Dark SudoNix 1 Posted August 9, 2008 in my opinion, community instead of saying "wooow" seeing sixth' version of AK, should ask "we wanna see something that was not released yet" here you go something that was never in OFP or ArmA  ZAZ-968M but since its not another uber M4 or SCAR pack, no one cares  Sorry no wire frame views, i did post them before. I care USSRsniper! That looks good. To be honest with you though, Id probably use it to make VBIED's on my Iraq/Afghanistan campaign.  Share this post Link to post Share on other sites
USSRsniper 0 Posted August 9, 2008 in my opinion, community instead of saying "wooow" seeing sixth' version of AK, should ask "we wanna see something that was not released yet" here you go something that was never in OFP or ArmA  ZAZ-968M but since its not another uber M4 or SCAR pack, no one cares  Sorry no wire frame views, i did post them before. I care USSRsniper! That looks good. To be honest with you though, Id probably use it to make VBIED's on my Iraq/Afghanistan campaign.  Don't think that they have this car in Iraq, since this car can easily overheat in Russian climate, but Iraq it will just fry Share this post Link to post Share on other sites
Dark SudoNix 1 Posted August 9, 2008 in my opinion, community instead of saying "wooow" seeing sixth' version of AK, should ask "we wanna see something that was not released yet" here you go something that was never in OFP or ArmA  ZAZ-968M but since its not another uber M4 or SCAR pack, no one cares  Sorry no wire frame views, i did post them before. I care USSRsniper! That looks good. To be honest with you though, Id probably use it to make VBIED's on my Iraq/Afghanistan campaign.  Don't think that they have this car in Iraq, since this car can easily overheat in Russian climate, but Iraq it will just fry  damn... well, thats a $500 fix... just a better radiator with high temp coolant... may work... but on top of that... on another note... are there any chem-light addons out there... ? (yes i know this is not the request thread, blah blah blah) if so then i wont try and make some... but if not then... I will... Share this post Link to post Share on other sites
Gargantua 0 Posted August 9, 2008 Quote[/b] ]well, thats a $500 fix 500$ upgrade for ZAZ ? i doubt that even new zaz costs as much Share this post Link to post Share on other sites
Dark SudoNix 1 Posted August 9, 2008 Quote[/b] ]well, thats a $500 fix 500$ upgrade for ZAZ ? i doubt that even new zaz costs as much bs!!! i bet that thing is a euro classic.... false.. you are right... i think ill shoot myself now... Share this post Link to post Share on other sites
USSRsniper 0 Posted August 9, 2008 Sweet, need a gun? You will model one for him? Share this post Link to post Share on other sites
DaSquade 0 Posted August 10, 2008 This isn't the chat channel or suicide hotline. Please keep on-topic . Something i was working on a good month ago to coop with boredom: Wires: JLTV wires Don't mind the poor import in modo for wires (<90° angles gets smooth..settings?). It is just a challenge test though as i loved the car and the angles looked like a nice model challenge (after some tweaking got the angle more or less correct, i hope). Who knows one day, but since it is a prototype and i have bad expierence with making prototypes (they tend to change ). Anyway, if i remember currently at 14k but with high detailed (85% finished) interior and weapon system (50% done), all still on highest res lod etc...It also it modeled to have animated doors, so that also makes an impack on the polycount. In case 'you' don't know what the vehicle is: Some RL pics Share this post Link to post Share on other sites
MehMan 0 Posted August 10, 2008 That looks very nice man! The only comment that I can think of is that the slope on the doors going down is a bit more extreme than on yours and the front bottom of the front door doesn't seem to go inwards as in the pics. Share this post Link to post Share on other sites
DaSquade 0 Posted August 10, 2008 Yeah, correct about the angle. I originally had a much bigger angle, but had to adjust it so the front small window on the driver door would become planar. Will see if it can be fixed... Maybe hard to see on the pics but the front door is going inside though. Bit strange construction imho... Share this post Link to post Share on other sites
EricM 0 Posted August 10, 2008 A very first test ingame for my kamov 52. It's on the ground because the blades don't turn, and the gear stays down, so it looks ugly inflight at the moment. Still much to do (lower lods and cockpit namely) but, that's a start. Share this post Link to post Share on other sites
floosy 0 Posted August 10, 2008 Hi in this topic you have all the images about our island WIP: topic [sAAF] Island WIP see you. Share this post Link to post Share on other sites
Gargantua 0 Posted August 10, 2008 @EricM looking brilliant. nice job. are you cooperating with rksl this time too ? just one remark - can you add more polies to smooth radar system over blades ? looks a bit angular atm Share this post Link to post Share on other sites
EricM 0 Posted August 10, 2008 @Gargantua : so far, I'm on my own. When I have all the lods and textures done, maybe I'll contact with them for a better config (since I suck at it). But since they're so busy I don't want to bother them until it's really necessary. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted August 11, 2008 DaSquade Looks awesome. I really like your work. M1078 Early shot I think? Looks shitty but ehh.. Current Faces:5322 Current points:5377 ACK!! Share this post Link to post Share on other sites
wipman 1 Posted August 11, 2008 Hi, those JTV & KA-52 look really good, i hope to see 'em some day in game. Let's C ya Share this post Link to post Share on other sites
Symbiot 0 Posted August 11, 2008 CA_Everon work in progress... 95% done. http://img123.imageshack.us/img123....MG] http://img380.imageshack.us/img380....MG] http://img50.imageshack.us/img50....MG] http://img123.imageshack.us/img123....MG] http://img364.imageshack.us/img364....MG] http://img123.imageshack.us/img123....MG] http://img123.imageshack.us/img123....MG] http://img50.imageshack.us/img50....MG] http://img112.imageshack.us/img112....MG] http://img112.imageshack.us/img112....MG] http://img364.imageshack.us/img364....MG] Share this post Link to post Share on other sites
Blue_Flight 0 Posted August 12, 2008 Beautiful EricM, simpy beautiful Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 12, 2008 Symbiot I'm dying over here - that island looks mad, simply put. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted August 12, 2008 Thats Everon right.... Share this post Link to post Share on other sites
Messiah 2 Posted August 12, 2008 I'd imagine the clue was in the name Share this post Link to post Share on other sites
Serclaes 0 Posted August 12, 2008 Wow, very astonishing. From what i can see you have a love for details and obviously everon Just one thing is spotted: http://img364.imageshack.us/my.php?image=arma2008081117431657xc1.jpg Iirc the runway on Everon is along the north/south axis. The "9" on your runway would mean it is along east/west. The number on the runway always indicate your bearing when landing/starting. Means if you are coming from the south the bearing is 36 and coming from north it is 18 (the other end of the runway). Share this post Link to post Share on other sites
Guest Posted August 12, 2008 Just one thing is spotted:http://img364.imageshack.us/my.php?image=arma2008081117431657xc1.jpg Yes, and for more realism, the trees are too close to the runway (two trees in front of two houses). But nice map. Share this post Link to post Share on other sites
GodHammer 0 Posted August 12, 2008 Loving the Alligator, EricM, awesome job so far! In OFP I did fly just the Ka-52 addon, more than Mil-24 that I love too If you are in need of some help with weapons send me a PM, I model mostly russian stuff My best compliments for the job on that baby Share this post Link to post Share on other sites
Symbiot 0 Posted August 12, 2008 Wow, very astonishing. From what i can see you have a love for details and obviously everon  Just one thing is spotted: http://img364.imageshack.us/my.php?image=arma2008081117431657xc1.jpg Iirc the runway on Everon is along the north/south axis. The "9" on your runway would mean it is along east/west. The number on the runway always indicate your bearing when landing/starting. Means if you are coming from the south the bearing is 36 and coming from north it is 18 (the other end of the runway). Big THX for your comments guys ! About runway - it's default one from Arma islands, but if you say it's wrong i'll try to make a custom one, just tell me which number i need to put on it ? Share this post Link to post Share on other sites