Messiah 2 Posted September 30, 2008 Other than whats been said so far, the only thing that stands out above that is identical wear and tear being too close together. For example, the large flakes of yellow paint under the lower left window, are repeated on the rounded rampart to the right. A bit of cloning tool to make it less identical and it should be fine. Share this post Link to post Share on other sites
opteryx 1562 Posted September 30, 2008 What do you guys think about this? Better? Worse? I'm scared of overdoing it. Share this post Link to post Share on other sites
Inkompetent 0 Posted September 30, 2008 Looking better. But I think you can attack the mosaic even harder considering how heavily worn the rest of the walls are. I.e. missing pieces of mosaic that has fallen off. Preferably in low-contrast spots, like in or just in contact with the red parts of the mosaic, so that the pattern isn't that easily spotted when watching it. Also there should be vertical dirt under the 'squares' extended from the walls from dirt and rain pouring down. Not sure how possible that is though. Depends on how you've textured the building (but as it looks to me from the screenie it can be done) Share this post Link to post Share on other sites
rygugu 0 Posted September 30, 2008 Hi guys The high resolution model and Textures finished almost. However, time hangs to complete it still. Â Share this post Link to post Share on other sites
dead kennedy 124 Posted September 30, 2008 Take away those march fuel tanks on the back, this is common mistake. They are used only on the march, but not in combat or daily service. PS BTW are you plan to working on some T-55 based vehicles? For example, BTR-T. It may be beautifull! Share this post Link to post Share on other sites
DaSquade 0 Posted September 30, 2008 Quote[/b] ]Opteryx Posted on Sep. 30 2008,16:15 What do you guys think about this? Better? Worse? I'm scared of overdoing it. Well beside some overall dirt/grease i do'nt spot much change imho. The floor has improved a lot imho and isn't overdone (although hard to tell from size pic). You haven't answered my (our) question though if you used repeated/tile texturing for the floor and walls, but since i and others noticed repeated patterns i guess you used tiles to texture it. Not that is a bad think, but it limites you extremely so you can't add extra 'real' ambient occlusion effect or specific corner related damge/grease. I once did an experiment on a rather large traffic controle tower where i used tiles as base and tried to add ambient and other effects on new faces and blend them in with alphas. Sadly that didn't worked to well as shadows didn't effect the new alpha faces...BUT i might have not experimented with it alot (meaning: materials and alpha order). Maybe you play around with it....if you find it is worth it. Imho your 'small' building has enough atmosphere, so it wouldn't be worth it. Again, no need to have one great looking building if the rest 'sucks'. The only think that still lacks is a good dirt/greas boarder where the building meats the ground and some real damage to the mozaik. Like said, all other individual or geo specific effect can't be done due to the mapping as you know (but see my fix..if it works). Conclusion: nothing new that i and other said (repeated and confirmed ). Share this post Link to post Share on other sites
Col. Faulkner 0 Posted September 30, 2008 @ rygugu: What's the purpose of the log lashed to the rear of the hull? Is it an unditching beam? Share this post Link to post Share on other sites
nephilim 0 Posted September 30, 2008 Prolly to help the tank out of a mudhole. nice a bit clean imho, but its a very nice base to start some wear and tear! Share this post Link to post Share on other sites
bravo 6 0 Posted September 30, 2008 What do you guys think about this? Better? Worse? I'm scared of overdoing it.http://i232.photobucket.com/albums/ee219/Opteryx_album/HOUSE-3.jpg My first thought was: wheres the fecking stairs?! Apart of that, its impressive, I like your style in general. The way you work around with the textures its simply amazing. Though when i look at it i see boxes, dunno why  ps- keep posting inspirations please Share this post Link to post Share on other sites
max power 21 Posted September 30, 2008 Regarding what I meant by actual ambient occlusion. If you spread out your fingers and look at your hand you will notice a more or less consistent lighting condition on each finger. Â If you now close your fingers you will notice lines of shadow between each finger provided your hand is not being lit directly by a strong source. Â In the world there's a couple of different ways things receive light. Â One is by direct lighting, another is by reflected light. Â Everything you see is reflecting light from the sun into your eyes. Â The materials are not only reflecting light to your eyes, though. Â They are reflecting light all over the place, and illuminating each other. Â The sky is another source of light via diffusing and refracting light, causing a weak secondary light source from all angles. Â So, what we have is a lighting situation with reflected or refracted light illuminating from all angles- the ambient lighting condition. Â The more isolated the surface inside of a crevasse, the less of this light the surface will receive. Â The crevasse then is occluding the ambient light sources. So what I was talking about was the above combined with grime and that sort of thing, which also tends to build up in crevasses. Â This in combination with the fact that thing tend to be dirtier on the bottom than the top mean that if you shade the bottom portions of the building more than the top will give the building a more grounded feel. Â Objects without consideration given to the environmental conditions of the environment (AO, dirt, etc) tend to look isolated. edit: Don't be afraid to overdo it. Just put this stuff on another layer if you're using photoshop. If you're just doing a grime layer, set the layer to multiply mode. Paint on some stuff and play with the opacity of the layer. Then if you're unsure about the value you've chosen, you can always ask us. Adjusting it then would be a very simple matter. Share this post Link to post Share on other sites
opteryx 1562 Posted September 30, 2008 Okay, what about this then? House And here are the textures: Main tex Roof/tiles tex Note that the textures in the buldozer pic are 2048x2048 and 2048x1024, but they're going to be scaled down. I don't know if I can dedicate this much time per model, I need hundreds of models so I wonder what I could do to speed up my workflow. Oh and yeah, as you can see the roof isn't a seamless tile repeated. Â Share this post Link to post Share on other sites
max power 21 Posted September 30, 2008 Once you get the formula for one down, the rest should come much faster. I like this new version. Tone the roofs back down to something more like your previous version, and the global effect down slightly, and I think that that should do it, in my humble opinion. Share this post Link to post Share on other sites
a300mech 0 Posted October 1, 2008 rygugu, that T-55 looks awesome!! I can't wait for it to be released. Thank you for making this much desired tank!. Share this post Link to post Share on other sites
TankCommander 3 Posted October 1, 2008 Opteryx that looks a lot better already. One other thing to perhaps consider would be to add some more dark tones where the second story wall intersects with the roof. It would help break up the clean line but it would need to be moderate. But then again it's such a small tedious detail it might not be worth it. Other than that, looks great as it is Share this post Link to post Share on other sites
Col. Faulkner 0 Posted October 1, 2008 Prolly to help the tank out of a mudhole. Yeah, an "unditching beam" then. Did the Soviets carry those into combat? Share this post Link to post Share on other sites
Average Joe 0 Posted October 1, 2008 Prolly to help the tank out of a mudhole. Yeah, an "unditching beam" then. Did the Soviets carry those into combat? The Log on the back was for frontline vehicles working alongside Spetnaz units, within visual distance of enemy forces the Spetnaz would proceed to take the logs from the vehicles and in full force throw the log as far as possible at enemy lines whilst yelling 'RUSSIA STRONG!11!!'....such feats of manliness would create confusion and crush the morale of anyone who would dare oppose them. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted October 1, 2008 Prolly to help the tank out of a mudhole. Yeah, an "unditching beam" then. Did the Soviets carry those into combat? The Log on the back was for frontline vehicles working alongside Spetnaz units, within visual distance of enemy forces the Spetnaz would proceed to take the logs from the vehicles and in full force throw the log as far as possible at enemy lines whilst yelling 'RUSSIA STRONG!11!!'....such feats of manliness would create confusion and defeat the morale of anyone who would dare oppose them. So it's a Russian caber, then? Share this post Link to post Share on other sites
VXR 9 Posted October 1, 2008 The high resolution model and Textures finished almost. However, time hangs to complete it still. Â Do you also plan to make a very shitty T55 looking like it didnt have any maintenance for years and is full of dirt and rust, missing parts (mudcover for example) etc.? That would suit very well for militia OPFOR, (Somalia militia, Taliban, Africa, etc.) Share this post Link to post Share on other sites
Gedis 0 Posted October 1, 2008 Leave russia alone, unless you want to wake up sleeping bear, bear would get angry and it would stick lots of nukes into your @ss and whole world's. So don't play with matches or you'll get burned, unless you are from u.s. You could through armys of marionettes and still get away(just like georgian and south osethian conflict) and making russia even stronger. now back on topic, Opteryx, that building looks great, but are you planning to spend that time on each building? If so, your map would be superb in terms of looks and realism, but it would take so much time to wait. Well... i can wait. Â (for impatiente people: Â Â ) rygugu, that T-55 looks good, but um... it's an old tank, it MUST have rust/dirt on it, missing/broken parts... oh btw, forgot to mention: _...-= RUSSIA STRONG =-..._ ................... ................... Share this post Link to post Share on other sites
modemmaik 53 Posted October 1, 2008 @rygugu: Congrats on such a detailed T-55. About the dirt / rust discussion: You may define it a T-55 of the year 1961 (just left the fabric) On the other side, it is a very hard job to complete such a tank by one person. I now some excellent texture artists, able to do the rust / dirt job. Some other may add correct optics / hitzones / armor / ammunition and so on. Those additional tasks can take more time as creation of the model, so I am extremly happy about the prospect of a T-55 in the near future in game, even when it looks like a new one. Share this post Link to post Share on other sites
Stewy 1 Posted October 1, 2008 Stewy's Latvian Project - something missing from ArmA! This is just a concept picture to see what the tex would look like - using the French FR-Speciales troops just as a base...I know the velcro is crap - need to do that again - I think the cam looks cool, but I'm biased! I was wondering please if someone can help by providing me a standalone soldier - such as the West Machine gunner or team leader (long sleeves) so that I can go to work on the painting the uniform/badges, etc? A standalone normal map would be ideal too (to get rid of the US flag mark on the shoulder ) Cheers guys! I'll keep trying, but will need some help to get it out to the masses! Share this post Link to post Share on other sites
thesun 14 Posted October 1, 2008 Those squares look too big imho maybe they should be smaller?? Share this post Link to post Share on other sites
Stewy 1 Posted October 1, 2008 No mate, they're really that big! Truth be told, the uniform is probably more correct than the helmet for pattern size - but it's 3:00 am and was just a rough knock together Share this post Link to post Share on other sites
thesun 14 Posted October 1, 2008 Very well then, looking forward to your work Share this post Link to post Share on other sites
Col. Faulkner 0 Posted October 1, 2008 I've got a pair of curtains like that! Is that urban camouflage? It looks like it'd work quite well among piles of rubble and such. Share this post Link to post Share on other sites