Drongo69 117 Posted December 22, 2007 Silola, you are a genius Share this post Link to post Share on other sites
chops 111 Posted December 22, 2007 Fantastic news! Thanks for all your hard work! Share this post Link to post Share on other sites
dmitri 0 Posted December 22, 2007 Nice With addons like this, v1.09 and the last VTE alpha - that OFP feelin' is getting stronger. Share this post Link to post Share on other sites
william1 0 Posted December 22, 2007 thank you this is what i call a happy Christmas Share this post Link to post Share on other sites
sickboy 13 Posted December 22, 2007 Thank you Silola, Thank you Mapfact! Im sure it was worth the wait!! Going to make my wet-dreams reality Share this post Link to post Share on other sites
Sonsalt 0 Posted December 22, 2007 oh boy oh boy oh boy Thanks Share this post Link to post Share on other sites
silola 1086 Posted December 22, 2007 Hi, I have found and fixed the bug The problem appeared always then when a camp is generated, and nearby an empty gunner position is available. Please, excuses these circumstances New version is up. Greeting Silola Share this post Link to post Share on other sites
Deadeye 1 Posted December 22, 2007 WoW, lots of nice presents for christmas ! Thanks a lot The ArmedAssault.info news has been updated with the latest fix: http://www.armedassault.info/index.php?cat=news&id=357 Share this post Link to post Share on other sites
raedor 8 Posted December 22, 2007 WoW, lots of nice presents for christmas ! Thanks a lot The ArmedAssault.info news has been updated with the latest fix: http://www.armedassault.info/index.php?cat=news&id=357 Make sure you d/led the file in the last 30 minutes, it has some fixes. Share this post Link to post Share on other sites
Deadeye 1 Posted December 22, 2007 I downloaded it 10 minutes ago Merry Christmas Share this post Link to post Share on other sites
Shins 0 Posted December 22, 2007 Awesome work. HUGE congrats to everyone who put any work into this. Too.. much... giving..! So... much... Christmas spirit! Head... melting... EDIT: Had to come back and say WOW! WOW! How polished is this? Soooo impressively presented. Sooo accessible. Even the interface blows me away, amazing what you've been able to produce with the GUi... Masterpiece, pure and simple. Share this post Link to post Share on other sites
KeyCat 131 Posted December 22, 2007 Awesome work Silola & Co! I've only had time to test it briefly but what I seen is very well done... Now if you don't mind I have some more reading and testing to do Kudos to everyone involved! /KC Share this post Link to post Share on other sites
Commando84 0 Posted December 22, 2007 aw this seems so wonderful! Just now im only pissed at myself for leaving my arma at school when i have moved back home for the christmas season  arma... i will never leave you behind again..  i'll try this out probably by the 2nd of january Share this post Link to post Share on other sites
dmarkwick 261 Posted December 22, 2007 Silola, further to my previous posts, these are examples of the two errors I'm seeing. I see the first one regularly upon a unit being killed, the second one I happened on by chance & haven't seen before, but I was running FRAPS so I captured it. Share this post Link to post Share on other sites
mattxr 9 Posted December 22, 2007 First one has never happened to me and ive played about 4 BIG MP Coops with DAC.. and the second one i stopped by disabling the Ai to get into nearest vechiles which is: DAC_VehAllowed = [0,0] in the Config Creator. Share this post Link to post Share on other sites
NeMeSiS 11 Posted December 22, 2007 Silola, further to my previous posts, these are examples of the two errors I'm seeing. I see the first one regularly upon a unit being killed, the second one I happened on by chance & haven't seen before, but I was running FRAPS so I captured it.http://img.photobucket.com/albums/v15/DMarkwick/armaDACerror1.jpg I always thought the first one had something to do with the pbo version of seconds suppression script. Share this post Link to post Share on other sites
raedor 8 Posted December 22, 2007 Silola is currently updating his system, so he is probably offline for 1-2 days. Just noting this so you know he can't answer as quick as he does usually. Share this post Link to post Share on other sites
BlackSheep 0 Posted December 22, 2007 a powerful masterpiece Thanks Silola, thanks Mapfact Share this post Link to post Share on other sites
mrcash2009 0 Posted December 22, 2007 Ok im going to put it realy simple (ive checked readme etc) 1. Where do I place the Demo & Tutorial missions? Ive placed them in "missions "mp missions" in my profile location and local to BIS folder and I can only see them in editor, then its states when I open in editor map used is missing? (No maps are missing BTW). They end ".SSara" not ".Sara" .. so whats the map? I use various scripts and im not stupid, but this is got me a bit lost. Help. Share this post Link to post Share on other sites
mr burns 131 Posted December 22, 2007 They end ".SSara" not ".Sara" .. so whats the map? South Sahrani by Mapfact. You could aswell just rename the missionfolders to .Sara Share this post Link to post Share on other sites
luemmel 20 Posted December 23, 2007 i have to say a very big thanks to this great work! i have added these stuff to my latest crcti mission. however, the scripts and the documentation are very professionell and are usable for everyone (not for experts only) Share this post Link to post Share on other sites
jezpops 0 Posted December 23, 2007 I tried to spawn a West infantry group, the Dac initialises, the wp's are created and it says they are west units. But when the units are created they are East and they then shoot each other? Share this post Link to post Share on other sites
dmarkwick 261 Posted December 23, 2007 I tried to spawn a West infantry group, the Dac initialises, the wp's are created and it says they are west units. But when the units are created they are East and they then shoot each other? Sounds like you've selected 1 for west side but 0 for east troops in the final array. Share this post Link to post Share on other sites
dmarkwick 261 Posted December 23, 2007 Silola, further to my previous posts, these are examples of the two errors I'm seeing. I see the first one regularly upon a unit being killed, the second one I happened on by chance & haven't seen before, but I was running FRAPS so I captured it. Would be a shame to lose it, as I rather like the suppression effects. BTW Silola, I'm liking the smoke grenade AI usage http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'> seems to me that they use it rather intelligently (from what I've seen) and my smoke grenade viewblock addon works well with it. I previously used VFAI smokeshell logic, which makes units throw smokeshells when hit, but this seems to use another logic, just shooting toward an enemy seems to make them smoke away. One question - do they get smoke grenades given to units or is the smoke spawned? Share this post Link to post Share on other sites
kutya 0 Posted December 23, 2007 Another  goes to Silola. The best times I had with OFP was with DAC and VTE. Hope the same will happen with ArmA. And converting the old GDCE now really makes sense Share this post Link to post Share on other sites