Bingham67 0 Posted March 15, 2008 Fantastic work thanks could anyone tell me what this is classed under name wise so can add to script i looked but no readme or nothing cheers. Its just listed as: <ul>AIR > F-16C (CAS) AIR > F-16C (CAP) AIR > F-16C (GBU) And the class names are respectively: <ul>rkta_f16_1 rkta_f16_2 rkta_f16_3 Thanks very much Share this post Link to post Share on other sites
Vultar 0 Posted March 15, 2008 Well... I don't like to have many addons cause most of 'em I never use... What's more I never liked Aircrafts in ArmA, but with your addon I love 'em. Omg I think it's the best addon (imo). Now for suggestions: Maybe better engine or afterbuner? I think all F-16 versions got Aim sidewinders. Would be nice to have laser to aim GBU from f16. When I fly down and shoot maverick, when it falls before launch it can badly damage my winds ;p F*cking Great Evil Darkness worth admiring job! Share this post Link to post Share on other sites
Alex72 1 Posted March 17, 2008 Really fantastic work! I was on Falcon 4.0 Allied Force a lot so this is a very welcomed addon. Sorry if this question has been asked (on work and didnt have time to read all) but will there be a LOCK/MISSILE warning later on? Really annoying to die all of a sudden. With a lock or incoming alarm there is a chance to dive/eject. Would be cool if its doable. Anyway - big thanks! Awesome addon. Share this post Link to post Share on other sites
Inkompetent 0 Posted March 17, 2008 72 @ Mar. 17 2008,02:42)]Really fantastic work!I was on Falcon 4.0 Allied Force a lot so this is a very welcomed addon. Sorry if this question has been asked (on work and didnt have time to read all) but will there be a LOCK/MISSILE warning later on? Really annoying to die all of a sudden. With a lock or incoming alarm there is a chance to dive/eject. Would be cool if its doable. Anyway - big thanks! Awesome addon. Well, as a F4AF-player, what missiles in ArmA use a radar to lock on to you? They are all IR-missiles! I think all F-16 versions got Aim sidewinders. Purely depends on if you give it Sidewinders or not. Sure, all stations can hold a Sidewinder, and you usually carry either Sidewinders or AMRAAMs on the wingtips as minimum Air-to-Air defense. Not sure how hard it is to add several different kinds of weapons to model model- and config-wise. Share this post Link to post Share on other sites
Alex72 1 Posted March 17, 2008 Quote[/b] ]Well, as a F4AF-player, what missiles in ArmA use a radar to lock on to you? They are all IR-missiles! Â Now you made me insecure lol. Long time since i was on F4AF, but im sure there was a warning on incoming threats. I know newer F16's have a spherical missile warning system that detects threats all around. Isnt there a warning when a SAM or a AMRAM is locked to you in a F16? Must be, but i just dont remember in what way, sound or visual it was. Anyway, it cant be all silent and dark when someone locks/fires a missile at you, or pilots wouldnt stand a chance up there. Maybe i didnt get your answer correct either However an incoming threat sound would be great as now (on all original aircrafts in arma) you just die with no chance to flare (dont have flares but... you know what i mean) or do an evasive maneuver. Regards Alex Share this post Link to post Share on other sites
RN Malboeuf 12 Posted March 17, 2008 check this http://ca.youtube.com/watch?v=vXdADSr9k6Q&feature=related F-16 was shot down, but they only used radar for 5 secs Quote[/b] ]Well, as a F4AF-player, what missiles in ArmA use a radar to lock on to you? They are all IR-missiles! There're mando missiles Share this post Link to post Share on other sites
Inkompetent 0 Posted March 17, 2008 Yep, with Mando Missiles there are AA-threats and stuff with radars that should show up on the RWR and give lock warning tone. But for unmodded ArmA there are no radar missiles, and no radar (aside from the Su-34 and Harrier) afaik that *can* cause a lock-on warning, and since they are only armed with IR-missiles they don't need to lock with radar anyway And yes, AMRAAMs need a radar lock (which will at the very least give a visual warning on the RWR), but since there are no AMRAAMs in ArmA that's not our current problem There do exist systems to detect the launch flash from missiles to warn about IR missile launch, but it's horribly expensive and the F-16 doesn't usually carry that kind of equipment. And as for flares (Mando Missiles again! Whoo! they are used pre-emptively. If you suspect you will get shot at you pop flares/chaff to be on the safe side, since once you find out someone has fired an IR missile at you you are probably already either dead or in a parachute. Share this post Link to post Share on other sites
mattxr 9 Posted March 17, 2008 Yep, with Mando Missiles there are AA-threats and stuff with radars that should show up on the RWR and give lock warning tone.But for unmodded ArmA there are no radar missiles, and no radar (aside from the Su-34 and Harrier) afaik that *can* cause a lock-on warning, and since they are only armed with IR-missiles they don't need to lock with radar anyway And yes, AMRAAMs need a radar lock (which will at the very least give a visual warning on the RWR), but since there are no AMRAAMs in ArmA that's not our current problem There do exist systems to detect the launch flash from missiles to warn about IR missile launch, but it's horribly expensive and the F-16 doesn't usually carry that kind of equipment. And as for flares (Mando Missiles again! Whoo! they are used pre-emptively. If you suspect you will get shot at you pop flares/chaff to be on the safe side, since once you find out someone has fired an IR missile at you you are probably already either dead or in a parachute. Mando Missile radar also works for default BIS AA missiles.. and the chaff/flare works. Share this post Link to post Share on other sites
Renegade Commando 0 Posted March 18, 2008 72 @ Mar. 17 2008,03:42)]Really fantastic work!I was on Falcon 4.0 Allied Force a lot so this is a very welcomed addon. Sorry if this question has been asked (on work and didnt have time to read all) but will there be a LOCK/MISSILE warning later on? Really annoying to die all of a sudden. With a lock or incoming alarm there is a chance to dive/eject. Would be cool if its doable. Anyway - big thanks! Awesome addon. Something like this? http://www.fas.org/man/dod-101/sys/ac/equip/an-aar-44.htm Share this post Link to post Share on other sites
Vultar 0 Posted March 20, 2008 72 @ Mar. 17 2008,02:42)]Really fantastic work!I was on Falcon 4.0 Allied Force a lot so this is a very welcomed addon. Sorry if this question has been asked (on work and didnt have time to read all) but will there be a LOCK/MISSILE warning later on? Really annoying to die all of a sudden. With a lock or incoming alarm there is a chance to dive/eject. Would be cool if its doable. Anyway - big thanks! Awesome addon. Well, as a F4AF-player, what missiles in ArmA use a radar to lock on to you? They are all IR-missiles! Well... Dont say that it's impossible, look in ofp, when you got locked on communicate is shown and when rocket is fired, plane is dropping craft and alarm pilot... Belive me, now in ofp the easiest way to shoot down plane is just GAU-12..... Share this post Link to post Share on other sites
icebreakr 3157 Posted March 20, 2008 Footmunch: can we expect to see Mk82s on this baby? Share this post Link to post Share on other sites
rubberkite 19 Posted March 21, 2008 with new patch 1.11 the aircraft got new flight model, and can perform turn well than "older patch" planes.. did u think to relase a new F16 with the new flight system ? Share this post Link to post Share on other sites
Vultar 0 Posted March 21, 2008 Well I can't see any changes in flight system... Share this post Link to post Share on other sites
Sonsalt 0 Posted March 21, 2008 Is it possible that you make a mixed anti ground F16 with bombs and AT rockets ? Share this post Link to post Share on other sites
rubberkite 19 Posted March 21, 2008 Well I can't see any changes in flight system... I hope than new model is used as soon as possible... the plane now ( 1.11) are much better than older 1.08 If u play with both BIS plane and F16 you will notice big difference and harrier goes hundred times well than F16... so I hope to see as son as possible a new relase Share this post Link to post Share on other sites
Benoist 0 Posted March 21, 2008 Yeah, the Harrier fly mode has been improved a lot, now it's easier for Keyboard users. Share this post Link to post Share on other sites
chops 111 Posted March 22, 2008 Are there any plans to continue work on ACES, for ARMA? That was such a promising project in OFP, shame it never really took off (pardon the pun). Share this post Link to post Share on other sites
LastNinja9 0 Posted April 1, 2008 Hope you will add reflections inside the canopy. Would be awesome if you could make the sensitivity a tad bit higher. The "roll rate" now, is quite slow. Thanks, thanks, thanks again for this fantastic addon. With all these great addons recently ... Arma has never been this freakin fun ! Share this post Link to post Share on other sites
mandoble 1 Posted April 1, 2008 A brief comment about IR missiles in ArmA. First, in RL, before you fire an IR missile, you need to locate the target, and for that purpose the onboard radar is used in many cases, so you might pretty well have there the first advice about an inminent attack. Second, in RL you will usually fly with a wingman or even more, which increases your situational awareness a lot. And third, in RL you have far better visibility and far better head movement control than in ArmA. Considering all that, the "I fired first, you never knew, you are dead now" is completely unfair for a game like this playability-wise. And playability (or fun) is, IMO, the most important factor of any ArmA mission. And this has been the main goal of mando missiles too. Yes, you will be able to egange targets even 20Km away, but these targets might always have some kind of self defense systems (automatic or manual). When designing weapons, planes of whatever for ArmA is importat to consider that this is not (and will not be) any Lock-on or Falcon4. Share this post Link to post Share on other sites
wld427 1705 Posted April 3, 2008 EddyD how are those other skins coming? Share this post Link to post Share on other sites
Ateryu82 0 Posted April 3, 2008 The model looks great, good job! One thing though, to me it seems the canopy is a bit too large when compared to the pilot... (judging by the screenie) Share this post Link to post Share on other sites
xnodunitx 0 Posted April 4, 2008 I think it was said that the pilots seating was a bit lower then it should be..but don't hold me to it. Share this post Link to post Share on other sites
sgt_savage 586 Posted April 4, 2008 I think it was said that the pilots seating was a bit lower then it should be..but don't hold me to it. Yeah I also think the seating is a bit low judging by R/L pics, but man I love this model. I always wondered if the afterburner could be kicked in when sensing 90 -99% power setting on a joystick or keyboard without having to use the menu to ignite the fires? is this now possible in arma or is it a limitation that found its way here from opf? Hopefully the next release will be a f4 phantom *hint* jks keep it up footmuch  Share this post Link to post Share on other sites
FA Dalai Lamar 0 Posted April 4, 2008 Made a mission with the f-16s and harriers....God i love Footmunch's birds, but anyway part of the mission depends on pilots being brought down by AA missles. Now I know this can be scripted , but that's no fun if you can expect it. AA missle sodiers will not engage though. Is this Maxleadspeedwith weapon or an accuracy problem with the f-16. I remember in OFP land accuracy had to be = to 5.0 for machinegunners etc. to engage. In this case accuracy=.30000. Oh well, will test my theories out. Superb model Foot, one bug though...no hit point on nose of f16? Lamar Share this post Link to post Share on other sites
kremator 1065 Posted April 5, 2008 Use Mando Missiles ... they will have NO problems knocking the birds out of the sky UNLESS the pilots are skillful with chaff/flares ! [TAO] Kremator Share this post Link to post Share on other sites