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About txalin

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    First Sergeant
  1. txalin

    Laws of War DLC Feedback

    Just finished campaign right now. Don't know who designed the history exactly, but that man/women deserve a raise!! Probably one of the best campaigns in armaverse.
  2. txalin

    RHS Escalation (AFRF and USAF)

    Quick question: Is there any way to integrate this AAA (amazing as always) mod into auto updater tools like playwithsix and so? Because right now, if i'm not wrong, it's not in six updater, isn't it?
  3. txalin

    Development Blog & Reveals

    This. And a fav/bookmark system please
  4. +100000 First mission is really great, it's like running 10km and the racing the dakar and just after you cross the finish go to the volvo american cup and then... everything happens too fast!! Give the players some of "the calm before the storm"
  5. Hi all, Thinking about the next release of the last campaign episode, Win, by BIS on 20th of March, a quick reflexion came to my mind that maybe could be usefull tu BIS on his next products. Right now, the schedule created by BIS on this campaign is the following: - Dev branch release during the lasts days of this week - Stable release on 20th of March. So, assuming that they will release the dev branch campaign on 15th of March, Saturday, they will have only 5 days to fix the bugs we find. If we take a look to any guide to software development, we will find something very similar to this: http://en.wikipedia.org/wiki/Software_release_life_cycle#Beta, and talking about open betas, we can read this on wiki: "Open betas serve ... [to] testing among an extremely wide user base likely to bring to light obscure errors that a much smaller testing team might not find" So, the main idea for the open beta, as BIS has said a lot of times, it's to help them in finding bugs, but if we only have 5 days to complete the campaign and report the bugs.... how can they fix the bugs we find? Maybe they could think.... ok, if in the open beta they find critical bugs we can pospone the release date and problem solved, and for minor bugfixes, we will have enough time. Let me say NO, and as an example in the second point, let's talk about "adapt" campaign release. - Official release was 21th of January, 2014 - Dev branch release was 11th of December, 2013 We have one month to play with, and in that month lots of people reported, as a quick example, that the side missions were hard to find, i even finished the campaign without making any side missions because i don't know that this feature exists. And in the official release, this "lack of documentation" was still in the campaign, luckily, no critical bugs were found. And what could happen if we found critical bugs on this WIN episode? Ok, as i said, maybe they can pospone the release date, but this could lead to a bad feeling in the potential customers of BIS products, because, let's be honest, in the videogame market, BIS is not considered as a "bug-free" development studio.. so, this can lead to a loss of sales on BIS next products. So, what can BIS do about this? It's a very easy answer. Don't say anything about release dates until bugfixing process in the dev branch has finished!! The main idea is: - Release XXX new product in dev branch - Start with marketing stuff without saying anything about release dates (or something like... latest 2014, give yourself enough time!!) - Bugfixing process ( bugfix -> new dev version -> bugfix -> new dev -> bugfix -> no more bugs) - Announce release date - Release a tested product without critical bugs So, here you have my two cents, hope it's usefull for someone here :P
  6. Tip, if you want to simulate an bomb car set the waypoint of the car to the position you want and when the car is there, set dammage to 1 by doubleclicking in the car.
  7. txalin

    A storm is coming (Arma 3 Zeus DLC)

    This. Zeus clones will came in next battlefield/cod/whatever MP game and will be sold as "next step in MP"
  8. txalin

    A storm is coming (Arma 3 Zeus DLC)

    modding tools?
  9. Anyway in the overall, and playing the campaign as a lone soldier with "mobile targets (AI)" that distract enemy from sooting at me, talking about mission execution and argument.... i liked it. Main missions are well planned and don't have any critical bugs, and argument is good (at least i remember the names of the main characters), but needs some tweaks like: 1º) Explaining how can you do side missions 2º) Explaining that there is a tactical map where you can choose between missions 3º) Making AI less agressive and more obedient to your orders (you are the leader, they are suposse to follow your orders)
  10. Yep, and that's how an armored vehicle destroyed my whole squad (12 AI) that were in outside at less than 8 meters from the woods. They decided to keep going prone, saying "GO, I COVER!!"stuff and running from rock to rock in open fields while the enemy vehicle plays the shoot the duck game with them. Totally crazy. :confused:
  11. wait a second, this campaign has side missions? wtf bis, why don't you explain this?
  12. Don't know how to put spoilers... anyway, Spoiler about Orestes mission: In helicopter ambush mission, if the helicopter detects you, he goes away and fly behind surrounding hills and nothing happens. I tried to go for the heli but as soon as i left the mission area marked in red on map, the heli dissapears, so i restarted the mission. end spoiler
  13. txalin

    What's the story behind your username and avatar?

    My name is Gonzalo, and my family called me Txalo. When i registered in hotmail, it didn't accept nicknames with less than 6 characters. Gonzalo -> Txalo -> Txalin :P
  14. txalin

    Tonal Island for Arma 3

    yeeeeeeeeeeehhaaa!! Amazing gift for Christmas!!