Thunderbird 0 Posted February 27, 2009 The Frogfoot's cockpit is just... real. Share this post Link to post Share on other sites
TankCommander 3 Posted March 2, 2009 Anyone know of a Arma2 picture stash with all the so far released pics? Maybe the first page could be updated with links...? Share this post Link to post Share on other sites
txalin 2 Posted March 2, 2009 Don't know if they are new, but... here you have: http://media.pc.ign.com/media/958/958404/imgs_1.html Share this post Link to post Share on other sites
Raphier 0 Posted March 2, 2009 (-=UOE.Txalo=- @ Mar. 02 2009,15:41) said: Don't know if they are new, but... here you have:http://media.pc.ign.com/media/958/958404/imgs_1.html those are old from GC08 times (or little closer to 2009) Share this post Link to post Share on other sites
privatenoob 0 Posted March 2, 2009 Yes they ARE new and they look pretty god dam amazing! Share this post Link to post Share on other sites
jakerod 254 Posted March 2, 2009 (PrivateNoob @ Mar. 02 2009,09:52) said: Yes they ARE new and they look pretty god dam amazing! Most of them aren't new actually. There are only about six or eight new ones in that bunch the rest are from a long time ago. Share this post Link to post Share on other sites
SaBrE_UK 0 Posted March 2, 2009 Seen 'em all before but they still look good. Share this post Link to post Share on other sites
Maio 293 Posted March 2, 2009 (-=UOE.Txalo=- @ Mar. 02 2009,15:41) said: Don't know if they are new, but... here you have:http://media.pc.ign.com/media/958/958404/imgs_1.html Thanks . Yup , they look fine. Cant wait for some more info Share this post Link to post Share on other sites
walker 0 Posted March 2, 2009 Hi all In what seems to be confirmation of the XBox 360 version of ArmA II, these pictures were moved to the XBox section of the Gamespot site. http://uk.gamespot.com/xbox360/action/armaii/images.html?page=2 Kind Regards walker Share this post Link to post Share on other sites
dentist guba 0 Posted March 2, 2009 gamespot have also got the real bit of land next to the arma 2 one. Share this post Link to post Share on other sites
sgt_stoner 0 Posted March 9, 2009 There is an exclusive little pic on the ArmA 2 Facebook page. It shows that the buildings will be internally illuminated at night. This will add another level of atmosphere to night missions in urban areas. Can't wait to see it in action. EDIT - Seems to have already been posted here http://www.flashpoint1985.com/cgi-bin....st=1065 Share this post Link to post Share on other sites
telejunky 0 Posted March 9, 2009 I think it will be interesting how these lights will be affected by the "dynamic" destruction. Or are only small (enterable) houses partly destructable and the bigger ones will be like ArmAs 9/11... would be interesting how the civs react. If you enable them in the editor they should normally do what civilians do...but if you shoot at their buildings there should some run out of it! Just spawn some civilians at the entry with waypoints distant of that area  It would be a huge and immersive advantage compared to OFP Dragon Rising's evacuated island Share this post Link to post Share on other sites
Cultivator 0 Posted March 9, 2009 Hi tele.... If you look this screen.... you will see that also big complex buildings will be destructable.... its an old one but it looks good BuildingDestruction the idea thar civilians run out of destructed buildings is also good... it would look realy authentic... Regards -rF- Cultivator Share this post Link to post Share on other sites
Laqueesha 474 Posted March 10, 2009 Regarding civilians running out of buildings, wouldn't it be very odd to have a large group of civilians running out of a small building in the middle of the wilderness when combat begins? In urban areas, it would be perfect. Make sure not to shoot at civilians even if they are directly in front of the enemy. Share this post Link to post Share on other sites
Praelium 0 Posted March 10, 2009 I think you should be able to put civilians in the building from the editor and then let the game manage them. Share this post Link to post Share on other sites
mr.g-c 6 Posted March 10, 2009 It looks good, but i hope they will make it not so unrealistic that APFSDS (so called "Sabot" Rounds) will let the building collapse as this is not possible/very likely in RL. Lets see how good BIS' Military Advisors really are :d Share this post Link to post Share on other sites
Laqueesha 474 Posted March 10, 2009 (mr.g-c @ Mar. 10 2009,23:21) said: Let's see how good BIS' military advisors really are. What military advisors? Just kidding! Share this post Link to post Share on other sites
Raptor 10 Posted March 11, 2009 (mr.g-c @ Mar. 10 2009,23:21) said: Lets see how good BIS' Military Advisors really are Oh yes, they should better ask you. Share this post Link to post Share on other sites
mr.g-c 6 Posted March 11, 2009 (Raptor @ Mar. 11 2009,11:01) said: (mr.g-c @ Mar. 10 2009,23:21) said: Lets see how good BIS' Military Advisors really are Oh yes, they should better ask you. Â Lol, what you want to reach with that comment? You forgot to quote my smilies with that sentence, which shows that this was "joke" meant. Â Â But to answer that comment: BIS doesn't need a Mr.G-C or anyone external advisory... all they need is time and google. You can find EVERYTHING you wanting to know about certain weapon-systems/vehicle/whatever and so on over the Internet.... Hell even the whole (operators-)manuals and training manuals about attack-helicopters are available for everyone.... not to speak about ballistic sheets and whatnot. You can download whole sets of PDFs and Advertising Videos at the Military Stuff Manufacturers, you could even ask them if they would send some HQ Audio/Video captures (a good source for Ingame-sounds).... So its all there... you just need to dedicates some time into it and simply model it in-game like the real counterpart is. So when i now look back to Arma1, i'm almost sure that there was certainly no military advisory considered, nor do i think have they really searched via methods i listed above, for reasons unknown to us. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted March 11, 2009 ArmA is still a game, it should attract new gamers not only hardcore realism fanatics. Therefore BIS needs to find a balance on how real they want things to be. It's not an issue on incompetence or lazyness. Also there is the time thing. We can bombard BIS with ideas, but it is up to them to use whatever they see fit or whatever might suit a timeframe. Sometimes features are tried but in the end disregarded as either not that important or not possible within the remaining dev time. This is how far I'd like the startup sequence on the KA50 to be for a 'game': This would become too much for a 'game': Yes, I'd actually kind of like the last procedure, but having this in game would possibly scare away newcomers of being too complex. What would be the point of playing a game with no players? I think the online community is getting smaller already, many servers have only a single player Share this post Link to post Share on other sites
Raptor 10 Posted March 11, 2009 (mr.g-c @ Mar. 11 2009,11:17) said: what you want to reach with that comment?[and the following] exactly this answer. Share this post Link to post Share on other sites
mr.g-c 6 Posted March 11, 2009 (CarlGustaffa @ Mar. 11 2009,12:12) said: ArmA is still a game, it should attract new gamers not only hardcore realism fanatics. Therefore BIS needs to find a balance on how real they want things to be. It's not an issue on incompetence or lazyness. Also there is the time thing. We can bombard BIS with ideas, but it is up to them to use whatever they see fit or whatever might suit a timeframe. Sometimes features are tried but in the end disregarded as either not that important or not possible within the remaining dev time. Please not the realism vs. gameplay discussion again (for me realism IS (Team-)Gameplay, at least in MP and to a certain extend, lets say like ACE-Mod is doing it but not much further ) Also i can give you some example to show you that Arma is even more Arcade than games like COD or whatever games, we "hardcore" games usually calling "Arcade-Shooters". 1. Javelin in Arma.... do i have to say more? Even COD4 Javelin has a actual targeting system.... 2. AT4/M136 in Arma....do i have to say more? 3. APFSDS (Sabot Rounds) in Arma.... Until Patch 1.08 and multiple mentioning/complaining/PMs to Devs from Me and others about it, BIS didn't even seems to knew that they don't make big HE-typical explosions on impact. 4. Laser-Tracers in Arma....do i have to say more? 5. Lock-Fire-Lock-Fire-Lock-Fire schema at Planes/Helos is the most arcadish realization i ever saw in any modern game. Etc.... The list is very very long.... I really expect a change in these fields for Arma2. Â [b said: Quote[/b] ]This is how far I'd like the startup sequence on the KA50 to be for a 'game': Well that would be very awesome, but Maruk already said that even the current spin-up phase is quite long (sounded like "too long") and would some sort of "scare away" typical players. So, lets hope it would be modable at least. Share this post Link to post Share on other sites
sparks50 0 Posted March 11, 2009 (mr.g-c @ Mar. 11 2009,13:28) said: I really expect a change in these fields for Arma2. Â Well you are setting yourself for disappointment then, none of this has been promised by BI. I do agree in your rant though, especially the auto target system.. But there are limits to how much we can realistically expect from this small developer within such short time remaining to release. Share this post Link to post Share on other sites
mr.g-c 6 Posted March 11, 2009 (sparks50 @ Mar. 11 2009,13:37) said: (mr.g-c @ Mar. 11 2009,13:28) said: I really expect a change in these fields for Arma2. Â Well you are setting yourself for disappointment then, none of this has been promised by BI. I do agree in your rant though, especially the auto target system.. But there are limits to how much we can realistically expect from this small developer within such short time remaining to release. Normally yes, i know.... but there are some things which gets improved: 1. Tracers are already awesome looking at the preview-vids 2. According to interview with Ivan Buchta they worked or at least considered IR/FLIR for Vehicles 3. They have experimented with some "alternative" missle-targeting like Ivan Buchta told me over a PM some months ago. So lets hope for the best..... Share this post Link to post Share on other sites