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sgt_stoner

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About sgt_stoner

  • Rank
    Rookie

core_pfieldgroups_3

  • Interests
    Charlie Foxtrot - http://cfarma2.com/
  • Occupation
    Virtual Soldier
  1. sgt_stoner

    ARMA II and me. Good news actually!

    A couple of tweaks to your graphic cards setting should help with the FPS a bit. Go to NVIDIA Control Panel > Set PhysX Configuration > and set to Disabled (ArmAII doesn't use it anyway) then also in the control panel > Manage 3D Settings > arma2.exe (You may need to add the exe manually) > Vertical sync > and set it to Force Off. With a bit of luck you should get better FPS. You might want to also turn up the fan on the card as well, as arma2 can give your card quite a work out and gets rather hot. By default it's usually only set to 40%
  2. sgt_stoner

    grass on or off?

    I prefer the grass on, it add to the whole atmosphere of the game. New tactics and strategy can be used when sneaking up on an enemy (as long as your not playing against AI). I only hope BIS fix the terrain bug, where you don't sink into the ground at distances beyond where the grass is rendered. You stick out like a sore thumb in the open over a certain distance.
  3. sgt_stoner

    ArmA II release date discussion thread

    It's been the same release date on play.com since mid February. I got lucky and pre-ordered it before the price went up.
  4. sgt_stoner

    New ArmA II Pictures!

    There is an exclusive little pic on the ArmA 2 Facebook page. It shows that the buildings will be internally illuminated at night. This will add another level of atmosphere to night missions in urban areas. Can't wait to see it in action. EDIT - Seems to have already been posted here http://www.flashpoint1985.com/cgi-bin....st=1065
  5. sgt_stoner

    Patch 1.14 Troubleshooting

    I had exactly the same problem. I found a solution - delete old beta folder. Now it installs fine.
  6. sgt_stoner

    OAC (OFP ArmA Conversion)

    It's is a bit complicated and took me a while to figure it all out, but, if you follow the instructions below CWR + OAC should work together and with the replacement addons. Details on correct order of loading mod folders, from OAC forum. 1) DBE1 always first (QG is not required for OAC) -mod=DBE1;... 2) @OAC always last -mod=...;@OAC 3) @ace_islands just before @OAC -mod=...;@ace_islands;@OAC 4) The other optional OAC modfolders in this order -mod=...@oac-optional-cwc-res-music;@oac-optional-unit-placement;@ace_islands;@OAC 5) CWR and @CWR-OAC in this order and before any other modfolders -mod=DBE1;CWR;@CWR-OAC;...;@OAC How I have set-up my shortcut. "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" -mod=DBE1;cwr;@oac-optional-cwr-replacement;@oac-optional-unit-replacement;@ace_islands;@PROPER ;@oac-optional-cwc-res-music;@oac -nosplash -world=empty -maxmem=512 (As far as I'm aware you must put the nosplash and world empty at the end for it to work properly) To use replacement addons, place addon files in @oac-optional-unit-placement (NOT @oac-optional-cwr-replacement) ONLY use one of each version (SU25 has 4 different versions and T80 has 2) MOVE the replacement PBOs and Bisign files from DISABLED folder into Addon folder but leave files for the versions not used (3 SU25 + 1 T80) Also in CWR folder CWR_Ed_T80.pbo & CWR_Ed_T80.pbo.CWR.bisign must be disabled (make a folder called #Backup and place them both in it)
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