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Spaceman0372

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About Spaceman0372

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  1. Yup. Especially in the residential/neighborhood areas. Main roads were usually the only wide roadways and were divided by a median. Opteryx knows his mapping very well so I trust he'll take me right back.
  2. Spaceman0372

    SOCMOD Release Thread

    Pay no attention to this guy. I can assure you V2 is being worked on extensively every day and there is A LOT of new stuff in the works for you guys.
  3. Spaceman0372

    Scope Mod A3

    Mother dick that is a gorgeous optic. Incoming updated DL or more optics first?
  4. Though still heavily a WIP, the BD Pipe-Layer goal is to bring some not yet seen variants of the M249 and the Mk48 to ArmA to help virtual operators lay down some more effective hate on the enemy. By endgame for the project, there will be several different paint jobs, home brewed real to life sounds and (hopefully) some other goodies thrown in. I'm doing this on my own in the little free time that I have so updates will not be too frequent but I'll try my best to keep up with a SITREP when something new comes into play. So far the only things I have in game are currently the Mk 48 Mod 1 and the Mk 48 SOPMOD. All optics from the major packs like FHQ, RHS and RH work with them, no ASDG just yet. Here ya go! Feel free to leave some feedback! Screens of the Mk 48 Mod 1 and Mk 48 SOPMOD http://i.imgur.com/SLqWwcJ.jpg (152 kB) http://i.imgur.com/ErpCFZc.jpg (159 kB) DOWNLOAD https://www.dropbox.com/s/4c8e1ii22rdd6al/bdpl.pbo?dl=0 Known Issues: -Iron sights are a little wonky right now but they are zeroed -Top cover opens on an angle when reloading -Alignment of the side attachments -Gap on the sides of the stock where it meets the body of the weapon Special Thanks -Eric J: Award Winning MVP for his awesome tech support and fixing my stupid -BI for the source files
  5. Though still heavily a WIP, the BD Pipe-Layer goal is to bring some not yet seen variants of the M249 and the Mk48 to ArmA to help virtual operators lay down some more effective hate on the enemy. By endgame for the project, there will be several different paint jobs, home brewed real to life sounds and (hopefully) some other goodies thrown in. I'm doing this on my own in the little free time that I have so updates will not be too frequent but I'll try my best to keep up with a SITREP when something new comes into play. WIP Screens: http://i.imgur.com/ErpCFZc.jpg (159 kB) http://i.imgur.com/SLqWwcJ.jpg (152 kB)
  6. Spaceman0372

    Veteran mod (VTN) - announcement and WIP

    Would adding gloves to the USMC Frog uniforms be possible? Marines in a combat environment wear them more often than not. For realism, Camelbak FROG Max Grips (http://i.imgur.com/1fLBdRe.jpg)
  7. Spaceman0372

    SOC WIP Thread

    Here. This should quench all of the thirst for a bit. http://i.imgur.com/q5yn5nI.png
  8. Spaceman0372

    SOC WIP Thread

    Can confirm. "Famous Amos" threw a hissy fit.
  9. Spaceman0372

    EricJ Release thread

    Wow that turned out nice :D
  10. Spaceman0372

    RH M4/M16 pack

    Any chance of a model with a Magpul CTR like this? http://www.dogfightink.com/HK416SOPMOD.jpg
  11. Spaceman0372

    EricJ Release thread

    Hey eric, I have a texture for a 416 RIS if you'd like to use it. That way the rail isn't just a blurred shade of black.
  12. Dont worry about it! I wasnt pushing for a sooner release. Just a version with the current view :D
  13. Any chance of release with the view as-is just with working textures for those of us that actually like the view?
  14. Spaceman0372

    (SMA) Specialist Military Arms

    Any chance of seeing a 416 with Magpul CTR stock?
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