sickboy 13 Posted December 29, 2008 Thank You for Your outstanding work ACE team !  Got one question: Are there any plans to integrate one of currently available great sound mods into next ACE release ? Vanila sounds are terrible  You can use any sound mod you like. Since sounds are highly subjective and personal, we won't incorporate any other sounds than our own; if you want different, you can pick any other sound mod after changing setting: http://www.acemod.net/wiki....work.3F Share this post Link to post Share on other sites
malik22 0 Posted December 29, 2008 Can I install fdf mod if I have this mod installed? or will they conflict. Share this post Link to post Share on other sites
Kirq 0 Posted December 29, 2008 Thank You for Your outstanding work ACE team !  Got one question: Are there any plans to integrate one of currently available great sound mods into next ACE release ? Vanila sounds are terrible  You can use any sound mod you like. Since sounds are highly subjective and personal, we won't incorporate any other sounds than our own; if you want different, you can pick any other sound mod after changing setting: http://www.acemod.net/wiki....work.3F Thanks, gona try it tonight You Guys gona seriously affect ArmA2 sales with this mod I can't get rid of a feeling that ArmA1 with ACE will be a better game then ArmA2 for a long time. Share this post Link to post Share on other sites
sickboy 13 Posted December 29, 2008 Forgot to mention generally, we've opened a FAQ section: http://www.acemod.net/wiki/FAQ Thank You for Your outstanding work ACE team !  Got one question: Are there any plans to integrate one of currently available great sound mods into next ACE release ? Vanila sounds are terrible  You can use any sound mod you like. Since sounds are highly subjective and personal, we won't incorporate any other sounds than our own; if you want different, you can pick any other sound mod after changing setting: http://www.acemod.net/wiki....work.3F Thanks, gona try it tonight You Guys gona seriously affect ArmA2 sales with this mod I can't get rid of a feeling that ArmA1 with ACE will be a better game then ArmA2 for a long time. Oh well, let's hope we can reverse that soon after ArmA2 Release; A.C.E. Mod will be moved over, let's see how much we will have to adapt Share this post Link to post Share on other sites
whisper 0 Posted December 29, 2008 Hi, Is it only me, or none of the download links are functionnal? Share this post Link to post Share on other sites
PuFu 4600 Posted December 29, 2008 try this then http://www.kellys-heroes.eu/files/addons/ACE-ArmA_Mod_v1.00full.zip sick, can you edit first post? Share this post Link to post Share on other sites
whisper 0 Posted December 29, 2008 Thanks! Looks very fine, 7-8Mb/s download Share this post Link to post Share on other sites
sickboy 13 Posted December 29, 2008 try this thenhttp://www.kellys-heroes.eu/files/addons/ACE-ArmA_Mod_v1.00full.zip sick, can you edit first post? tnx, done Share this post Link to post Share on other sites
nobrainer 0 Posted December 29, 2008 I think the stamina is a bit too much... look at this one... Here I run from my chopper in Saint Pierre and a little tour around the city. When I "fall over" at the end, I just can't get ut for a good while. Standard Mercenary Team Leader, nothing added nothing removed... Share this post Link to post Share on other sites
malik22 0 Posted December 29, 2008 can anyone answer my question. Share this post Link to post Share on other sites
Philljc 0 Posted December 29, 2008 The healing system breaks missions sometimes. Twice, when my whole team had to take a position or be somewhere, one of my men wasn't dead (it said he would die in minutes, he never did though) and the only way I could proceed was to kill him myself. Also, I don't know if its the mod or not, but NO MATTER WHAT at night enemies that don't have nightvision in pitch black will ALWAYS see me. I'll be crouching, killing nobody and I'm always at a distance. This is the most unrealistic thing I have come across. Sometimes from even 200 metres away in the dark I will be spotted. You can change it to an easier difficulty but it remains the same. I don't ever remember it being like this when the game first came out, but now I skip night missions because of it. Share this post Link to post Share on other sites
sickboy 13 Posted December 29, 2008 Also, I don't know if its the mod or not, but NO MATTER WHAT at night enemies that don't have nightvision in pitch black will ALWAYS see me. I'll be crouching, killing nobody and I'm always at a distance. This is the most unrealistic thing I have come across. Sometimes from even 200 metres away in the dark I will be spotted. You can change it to an easier difficulty but it remains the same. I don't ever remember it being like this when the game first came out, but now I skip night missions because of it. We're looking at the AI with High Priority: http://www.acemod.net/forums/project.php?issueid=817 Share this post Link to post Share on other sites
Inkompetent 0 Posted December 29, 2008 The healing system breaks missions sometimes. Twice, when my whole team had to take a position or be somewhere, one of my men wasn't dead (it said he would die in minutes, he never did though) and the only way I could proceed was to kill him myself. What missions are we talking about? Stock missions in ArmA, or custom ones? Due to for example the wound system missions will have to be designed with another approach than before, since the whole dead/alive bit isn't black and white anymore, but a shade of grey. Changing triggers from 'No BLUFOR/REDFOR' to other variants, possibly with small scripts connected to them, and more extensive use of radio messages, multiple mission outcomes and such would probably be required to make 'ACE-proof' missions. In the end I really do urge people to get and learn to use the BattleCenter. It might take some getting used to, but it is a very, very powerful tool in mission making, *and* it helps the AI perform better on a large scale by having groups trying to surround the enemy and stuff like that. For traditionalists what I wrote further up still remains true though. One will have to alter the way one designs missions a bit to adapt to the mechanics of ACE, and when that bump is overcome I sure hope it'll be more enjoyable than stock ArmA Share this post Link to post Share on other sites
rip31st 98 Posted December 29, 2008 Great job on the mod. Downloaded it and tried it out on my winter break...wtg ace mod! Top notch for sure! Share this post Link to post Share on other sites
malik22 0 Posted December 29, 2008 Sickboy can I install your mod and the fdf mod do they go into there folder? Share this post Link to post Share on other sites
december 0 Posted December 29, 2008 You are right Philljc, night has no meaning to these guys. Share this post Link to post Share on other sites
mr_centipede 31 Posted December 29, 2008 How do I add ammo and stuffs into the rucksack? I search the thread using "ruck" keyword, but didn't found how to add items into the rucksack. Thank you for this great mod Share this post Link to post Share on other sites
tpM 478 Posted December 29, 2008 Just add "_PDM" to the end of the magazine's classname, for example an AK74 mag: this addmagazine "ACE_30Rnd_545x39_B_AK_PDM" Share this post Link to post Share on other sites
ezechiel 0 Posted December 29, 2008 Great job ! Sound perfect, gameplay perfect, model and texture perfect... its just awesome Two things : - ACE doesnt work with 3DEmap editor ? I try to lunch 3DE but i cant find "bob the builder" when i use ACE - When i use opterixmap folder+ACE+ACEmapfolder, i cant see the tracers ! ? Share this post Link to post Share on other sites
scubaman3D 0 Posted December 29, 2008 So, has anybody found the HuntIR ammo box and tried it yet? This was a really late addition to the mod but its quickly becoming one of my favorite parts Share this post Link to post Share on other sites
icewindo 29 Posted December 29, 2008 I really like this mod, had great times in Coop with this , just one quick question, do current plans for ACE include adding wind effects to the bullets? Or is that not possible (engine limitations?) / not wanted by the team? I noticed sniping in ACE is as easy as in ArmA, just need to align the scope vertical over the target and readjust vertical if the bullet drops to far above. Share this post Link to post Share on other sites
klamacz 448 Posted December 29, 2008 So, has anybody found the HuntIR ammo box and tried it yet? This was a really late addition to the mod but its quickly becoming one of my favorite parts superb. One of the prettiest thing in ACE Found a bug that some of guys (ACE Restistance->Resistance with East Weapons) - has AK74 which is different than standard (ACE OPFOR -> Rifleman) AK74. Its propably RedHammer's or RHS's, I'm not sure. Share this post Link to post Share on other sites
manzilla 1 Posted December 29, 2008 So, has anybody found the HuntIR ammo box and tried it yet? This was a really late addition to the mod but its quickly becoming one of my favorite parts Yeah man, that's one of the best enhancements ArmA has had thus far. I'm using it heavily in the over crowded DAC mission I put together. Matter of fact I use it so often I have to place a HuntIR crate via RKSL Cargo in the Linebacker I'm driving around so I have enough. Truly a spectacular addition to ACE. I've been meaning to mention it but completely forgot. Thanks for the nudge scuba! Icewindo, I think wind deflection is possible. If I remember correctly Q1184 put out an AddOn that does this some time ago. I haven't tried it with ACE yet so I'm not sure if it's compatible.(It should be though cause he uses XEH.) I'll see if I can find a link for you. Share this post Link to post Share on other sites
Q1184 0 Posted December 29, 2008 I really like this mod, had great times in Coop with this , just one quick question, do current plans for ACE include adding wind effects to the bullets? Or is that not possible (engine limitations?) / not wanted by the team? I noticed sniping in ACE is as easy as in ArmA, just need to align the scope vertical over the target and readjust vertical if the bullet drops to far above. If i find time i'll overhaul my old wind addon (it needs some optimizations) and either include it in ACE (as an optional component) or just release separately. Share this post Link to post Share on other sites
shark-attack 2 Posted December 29, 2008 Barring a few  teething problems ... This is nothing  short of genius ... Has breathed new life into the game .. well done  guys Trying to talk Tomcat into ditching the RTY Mod server and running an ACE server Share this post Link to post Share on other sites