whisper 0 Posted June 12, 2010 Maybe at some point in the far future you will realize that the people loved OFP and its upgrades for the outstanding core engine which still beats everything and people give a flying crap about content. So if you ever want to win an award for an outstanding product again , maybe you should stop being a content-producing machine for a fairly good renderer , but focus far far more on improving the engine capabilities and the fidelity of the warfare simulation you claim to make. Ever so patient , lwlooz. Mmmh, begging to differ, I know plenty of people who loved OFP for the campaign. You (and I ;) ) loved the engine. Let's not think we represent "Community" by ourselves. I'd go as far as saying that only a minority of the million+ buyers of original OFP have used editor and the engine capabilities to the fullest. Unlike all of us free modders/mission makers around, each time BI have a title coming out, they have to : - upgrade the engine, thing they do relatively smoothly over the time, even adding to existing one through free patch, and adding some few inexisting features on new titles, making the whole thing looking like tiny steps every time and making people angry - make a whole content playable, island, units, vehicles, for players to use in editor - make a whole campaign/single mission/MP missions to provide a few hours of entertainment right out of the box If any of the above point is missing, they'll get flakked no end and product will be labeled as horrible They are a little company, and struggle to do all this in good quality, apparently, so they release something average in all these compartments, but there is smtg in all these compartments. I can guarantee you that if they rely solely on community made content, they would be dead since years now. As much as they would be if they didn't support community made content as much as they do today (and which I still find not enough). The game is so large in scope that the "Community" here is expecting far too many things for a single little company to do everything expected. I keep reading 1 wishlist and the exact opposite one week later on these boards. Share this post Link to post Share on other sites
jonneymendoza 10 Posted June 12, 2010 How less real does the ALICE side make it currently? Id say that it neither makes it more real or less real, it adds ambience and an angle to missions about civilians/watching out for them, whether they chat better to each other with GTA like anims and such only adds to performance loss which is an area id rather see not updated.To make this game more real with that kind of addition would be a performance sucker yet again and its not priority over the rest of the game. It would be "nice" .. but that's about it, id rather have cows and all animals walk a hell of a lot slower and some kind of spawn check so they dont eat from roads, more realistic chatting is less importance in my mind :) . How do you know it will take a huge performance hit? Little animations like that make SP a lot of a lot more immersive. Share this post Link to post Share on other sites
hamm 10 Posted June 12, 2010 Also it's worth to note that probably 50% of stuff in OA has already been implemented by modders and for free. Content-wise, you're probably right, but that's been the case since OFP. Feature-wise, some mods like ACE have similar features to the one used in OA, but the performance drop-off with ACE is quite big, leading to some people being turned off. They'll be glad to be able to use all these features without such a huge performance drop. :) Share this post Link to post Share on other sites
Tonci87 163 Posted June 12, 2010 I wonder if there will be weapon rest in OA (for me the most usefull Feature in ACE) Share this post Link to post Share on other sites
maddogx 13 Posted June 12, 2010 I wonder if there will be weapon rest in OA (for me the most usefull Feature in ACE) Unlikely, otherwise they would have included it in the list of features. Share this post Link to post Share on other sites
jonneymendoza 10 Posted June 12, 2010 I wonder if there will be weapon rest in OA (for me the most usefull Feature in ACE) what is weapons rest? Share this post Link to post Share on other sites
Requiem007 10 Posted June 12, 2010 what is weapons rest? When you lay your gun on a surface and let it be supported by something other than your front hand. Let's say for example you are on top of a building, and the building has a low wall. You crouch, press a button and it deploys your weapon onto the wall for a more stable firing position. It is a prominent feature that the popular modification ACE has made. Share this post Link to post Share on other sites
danny96 80 Posted June 12, 2010 (edited) I have a lot of new questions/suggestions about ARMA II : OA -will be reload animations correct in OA? (like in OFDR) -will be enter car animation correct? Like in OFDR where you can open & close car doors -will be in OA more opened houses than in ARMA II? -I saw that in OA will be Stones which can throw civilians. It will have endless ammo like in JCOVE Lite? -The flashlights will work only on some rifles or on all and will it works on ARMA II weapons? -How number missions or campaigns will be in OA? -Will be in the OA SCUD Launchers, or suiciders/kamikazi's which have bombs on their body? -I noticed that if you fall with helicopter to water that is explosion. Do you wanna to fix it? -Do you wanna to do that helicopters will lost their propeller/wing if they crash to tree? (this script is in OFDR) -Do you wanna to do better physics of vehicles? eg. that vehicles transportation, or rollovering? (like in OFDR) -Do you planning that if you kill any human that he falls in a random way? Eg. If you kill somebody near the stairs, he will fall from stairs (like in OFDR, Joint task Force, Unreal Engine 2/3) -Will be in OA new animations? -will be in OA military police, SWAT or classic police officers? -Will the OA update Real Virtuality from 3 to 4? -AI can go thru fences. It will be fixed ? -Will the ARMA II campaign showed if you will have started OA? -Do you want to do punch/fist fight or knifes like in OFDR? -Do you want to do if they shoot you to leg that you limp? or if they shoot you to hand that you aim worse? -Will be here any modern civilian cars? Please answer, these things are best for me :-) Edited June 12, 2010 by danny96 Share this post Link to post Share on other sites
mrcash2009 0 Posted June 12, 2010 (edited) How do you know it will take a huge performance hit? Little animations like that make SP a lot of a lot more immersive. adds to performance loss A tad different. Use alice with animals spawning with the addition of battles and that all adds to CPU, great if you have the best but not great if you don't, it all adds up only to walk past people in small towns chatting (not the main focus of the sim) its a sideline ambient feature more than anything. Id like to see it better but id rather it be basic so when I do use ALICE its basic enough to do what it does now and not add to much to CPU/FPS. I dont disagree with it being nice to be updated, but I wouldn't say it was a major thing to add to with everything else that could be streamlined or enhanced. ---------- Post added at 05:40 PM ---------- Previous post was at 05:38 PM ---------- I have a lot of new questions/suggestions about ARMA II : OA-will be reload animations correct in OA? (like in OFDR) -will be enter car animation correct? Like in OFDR where you can open & close car doors -will be in OA more opened houses than in ARMA II? -I saw that in OA will be Stones which can throw civilians. It will have endless ammo like in JCOVE Lite? -The flashlights will work only on some rifles or on all and will it works on ARMA II weapons? -How number missions or campaigns will be in OA? -Will be in the OA SCUD Launchers, or suiciders/kamikazi's which have bombs on their body? -I noticed that if you fall with helicopter to water that is explosion. Do you wanna to fix it? -Do you wanna to do that helicopters will lost their propeller/wing if they crash to tree? (this script is in OFDR) -Do you wanna to do better physics of vehicles? eg. transportation, rollover? (like in OFDR) -Do you planning that if you kill any human that he falls in a random way? Eg. If you kill somebody near the stairs, he will fall from stairs (like in OFDR, Joint task Force, Unreal Engine 2/3) -Will be in OA new animations? -will be in OA military police, SWAT or classic police officers? I have another for that list : Do you want to buy 2 copies of OFP-DR instead? I think about 80 percent will be "no" :) BTW what your asking for is ARMA 3 (3.5 ?? ) hardly an expansion set of features. Edited June 12, 2010 by mrcash2009 Share this post Link to post Share on other sites
hamm 10 Posted June 12, 2010 (edited) I have a lot of new questions/suggestions about ARMA II : OA-will be reload animations correct in OA? (like in OFDR) -will be enter car animation correct? Like in OFDR where you can open & close car doors -will be in OA more opened houses than in ARMA II? -I saw that in OA will be Stones which can throw civilians. It will have endless ammo like in JCOVE Lite? -The flashlights will work only on some rifles or on all and will it works on ARMA II weapons? -How number missions or campaigns will be in OA? -Will be in the OA SCUD Launchers, or suiciders/kamikazi's which have bombs on their body? -I noticed that if you fall with helicopter to water that is explosion. Do you wanna to fix it? -Do you wanna to do that helicopters will lost their propeller/wing if they crash to tree? (this script is in OFDR) -Do you wanna to do better physics of vehicles? eg. that vehicles transportation, or rollovering? (like in OFDR) -Do you planning that if you kill any human that he falls in a random way? Eg. If you kill somebody near the stairs, he will fall from stairs (like in OFDR, Joint task Force, Unreal Engine 2/3) -Will be in OA new animations? -will be in OA military police, SWAT or classic police officers? -Will the OA update Real Virtuality from 3 to 4? -AI can go thru fences. It will be fixed ? -Will the ARMA II campaign showed if you will have started OA? -Do you want to do punch/fist fight or knifes like in OFDR? -Do you want to do if they shoot you to leg that you limp? or if they shoot you to hand that you aim worse? -Will be here any modern civilian cars? Please answer, these things are best for me :-) - No change to reload animations, same as ArmA2. - No change in car animations. (Possible with modding though). - Yes, a ton more open buildings. Most of the buildings are said to be open. - Stones are already in ArmA2, don't know about infinite ammo. - Flashlights will work only with rifles that have them. Don't know if BIS plan to patch ArmA2 weapons for that. - One campaign composed of seven big missions where you play as: Delta Force Operator, Pilot, Airborne Ranger and Tank Commander. Playable in co-op with upto three other people. Also includes single scenarios. - OA will have SCUD launchers. Suicide bombers can be done by script very easily already in ArmA2. :j: - No idea if changed. - No idea if changed. - Improved physics in Operation Arrowhead. (Also OFDR's physics were a joke, no idea what you're on about.) :rolleyes: - Animations are hard-coded, no ragdoll. - No idea if changed. - No idea. - No. - No idea if changed, probably not. - If you have both, yes. - No melee combat. - This is already implemented in ArmA2. A shot to the leg renders you unable to walk, and a shot to the arm makes your aim much worse. - Yes, we've seen some SUVs. Edited June 12, 2010 by Hamm Share this post Link to post Share on other sites
ricnunes 0 Posted June 12, 2010 Well for me there are already a few major disapointments with Op. Arrowhead but what disapoints me the most is the one where the Apache helicopter (or other helicopter gunships) will NOT have self designating capability so that a player while controlling an Apache helicopter could manually aim hellfire laser guided missiles without using or needing the UAV! This is a major letdown for me - I just don't undestand why can't they implement self laser designating capabilities and why missiles like Hellfires or Vikhr don't behave like TOWs for example, which is what they really behave since both type of missiles are aimed the exact same way. Share this post Link to post Share on other sites
AnimalMother92 10 Posted June 12, 2010 Well that's why ACE exists: to fix the fail :rolleyes: It is rather disappointing that it's not in vanilla though, I agree. Share this post Link to post Share on other sites
W0lle 1052 Posted June 12, 2010 I have a lot of new questions/suggestions about ARMA II : OA-will be reload animations correct in OA? (like in OFDR) What is wrong with the current reload animations? For me they actually look like reloading animations -will be enter car animation correct? Like in OFDR where you can open & close car doors No. and in your oh-so-glory-DR the animation was totally screwed up. e.g. doors were opening after the unit was in the vehicle. -will be in OA more opened houses than in ARMA II? Yes. -I saw that in OA will be Stones which can throw civilians. It will have endless ammo like in JCOVE Lite? The stones are already in ArmA II. -The flashlights will work only on some rifles or on all and will it works on ARMA II weapons? Flashlights work only with OA weapons as far as I know. -How number missions or campaigns will be in OA? No idea. -Will be in the OA SCUD Launchers, or suiciders/kamikazi's which have bombs on their body? There is a scud launcher, shown already in several screen shots. -I noticed that if you fall with helicopter to water that is explosion. Do you wanna to fix it? No. This is an expansion, not a totally new game. -Do you wanna to do that helicopters will lost their propeller/wing if they crash to tree? (this script is in OFDR) This is an expansion, not a totally new game. -Do you wanna to do better physics of vehicles? eg. that vehicles transportation, or rollovering? (like in OFDR) DR again... No. This is an expansion, not a totally new game. -Do you planning that if you kill any human that he falls in a random way? Eg. If you kill somebody near the stairs, he will fall from stairs (like in OFDR, Joint task Force, Unreal Engine 2/3) No, there will be no ragdoll effects in OA. This is an expansion, not a totally new game. -Will be in OA new animations? Most probably there will be a set of new animations. -will be in OA military police, SWAT or classic police officers? We already have police officers in ArmA II. Maybe you should play the game at some point. ;) -Will the OA update Real Virtuality from 3 to 4? No. This is an expansion, not a totally new game. -AI can go thru fences. It will be fixed ? Probably not. And actually I prefer to have the AI walking through a fence rather than the unit being stuck and walking against that fence for the rest of all days. -Will the ARMA II campaign showed if you will have started OA? Yes you can use the ArmA II campaign together with OA. Of course the OA units will not be used then. -Do you want to do punch/fist fight or knifes like in OFDR? No. -Do you want to do if they shoot you to leg that you limp? or if they shoot you to hand that you aim worse? There will be no limps and other hollywood gore effects in OA. And as far as I can tell your aiming is already limited when you get shot in the arm (or even hand). -Will be here any modern civilian cars? Modern cars in a Afghanistan like environment? Share this post Link to post Share on other sites
Zipper5 74 Posted June 12, 2010 People seem to have been expecting way too much out of an expansion... As always. :rolleyes: Share this post Link to post Share on other sites
jw custom 56 Posted June 12, 2010 I have a lot of new questions/suggestions about ARMA II : OA-will be reload animations correct in OA? (like in OFDR) -will be enter car animation correct? Like in OFDR where you can open & close car doors -will be in OA more opened houses than in ARMA II? -I saw that in OA will be Stones which can throw civilians. It will have endless ammo like in JCOVE Lite? -The flashlights will work only on some rifles or on all and will it works on ARMA II weapons? -How number missions or campaigns will be in OA? -Will be in the OA SCUD Launchers, or suiciders/kamikazi's which have bombs on their body? -I noticed that if you fall with helicopter to water that is explosion. Do you wanna to fix it? -Do you wanna to do that helicopters will lost their propeller/wing if they crash to tree? (this script is in OFDR) -Do you wanna to do better physics of vehicles? eg. that vehicles transportation, or rollovering? (like in OFDR) -Do you planning that if you kill any human that he falls in a random way? Eg. If you kill somebody near the stairs, he will fall from stairs (like in OFDR, Joint task Force, Unreal Engine 2/3) -Will be in OA new animations? -will be in OA military police, SWAT or classic police officers? -Will the OA update Real Virtuality from 3 to 4? -AI can go thru fences. It will be fixed ? -Will the ARMA II campaign showed if you will have started OA? -Do you want to do punch/fist fight or knifes like in OFDR? -Do you want to do if they shoot you to leg that you limp? or if they shoot you to hand that you aim worse? -Will be here any modern civilian cars? Please answer, these things are best for me :-) You sure does mention DR alot, maybe it would be easier to buy that game or play it if you already own it ;) -Do you wanna to do better physics of vehicles? eg. that vehicles transportation, or rollovering? (like in OFDR) That one made me ROFL :p Share this post Link to post Share on other sites
SEALVI 10 Posted June 12, 2010 Well for me there are already a few major disapointments with Op. Arrowhead but what disapoints me the most is the one where the Apache helicopter (or other helicopter gunships) will NOT have self designating capability so that a player while controlling an Apache helicopter could manually aim hellfire laser guided missiles without using or needing the UAV!This is a major letdown for me - I just don't undestand why can't they implement self laser designating capabilities and why missiles like Hellfires or Vikhr don't behave like TOWs for example, which is what they really behave since both type of missiles are aimed the exact same way. This 1000%. Thankfully ACE will fix this. Also, OA is what happens when you morph Iran and Afghanistan together. Now I won't feel so bad when I shoot a Huey down. I can just call it Takistani. Share this post Link to post Share on other sites
ricnunes 0 Posted June 12, 2010 (edited) Well that's why ACE exists: to fix the fail :rolleyes:It is rather disappointing that it's not in vanilla though, I agree. Honestly I don't play, I don't like and I don't care about ACE! I simply hate the blackout feature when you're tired (that's the most stupid and unrealistic feature that I ever seen in a game!). Also I don't like the fact that ACE is not compatible with vanilla game - If someone with ACE enter in a non-ACE server it crashes the game. Finally I think that ACE only serves to divide the (ArmA2) community, therefore I had (still have) high hopes for Op. Arrowhead for a "unified" great game/sim (in it's vanilla or slightly modded form). Well, perhaps someone will make a small mod to allow self-designating capability for the Apache without the need of a "massive" modification like ACE. Edited June 12, 2010 by ricnunes Share this post Link to post Share on other sites
PacX 10 Posted June 12, 2010 (edited) I have a lot of new questions/suggestions about ARMA II : OA-will be reload animations correct in OA? (like in OFDR) -will be enter car animation correct? Like in OFDR where you can open & close car doors -will be in OA more opened houses than in ARMA II? -I saw that in OA will be Stones which can throw civilians. It will have endless ammo like in JCOVE Lite? -The flashlights will work only on some rifles or on all and will it works on ARMA II weapons? -How number missions or campaigns will be in OA? -Will be in the OA SCUD Launchers, or suiciders/kamikazi's which have bombs on their body? -I noticed that if you fall with helicopter to water that is explosion. Do you wanna to fix it? -Do you wanna to do that helicopters will lost their propeller/wing if they crash to tree? (this script is in OFDR) -Do you wanna to do better physics of vehicles? eg. that vehicles transportation, or rollovering? (like in OFDR) -Do you planning that if you kill any human that he falls in a random way? Eg. If you kill somebody near the stairs, he will fall from stairs (like in OFDR, Joint task Force, Unreal Engine 2/3) -Will be in OA new animations? -will be in OA military police, SWAT or classic police officers? -Will the OA update Real Virtuality from 3 to 4? -AI can go thru fences. It will be fixed ? -Will the ARMA II campaign showed if you will have started OA? -Do you want to do punch/fist fight or knifes like in OFDR? -Do you want to do if they shoot you to leg that you limp? or if they shoot you to hand that you aim worse? -Will be here any modern civilian cars? Please answer, these things are best for me :-) I lol'd. Also, @ W0lle, the reload animations need to be fixed because when you reload, the hand doesn't actually grab the magazine. When the hands moves up to take the magazine and then moves back, the magazine is still on the gun. It first disappears when he does the "picking up a magazine from belt" animation (where it's still not in the hand) and then the magazine magically appear on the gun again. Edited June 12, 2010 by PacX Share this post Link to post Share on other sites
Zipper5 74 Posted June 12, 2010 ^^ yes i know Oh my, is it... Could it be...? No, it's not possible... It can't be possible... It's... It's... It's the last surviving DR fan! *Dies of shock* ... :rolleyes: Share this post Link to post Share on other sites
SEALVI 10 Posted June 12, 2010 Oh my, is it...Could it be...? No, it's not possible... It can't be possible... It's... It's... It's the last surviving DR fan! *Dies of shock* ... :rolleyes: I wan't to get all exorcist on Danny. DR is the perfect example of why you can't compete with ArmA. Share this post Link to post Share on other sites
nodunit 397 Posted June 12, 2010 (edited) Well for me there are already a few major disapointments with Op. Arrowhead but what disapoints me the most is the one where the Apache helicopter (or other helicopter gunships) will NOT have self designating capability so that a player while controlling an Apache helicopter could manually aim hellfire laser guided missiles without using or needing the UAV!This is a major letdown for me - I just don't undestand why can't they implement self laser designating capabilities and why missiles like Hellfires or Vikhr don't behave like TOWs for example, which is what they really behave since both type of missiles are aimed the exact same way. hellfire missiles are not wire guided they are laser guided, and longbow hellfires being radar guided..TOW's act by fly by wire, straight and follow your path.. hellfire missiles do nothing of the sort, you lase the target in some way, fire the missile, the missile arcs up and smashes into it's target from above. As far as AH-64A or D I honestly wouldn't look to OA for much realism..while the control of UAV's is realistic for Block III it is lacking maaany other things, armored cockpit being one of the most frustrating..nothing like flying nap of earth only to get killed by one lucky guys gunshot through a cockpit that is supposed to be able to take such things. Edited June 12, 2010 by NodUnit Share this post Link to post Share on other sites
SEALVI 10 Posted June 12, 2010 hellfire missiles are not wire guided they are laser guided, and longbow hellfires being radar guided..TOW's act by fly by wire, straight and follow your path.. hellfire missiles do nothing of the sort, you lase the target in some way, fire the missile, the missile arcs up and smashes into it's target from above. He knows this, but he is stating that BI screwed up and didn't implement the realism the Apache needs. Share this post Link to post Share on other sites
W0lle 1052 Posted June 12, 2010 Oh my, is it...Could it be...? No, it's not possible... It can't be possible... It's... It's... It's the last surviving DR fan! *Dies of shock* ... :rolleyes: Damn... you owe me a new keyboard now. :) @PacX Never noticed that. Maybe because I play the game and don't watch others reloading their mags. But OK that's indeed a bit stupid then and could be improved. But I'm not sure if we will ever see a unit having the magazine in its hand because for that you need a model for each magazine first. Share this post Link to post Share on other sites
nodunit 397 Posted June 12, 2010 (edited) He knows this, but he is stating that BI screwed up and didn't implement the realism the Apache needs. Problem is it would ravage that whole multiplayer 'fair' thing..example. Franze's Operation Flashpoint apache set had, LOAL, LOBL, dynamic arming, armored canopy, veery extended zoom, variety in weapons, ability to survive most crashes, 2 engines (meaning you take one down it's not going down but will be limping). It could hover down in the tree canopy and ground forms since PNVS literally gave you a veiw of the nose, the body as a whole was far more armored than the default apache and it had a display map for the pilot in both A and D so there was no fear of the dreaded "M crashing" Of course this doesn't mean it is invincible, a rookie would crash it and lesser experienced get it taken down just as fast, but if it was in the hands of someone who knew of it's range capabilities, unless you had some kind of long range AA or aircraft you would be boned. Thus it wasn't deemed quite 'fair' so a simplified version was made for mods such as FFUR to be used in multiplayer, even if BIS were to do the same thing it would be deemed as unfair and adjusted accordingly. Edited June 12, 2010 by NodUnit Share this post Link to post Share on other sites