JuggernautOfWar 1 Posted September 20, 2010 (edited) One more thing: I can't seem to construct a FARP next to a repair truck as an engineer. What am I doing wrong? EDIT: Still all I see under radio is "Call Air Taxi". I'm still not quite sure what that even does, but there's no ability to call in arty support, even while playing as an arty/RESCUE specialist. Edited September 20, 2010 by JuggernautOfWar Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted September 24, 2010 I just got done hosting a game on this server and my friend couldn't see the M1A1 TUSK on the server, but he could see everything else. What am I doing wrong here? I'm having quite a bit of issues. Oopsie, sorry for the double post. :eek: Share this post Link to post Share on other sites
Elite-Capten-Colonel 10 Posted October 1, 2010 warfare2vehicles error! :( is ther e downloadebel file (from warfare2vehicles) ore somting els! :D be cose, e got the same problem, and i am not e gout pc programmer! :confused: lol bud i will preffer and happy wenn i got from sum buddy the file :cool: Share this post Link to post Share on other sites
Spartan 163 0 Posted October 1, 2010 Someone else answer that last post. My head still hurts from reading it. Share this post Link to post Share on other sites
Chaostika7-17th 10 Posted October 1, 2010 hi guyz, i downloaded xenos last dominations weeks ago just before he closed the link http://dev-heaven.net/projects/domination/files cause he stopped! i just cant find them on my drive atm. could someone plz be so kind an tell me where i can download the last releasepack "pure and unedited" domi versions of xeno!!! that would be more than schaschweeet. thx in advance and a nice WE to @ll Share this post Link to post Share on other sites
Keshman 10 Posted October 1, 2010 Chaostika7-17th If I understand correctly you need: http://www.teamspaff.co.uk/domination/ found here in the forum :) Share this post Link to post Share on other sites
Chaostika7-17th 10 Posted October 2, 2010 Keshmanyour my man and rock!!thx a lot, whiles i downloaded the two files, i found them in my dl folder cause of the number (2) at the end of the filename *caugh*, *shame*!!!:eek:thx m8, very much appreciatedin rock and mods we trust over and out Share this post Link to post Share on other sites
Galet 10 Posted October 2, 2010 ACE Domi2 West,East and TVT.Whether there are new versions? Share this post Link to post Share on other sites
Absolut 10 Posted October 7, 2010 So my team and I are looking to mod some of the things on the map like putting in another CH-47 and UH-60 but the guy who's trying to mod these things in can't find the lifting script in order to pick up enemy wrecks and other allied vehicles, and take them to our base for repair and re-use. At the moment, we're using the old 2.28 version, I'm not a programmer so I have no idea if that matters but I figure give this place a try, someone will know what I'm talking about. Share this post Link to post Share on other sites
GeeBee 0 Posted October 7, 2010 You might want to look here http://forums.bistudio.com/showthread.php?t=104827 Or search the forums! Share this post Link to post Share on other sites
xeno 234 Posted October 9, 2010 http://dev-heaven.net/boards/18/topics/2490 Xeno Share this post Link to post Share on other sites
Tankbuster 1746 Posted October 9, 2010 Ooh. Interesting. :) Share this post Link to post Share on other sites
Spartan 163 0 Posted October 9, 2010 If you need help with anything for D4 please just ask. Your missions rock and I have learned alot from them. I am down for testing when you need it. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted October 9, 2010 I'm intrigued :) Targets don't have to be cities, the underlying system just needs one logic per target, the rest is done automatically. Is it possible to implement automatic scaling of these targets based on the kind of nearest location and distance to it? I.e. if the nearest location is of type village, the target will be easier than if it was of type town. If it's not directly near any, we know that it is some off site location, and scaled further down. It makes each fight more varied. If an award system is still used, the power of the award could be a result of what effort was put into getting the objective. If side missions are still in, give support availability for solving them (i.e. artillery rounds awarded), not vehicles - vehicles only for main targets. I'm basically fed up with leveling each place to the ground with artillery. It's supposed to be an asset that helps you win the war, not a deciding factor, and would never be allowed used how it is used in the game/mission. By not having infinite amounts of artillery support, we're forced to think where we use it to best effect rather than constantly. It's supposed to be a thinking mans game. Why not make it a thinking mans mission? :) Share this post Link to post Share on other sites
{Op4}Bsilenced 10 Posted October 10, 2010 looking forward to it xeno , im no elite scripter but if you need any help let me know Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted October 10, 2010 Ok, D4 looks awesome. I have a question which I hope isn't too nooby (actually it is so feel free to flame away but please give me the actual answer as well :) ) I'm trying to get all the fixes from Domination 2.54 OA to run on Chernarus fighting the Russians. Is there a simple way to do this (editing the macros.sqf and setup.sqf then running setupcopy.bat)? I notice all the target locations are in the code already. Problem is I can't be doing it right as although the targets are in the right place and the missions get generated at the start there are a number of bugs happening that prevent us from playing the mission beyond the first target area. The parachutes tend to not get packed properly either which can cause problems, and a few craters. Share this post Link to post Share on other sites
fidai 12 Posted October 10, 2010 http://dev-heaven.net/boards/18/topics/2490Xeno Thank u very much, this realy a great news :))))))))) Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted October 10, 2010 http://dev-heaven.net/boards/18/topics/2490Xeno Looking forward to this D4, and hopefully it's on thread. :) Share this post Link to post Share on other sites
emerald 8 10 Posted October 10, 2010 After about 45 min to an hour, I get kicked for battleye failed to respond. In AI west for OA. Share this post Link to post Share on other sites
Kostasalpo 17 Posted October 11, 2010 Nice job xeno. Thxs Share this post Link to post Share on other sites
dale0404 5 Posted October 11, 2010 Pretty damn impressive mate. Share this post Link to post Share on other sites
xeno 234 Posted October 11, 2010 I've updated the wave a little bit, just hit the link on the previous page if you don't have wave to read it. Xeno Share this post Link to post Share on other sites
Bulldog72 10 Posted October 11, 2010 Someone please explain the engineer role to me, I dont get it. I know he is supposed to repair damaged vehicles in the field - but I cant figure out how this works. Sometimes when looking at a damaged vehicle in the action menu there appear the "Analyse" and "Repair" options and actually work and sometimes they dont appear? Do I always need to have a repair truck with me to do this? Share this post Link to post Share on other sites
kdjac 19 Posted October 11, 2010 Someone please explain the engineer role to me, I dont get it.I know he is supposed to repair damaged vehicles in the field - but I cant figure out how this works. Sometimes when looking at a damaged vehicle in the action menu there appear the "Analyse" and "Repair" options and actually work and sometimes they dont appear? Do I always need to have a repair truck with me to do this? You can use it once then you have to return to base to eh recharge it :), if you have a truck you can use the option more than once. But if used already you should get a popup saying you have used it. Share this post Link to post Share on other sites
Bulldog72 10 Posted October 11, 2010 (edited) You can use it once then you have to return to base to eh recharge it :), if you have a truck you can use the option more than once.But if used already you should get a popup saying you have used it. And what exactly do I need to do for this "recharging at base"? //Edit: ah, nvm. Figured it out now, ty! Edited October 12, 2010 by Bulldog72 Share this post Link to post Share on other sites