johncage 30 Posted January 7, 2011 yes, i will look into uv map. Share this post Link to post Share on other sites
Spartan 163 0 Posted January 7, 2011 Real nice Icebreaker. I never understood islands that had an airstrip but no other land mass to go to. Also makes boats useful again. Looking foward to this next release. Share this post Link to post Share on other sites
R0adki11 3949 Posted January 7, 2011 looking nice IceBreakr, all you screenshots always look very nice, i guess you must have a good PC or do you do some processing in photoshop. regarding the island i like the idea of little dirt runway that will useful for some missions. :) Share this post Link to post Share on other sites
vasmkd 12 Posted January 7, 2011 Nice work Icebreakr Another place to launch an attack from or set up a scud battery. Is it based off real Mariana Islands? Share this post Link to post Share on other sites
Fox '09 14 Posted January 8, 2011 i'm rather proud of myself today, I've baked something that I'm actually freakin' satisfied with. http://filesmelt.com/dl/test2.JPG time to bring it in game Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted January 8, 2011 Looks great, very realistic looking. :) Share this post Link to post Share on other sites
roberthammer 582 Posted January 8, 2011 Fox - really nice :) Share this post Link to post Share on other sites
vilas 477 Posted January 8, 2011 http://img502.imageshack.us/img502/8678/tttn.jpg for P85 update , my pack and if CWR will need (too) Share this post Link to post Share on other sites
Laqueesha 474 Posted January 8, 2011 Sexy, both Vilas and Fox. ;) Share this post Link to post Share on other sites
topas 1 Posted January 8, 2011 Sexy, both Vilas and Fox. ;) Vilas sexy? Well, probably a matter of taste :D (pardon the joke, must be flu and fever :P) Share this post Link to post Share on other sites
vilas 477 Posted January 8, 2011 i have shaved mustache long ago and try to not eat as much pizza as before, so becoming to be sexy of course :D Share this post Link to post Share on other sites
johncage 30 Posted January 8, 2011 (edited) hello, this is an edit of default russian soldier to give it thicker clothing. the hands are thicker but they still use skin texture. i don't know how to force the game to use the glove texture i gave it: here is a comparison shot to see difference between original and edit: a video compilation of russian soldiers in chechnya so you know i am not lying about the clothes: Edited January 8, 2011 by johncage Share this post Link to post Share on other sites
jagheterjan 10 Posted January 8, 2011 Am I spotting USGI ALICE webbing stuff on that Russian guy? Share this post Link to post Share on other sites
topas 1 Posted January 8, 2011 hey johncage, I like what I'm seeing :) Question - does it affect character animations (stretchy hands, or legs when lying on the ground fopr example?) And, is it possible to make a character thinner? I'd like to achieve the contrary to what you've shown, reducing the size of shoulders and chests, for a 'I'm wearing a BDU only'-look thx in advance Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 8, 2011 @JohnCage - did you change the texture path to the hands? If you have, and it still isn't working, you will need to redefine the "osobnost" selection for each LOD to a) nothing (read: delete the selection) if you are using a head proxy, or b) to the head only if you are using a head model. This will make the texture change work as expected, and give you gloves, since osobnost defines where to apply each character's face/arms texture. Share this post Link to post Share on other sites
noubernou 77 Posted January 8, 2011 Just a random screen shot of the DPICM M916 105mm round for ACE2 Artillery... Share this post Link to post Share on other sites
Binkowski 26 Posted January 8, 2011 Am I spotting USGI ALICE webbing stuff on that Russian guy? well, it is the bis sample model. go look @ the russians in arma2. Share this post Link to post Share on other sites
johncage 30 Posted January 9, 2011 hey johncage, I like what I'm seeing :) Question - does it affect character animations (stretchy hands, or legs when lying on the ground fopr example?)And, is it possible to make a character thinner? I'd like to achieve the contrary to what you've shown, reducing the size of shoulders and chests, for a 'I'm wearing a BDU only'-look thx in advance i've tried various ordinances and launchers animations, as well as movement animations. there seems to be no issue(although the weighing of the bottom of the jacket is a bit weird. but that existed on the original model as well). as for making the soldier narrower, that is possible as well using scale tools and you also have to keep the relative position similar so it doesn't mess up animation. @JohnCage - did you change the texture path to the hands? If you have, and it still isn't working, you will need to redefine the "osobnost" selection for each LOD to a) nothing (read: delete the selection) if you are using a head proxy, or b) to the head only if you are using a head model. This will make the texture change work as expected, and give you gloves, since osobnost defines where to apply each character's face/arms texture. i've not change the texture path. i just edited the texture from the data file instead. but it is using a head proxy, so perhaps that is the reason. i will try changing the hand texture path. thanks. Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 9, 2011 Just a random screen shot of the DPICM M916 105mm round for ACE2 Artillery...http://raceriv.com/arma2/m916.jpg[/iomg] cool stuff :) Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted January 9, 2011 Will you be adding a lot of different camo types to the units, johncage? From most pictures of the 1st Chechen War and the battle of Grozny, there was a lot of variety in camo patterns worn, some were wearing khakis which looked like they were from Afghanistan troops, KLMK, tiger pattern, and schofield camo. I'm sure there were more camo patterns too. Share this post Link to post Share on other sites
johncage 30 Posted January 9, 2011 Will you be adding a lot of different camo types to the units, johncage? From most pictures of the 1st Chechen War and the battle of Grozny, there was a lot of variety in camo patterns worn, some were wearing khakis which looked like they were from Afghanistan troops, KLMK, tiger pattern, and schofield camo. I'm sure there were more camo patterns too. i would like to do that eventually, but i have no texturing skills. Share this post Link to post Share on other sites
Spaceman0372 19 Posted January 9, 2011 (edited) all these addons in progress are looking pretty shaweeeeet! Edited January 10, 2011 by The Spaceman Share this post Link to post Share on other sites
Fox '09 14 Posted January 9, 2011 man I love marmoset engine. Too bad it's a bitch to set up a scene. That, or i have no idea how to do it.. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 9, 2011 Dude, the imagehost you are using is doubleplussuspect. :P Share this post Link to post Share on other sites