolagize :o

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Sorry guys no news. Just hoping here that weapons will work better in OA like hellfires being laser guided from the gunner seat for example. Thinking about being able to use the great FLIR were getting that can spot even a "cold" tank that is firing its gun (thanks to the gun heating up and visible in FLIR). But the FLIR becomes a bit obsolete when you can fly around in complete darkness at good altitude and TAB TAB TAB FIRE TAB TAB FIRE TAB TAB TAB...

Scanning in the night with the thermal and then have to switch the laser on - paint - fire. This i dearly hope will be the case - out of the box. :)

The nervous semi-suggestion posts just mean i love the damn game and i want it to get better. Hope you all understand. ;)

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Originally Posted by JW Custom View Post

There's no specific date but there's been guessing on early 2010, i really hope that

I doubt it, you would have seen trailers and some video footage, am thinking if its in the spring, then you have BC2 and MW2 DLC coming out, so the game wont get much attention, am thinking probably in the summer or even autumn, Arma 2 has only been out for less than a year now, so to develop a new game similar to it, am guessing it will take a bit longer

Another thing, because of the desert environment, do you guys think the game will run smoother? cause the trees and grass and forest kills the graphics and memory, am hoping my 9800gt will run it comfortably

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If it doesn't run smoothly on medium-high settings on my 8800GTS (Which is well within the recommended specs), I'll be very, very annoyed. Since it's a standalone game BI can make changes to the engine.

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