Kristian 47 Posted August 15, 2008 Literally stunning gun ya got there vilas, maybe good weapon for resistance? . you should make it has huge recoil when you fire from standing, but when you lie down to ground, the recoil is MUCH lower, and easilly maneuvarable ( did I write it right? ) Share this post Link to post Share on other sites
eble 3 Posted August 16, 2008 Next addon I'm looking to release is Footmunch's F35 Joint Strike Fighter addon from Opf. (With Permission) F35 Â Joint Strike Fighter Will be implementing two variants Vtol (note Vtol and stol like the arma harrier) and standard versions. Southy F35 Vid Share this post Link to post Share on other sites
F4llen_ 0 Posted August 16, 2008 Remake of my M8/XM8 Pack from OFP to ArmA with some more details. Share this post Link to post Share on other sites
wipman 1 Posted August 16, 2008 Hi, i hate the XM8's, but those (if are as they were in the OFP) look very well done and if im not wrong... they also sounded very well, or it may had been the JAM3 or the ECP v1.085. The Jonn's SF's will look good with 'em on the hands. I'll be awaiting for those über uggly assault rifles. Let's C ya Share this post Link to post Share on other sites
Kristian 47 Posted August 16, 2008 Those XMs look awesome, what I've tried to model, I cannot even imagine how hard that would have been. and I agree with wipman, SFs will look über-badasses with those melting-death-machines Share this post Link to post Share on other sites
EricM 0 Posted August 16, 2008 Some update on the Ka-52 Alligator... still pretty rough, but now it flies (and has interior), which is a huge success for me, as I suck totally at config... Share this post Link to post Share on other sites
mankyle 394 Posted August 16, 2008 Cool video from Eble showing his progess with the JSF Nice work mate Share this post Link to post Share on other sites
roberthammer 582 Posted August 16, 2008 EricM and grazyboy cool job  btw Eric if you done this hokum , can u make KA-60 Kasatka ?  Share this post Link to post Share on other sites
Benoist 0 Posted August 16, 2008 The Kasatka became my favorite helicopter when I gather info after playing MGS2. We have Sigma's Tanker, we have your units RH, we just need a Solid Snake soldier, the Ka-60 and we are done! Share this post Link to post Share on other sites
Commando84 0 Posted August 16, 2008 nice kamov! Looks uber deadly and uber sexy with that black texture! Can't wait to try it ingame one day. Share this post Link to post Share on other sites
GodHammer 0 Posted August 17, 2008 As a big fan of the Alligator, thank you very much for making a great looking one Share this post Link to post Share on other sites
clawhammer 10 Posted August 17, 2008 Nice XM8 Pack Does it comes with an Greandelauncher? Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted August 17, 2008 Cool video from Eble showing his progess with the JSF Nice work mate Whats the topspeed on that one...?? Share this post Link to post Share on other sites
EricM 0 Posted August 17, 2008 Quote[/b] ]As a big fan of the Alligator, thank you very much for making a great looking one Thanks. I'm trying to configure it by myself this time. But I'm having a problem with the turret as posted in the editing section : - optics do not follow the gun when in "turret view", making the crosshair dissapear off the screen - the mouse cursor is inversed in the turret : you need to aim right to shoot left... Don't know why... Share this post Link to post Share on other sites
Commando84 0 Posted August 17, 2008 hey EricM can't you unpbo the new airwolf addon released just recently? I think it has a moveable turret? http://www.armaholic.com/index.php?m=single&id=2233 Share this post Link to post Share on other sites
GodHammer 0 Posted August 17, 2008 Presuming you are talking about the upper periscope ( "Samshite" day-and-night TV/thermal sighting system comes in two spherical turrets, one over the cockpit and second under the nose). It depends which version you are modeling. If I remember well, the periscope is used to aim and track targets for missiles (mostly 9K121 Vikhr anti-tank and Kh-25 demolition missiles, usually displayed ), also because the cannon cannot turn on the left side. Cannot remember the correct angle rotation capability, if you want I can do a research. Unfortunately I cannot help with config, at all If you need any help with weapons just gimme a call, I have many pictures and references about this beautiful helycopter BTW, check the missile loadout, those seem to me Mil-28's ones ( Shturm or Ataka anti-tank ), in packs of 4. Vikhr comes in a different rail Share this post Link to post Share on other sites
EricM 0 Posted August 17, 2008 I fixed the cursor inversion, but gunner optics (you know, like in ironsight mode) still won't follow the gun aimpoint... I'm starting the think this has to do with inheriting weird things from the Ka-50 config... About the missiles, they are placeholders taken straight from my MI-24. So, no wonder they look different. I'll have a look at the Vikhr rails. About the gun rotation capability, I made it 40 degrees on the right side and 80 degrees below. This might be a bit extreme though... Share this post Link to post Share on other sites
franze 196 Posted August 18, 2008 EricM - if you just want your gun viewpoint to be linked to the cannon itself, all you need to do is locate (or create) the gunnerview point in the memory LOD and bind it to your turret selections. I.e., if my turret is otocvez and otochlaven, I would create those selections in memory LOD and bind gunnerview to them. If you're binding it to a sensor turret (as done with the AH-1Z), follow the same process as above but replace the gun turret selections with your sensor selections. To config it all (including sensors turret), you can do it this way: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class mainTurret { type = "rotationY"; source = "mainTurret"; selection = "otocvez"; axis = "osaveze"; animPeriod = 0; memory = 1; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class mainGun { type = "rotationX"; source = "mainGun"; selection = "otochlaven"; axis = "osahlavne"; animPeriod = 0; memory = 1; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class sensors_turret : mainTurret { source = "mainTurret"; selection = "tads_tur"; axis = "osa_tads_tur"; }; class sensors : mainGun { source = "mainGun"; selection = "tads"; axis = "osa_tads"; }; This will cause the selection "tads" and "tads_tur" to follow the motion of the gun. EDIT: Your question about gun azimuth - "The mount allows the cannon to deflect from -2° to +9° in azimuth and from +3° to -37° in elevation." Share this post Link to post Share on other sites
EricM 0 Posted August 18, 2008 Thanks a lot, the binding did the trick : now it moves (a little bit on the right, 2° to +9° in azimuth and from +3° to -37° in elevation thanks for the info). I'm so happy to have my first "alpha" chopper in game ! It flies, it shoots, it has a basic turret and retracting gear (almost.... It folds backward, but don't translate inside the hull...) Config stuff is like the madman hammering its head : it's so painfull when you do it, but so good when you stop ! Now I can make lower lods, shadowlods, damage maps, finish the cockpit (add some instruments) + night cockpit textures... Well I'm not there yet, but at least I can already have fun ! Share this post Link to post Share on other sites
opteryx 1562 Posted August 19, 2008 Sup WIP I'm trying to make a bunch of Iraqi type murals, monuments, shrines etc. Here's one I made today, but I'm curious if anybody has some good sources for textures and reference images for such. Critique on the the model is welcome too. Share this post Link to post Share on other sites
VXR 9 Posted August 19, 2008 Sup WIPI'm trying to make a bunch of Iraqi type murals, monuments, shrines etc. Critique on the the model is welcome too. If it is for after the US invasion.. make it look like some Iraqi or US soldier shot his mag empty on it. http://forums.bistudio.com/oldsmileys/wink_o.gif' alt='wink_o.gif'> The thing looks great btw! Share this post Link to post Share on other sites
opteryx 1562 Posted August 19, 2008 True, I've noticed there's not one mural post-invasion that's not vandalized. Share this post Link to post Share on other sites
DaSquade 0 Posted August 19, 2008 Nice work Opteryx. You might want to contact DJFrogstar. He is more or less a crack on those things and has loads of reference material...Not sure if you already have him as contact (he doesn't checks this forum anymore afaik), if not...i ask him to contact you if he wants (skype). I made some Iraqy stuff aswell a long time ago including a small amount of monuments and an iraqy busstop. It was made between OFP (VBS1) and the start of ArmA so it will need some adjustment in the texture department etc . If interested, you can find some old pics of it here: http://users.pandora.be/EEChome/tikrit/ Share this post Link to post Share on other sites
opteryx 1562 Posted August 19, 2008 Nice work Opteryx. You might want to contact DJFrogstar. He is more or less a crack on those things and has loads of reference material...Not sure if you already have him as contact (he doesn't checks this forum anymore afaik), if not...i ask him to contact you if he wants (skype). Yeah I talk to him on occasion, but he's really busy atm it seems, not too fond of MSN either which is what I use mostly, skype is... a bit annoying. If interested, you can find some old pics of it here:http://users.pandora.be/EEChome/tikrit/ Nice stuff! Share this post Link to post Share on other sites
bravo 6 0 Posted August 19, 2008 Haa! Looks like you learn to like to make models hihihi ^^ Its contagious, isn't it? Great work! Share this post Link to post Share on other sites