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A.C.E. Advanced Combat Environment Public Release!
sickboy posted a topic in ARMA - ADDONS & MODS: COMPLETE
A.C.E - Advanced Combat Environment Mod - Public Beta Release ... when realism matters !! Dear Community, The A.C.E Development Team is proud to present to you today; the public beta version of A.C.E. Mod! The A.C.E. Mod is primarily intended as Enhancement and Extension of the game, it is a full conversion mod and it builds on it's predecessor; WGL Mod (OFP). We had to make many different choices, and we've tried to make the best choices / balance between Realism and Gameplay. The mod is intended to be fully MP Compatible, and builds on the most commonly used frameworks, like XEH and S_Hole Display Eventhandler, to be as compatible as possible with other Mods and Addons. Countless hours of hard work of many different people went into this Mod, and after a few bumps in the road, finding people, fight for motivation, etc, etc, we can finally deliver this release to you. Our Documentation is also still being worked on, please excuse it's current state We hope that we can improve the mod with your feedback and possible help. We also like to inform you, that the A.C.E team intends to move the A.C.E. Mod project over to ArmA2, once released. A.C.E. Mod is looking for dedicated Scripters, Texturerers and Modelers, please visit our Member Application Thread Thanks to all who have made this Mod Possible! A.C.E. Islands Pack is a Seperate Release, not included with the A.C.E. Mod For more information, please visit the BIKI page. Downloads ACE Biki Releases Mirrors much appreciated ! Latest available version: Patch 9 We will keep this posting up to date to inform you about the latest releases -
6thSense.eu Battle Center A.C.E. Edition Public Beta, By Sickboy (sb_at_6thSense.eu) This is a quick 'n dirty release to finally get Battle Center to the Public, and provide a big set of (MP) Coop Missions for the A.C.E. Mod and Islands Pack. Updates and better information and documentation hopefully arrives ~2009 Copy of Readme <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">*BETA* h1. Readme Battle Center is a MultiPlayer mission for Armed Assault, playable from East, West and RACS side. The mission is available in multiple camo and island flavors and thus easily makes for 200+ available missions. Battle Center uses DAC (by Silola), a DAC Custom Zone Editor, and the RealTime Editor (by i0n0s) to create a most dynamic and highly configurable mission that can be replayed indefinitely; basically Imagination is the real Limiting Factor :-) Missions will be available in the MP Local Server and Dedicated Servers Missions are built with 6thSense.eu ArmA Mission Generator (Ruby): http://rm.6thsense.eu/projects/show/sixarma-mg h1. Mod Line -mod=@ACE;@SIX_BC h1. Required Addons * MAPFact Editor Update: http://www.armaholic.com/page.php?id=3727  * Which Requires MAPFact.net Servicse: http://www.armaholic.com/page.php?id=2870 * A.C.E. Mod (For now...): http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=76692 * Extended EventHandlers, unofficial v1.91 version, included with A.C.E Mod. h1. Optional Addons * A.C.E. Islands Pack: http://tinyurl.com/9q4qdz * RealTime Editor by i0n0s: http://www.armaholic.com/page.php?id=3068 * ArmA Lib By Kegetys (to save/load DAC Custom Zones from and to DB): http://www.armaholic.com/page.php?id=3299 h1. Summary Battle Center is a highly configurable and dynamic multiplayer coop mission for up to 122 players It uses DAC, and many 6thSense.eu created features. h1. Features * DAC: Dynamic AI Creator, by Silola (mapfact.net)  * Custom DAC Zone Editor (Beta), by Sickboy  * Save / Load from database through ArmAlib (alib by Kegetys) * RTE: Real Time Editor by i0n0s * OG: Objective Generator (Alpha), by Sickboy Info & Docs: <ul>[*]6thSense.eu Battle Center Home A.C.E Mod Required Looking for Skilled and Willing Interface UI Designers... Downloads: <ul>[*]6thSense.eu Home [*]A.C.E [*]GamingSA (AUS)