Stewy 1 Posted October 18, 2008 Bowen Is looks like a good size for missions - not too big and not too small! Quote[/b] ]Bowen Island, British Columbia, is an island municipality in Howe Sound, and within Metro Vancouver. Approximately 6 kilometres wide by 12 km long, the island sits about 6 km west of the mainland, with regular ferry service from West Vancouver. There were 3,551 permanent residents as of the 2007 BC Stats Estimate, a number that is supplemented in the summer by roughly 1,500 visitors, as Bowen Island is a popular vacation home location for British Columbians. About 500 workers and over 200 students commute to offices and schools on the mainland each day. The island has a land area of 49.94 km² (19.28 sq mi). Thanks to Wikipedia - good luck with the project mate Share this post Link to post Share on other sites
a300mech 0 Posted October 19, 2008 Delete the pics from your post mate. You're not meant to quote images. These are the latest pics from rygugu's blog (dated October 15th): He updates fairly regularly: Thanks, Sorry about that. Share this post Link to post Share on other sites
ProwlerWolf 0 Posted October 20, 2008 Bowen Is looks like a good size for missions - not too big and not too small!Quote[/b] ]Bowen Island, British Columbia, is an island municipality in Howe Sound, and within Metro Vancouver. Approximately 6 kilometres wide by 12 km long, the island sits about 6 km west of the mainland, with regular ferry service from West Vancouver. There were 3,551 permanent residents as of the 2007 BC Stats Estimate, a number that is supplemented in the summer by roughly 1,500 visitors, as Bowen Island is a popular vacation home location for British Columbians. About 500 workers and over 200 students commute to offices and schools on the mainland each day. The island has a land area of 49.94 km² (19.28 sq mi). Thanks to Wikipedia - good luck with the project mate Actually that number has doubled in the last 2 years. I have been on the island and surrounding islands by boat personally so I am really enjoying building this island. I grabbed a topographic map from my local library and pieced together each 20meter layer into photoshop so the terrain is absolutely beautiful and exact. When I imported the sat texture over it, it matched prefectly(slight minor adjustments will be needed to the coast lines of course). Oh and I carved out a river to the lake in the middle to make the map more interesting as I wanted to add a few bridges and a nice riverside drive. Will post some pictures in a few weeks when I finish the terrain. Very exciting. Share this post Link to post Share on other sites
-=ENGENER=- 0 Posted October 20, 2008 The prototype nuke silo - one of the BAZEF models Share this post Link to post Share on other sites
Casimir 0 Posted October 20, 2008 nice, will they be enterable/destroyable? could lead to some interesting missions. Share this post Link to post Share on other sites
straubinger82 3 Posted October 21, 2008 Damn! This looks really interesting.. but the more interesting question would be.. will these silos be able to "light up some cigars"? Share this post Link to post Share on other sites
Kristian 47 Posted October 21, 2008 if not, we can allways use Gig's SCUD, and script the missile Share this post Link to post Share on other sites
Dark SudoNix 1 Posted October 22, 2008 if not, we can allways use Gig's SCUD, and script the missile  i am still trying to figure out how to properly script that thing... like, set it on a timer to start launch sequence then launch and hit a target after ten minutes if not destroyed... hint hint but having problems... of course Share this post Link to post Share on other sites
Commando84 0 Posted October 22, 2008 ohh are the silo doors openable with a button or some initline command? Would be cool setup for missions  Man im thinking about the intro for red alert 2 when i see them missile silos!   all needed is a huge missile and some inside areas for soldiers to sneak inside and be able to pu a satchel charge inside the building or something.  This is a object that has to make it to Arma 2 maybe  some links for reference missile launching inside missile silo blueprint missile silo 1minuteman missile silo guide Titan missile complex just providing some extra references, I dunno if you can make it a big ass underground area due to the engine and all but anyways some pics for inspiration  Share this post Link to post Share on other sites
DaSquade 0 Posted October 22, 2008 Giving my MGL some time off (so it can collect dust  )... Anyway, on request i decided to make something to coop with the fast growing wheat fields that came out lately. Sadly i couldn't find any decent 'old style' harvesters so we decided to go for a semi modern and slightly modified version. Older image though if not mistaken, as it was missing smdi and nohq textures. But those are made already (might need some extra tweaking). No wirescreens, think the polycount and texture count are fair. Share this post Link to post Share on other sites
Kristian 47 Posted October 22, 2008 makeing a bteer more modern tractor too? :P Share this post Link to post Share on other sites
bravo 6 0 Posted October 22, 2008 very nice DaSquade Share this post Link to post Share on other sites
nephilim 0 Posted October 23, 2008 very nice ´sqaude! screw guns! arma needs props! bring the poo and beercans! Share this post Link to post Share on other sites
rygugu 0 Posted October 26, 2008 Hi Guys T-55 WIP The completion of this work is a quite long long way. Â Share this post Link to post Share on other sites
hamis 0 Posted October 26, 2008 Looks really good,can't wait! Share this post Link to post Share on other sites
[cede]aushilfe 2 Posted October 26, 2008 The Textures got some pretty nice details compared to your last screen. Looks good. Share this post Link to post Share on other sites
Tom49 0 Posted October 26, 2008 Hi Guys T-55 WIP The completion of this work is a quite long long way. Â Finish this! And put it on the BLUFOR or independent side so I can use it with Villas against the Germans please. Â Share this post Link to post Share on other sites
FA Dalai Lamar 0 Posted October 27, 2008 Good god rygugu..... You are impressive sir. I know you say it is a long way off, but Jeez it looks friggin awesome now! What else do you have planned for this beauty? Lamar Share this post Link to post Share on other sites
maza94 0 Posted October 27, 2008 Ghillie Suit Sniper (Sahrani Camo) and Camoflaged r700 Share this post Link to post Share on other sites
datakill 1 Posted October 27, 2008 Just started this yesterday...a taste of ArmA2 units... http://img139.imageshack.us/my.php?image=arma2008102723160006zr7.jpg http://img267.imageshack.us/my.php?image=arma2008102723114442lk7.jpg http://img48.imageshack.us/my.php?image=a2fe0.jpg ....will add more camo patterns on more units and more gears. Share this post Link to post Share on other sites
bravo 6 0 Posted October 28, 2008 Is anyone working on grass? Ie, anyone making their own grass texture and model? If so, care to post pics of them ingame? much appreciated edit: this is my wip grass: 1600x1200 Share this post Link to post Share on other sites
opteryx 1562 Posted October 29, 2008 Is anyone working on grass? Ie, anyone making their own grass texture and model? If so, care to post pics of them ingame? much appreciated I've been thinking of making some desert grass because I could use it for a few maps. I'll let you know in case. Anyway, here's something I'm surprised we haven't seen in ArmA yet... Nevada. I wanted to make a big barren terrain, so I took a 40x40 km chunk out of the Nevada desert, took me almost 2 days to get in-game, lots of data to handle..... Satellite map, not very much edited: More pics.. Share this post Link to post Share on other sites
opteryx 1562 Posted October 29, 2008 I tell you, it's not that amusing to make flight-sim terrain for ArmA.. Share this post Link to post Share on other sites